Firstly thanks Jean,
>>You mention OpenFlight format, is this because you have Creator or some
other modeling tool that reads OpenFlight?
No, not exactly. When I create terrain I have to support to different model
textures. One of show day and the other show night of textures. So we choose
flt for
Hi all,
I took some notes at the BOF which I'll probably put on the OSG wiki
soon. I expect they'll be useful to others, as they're more concise and
to-the-point than reading the spec... :-)
I put my notes here:
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenGL/Ope
Hi Ümit,
I have high resolution data and want to create high fidelity virtual
terrain with them in OpenFlight format.
[...]
I know VPB and VTP tool in uncommercial usage
but I think they are not support real time edit GUI as I needed.
You mention OpenFlight format, is this because you have C
Hi All;
I have high resolution data and want to create high fidelity virtual terrain
with them in OpenFlight format. I mean, my terrain will have buildings,
street with pavements and sidewalk's parts that traffic signs, lights, vents
and subway entrance with it's stairs. This part of terrain have
Hi!
I m doing collisions using ODE with OSG and this is very cool, but , I want
to do a deformed ground with some triangles in 3DSMAX for example. I know
that I have to use trimesh but how do I have to load the object ground that
ODE understand ??
Have anybody an example using trimesh ??
Thank yo
Thanks, I looked at that, but I haven't quite made it work in my
application.
I don't quite understand the relationships between the viewer, view and
camera, particularly in regards to adding a geometry node to either the
view (via setSceneData) or the camera (addChild).
Since I want my new view
Paul Martz wrote:
Hi Robert -- Do you have any info available on the upcoming osgVolume?
As an aside to this, I have almost finished porting my earlier volume
rendering software to a later version of OSG. It's obviously fairly old
stuff but it may offer a starting point for some volume render b
Not really sure how to coordinate the maintenance other than postings in the
osg-submissions thread whenever a maintainer decides to fold a submission
into the 2.6.x branch.
I'm flexible on breaking binary compatibility; anything that fixes a bug
should be considered for inclusion into the branch.
Hi Robert -- Do you have any info available on the upcoming osgVolume? What
features will it have, what algorithms will it employ, etc. Some kind of
high level design document, or, assuming this is contract work, a statement
of work would be helpful. Thanks.
Paul Martz
Skew Matrix Software LLC
ht
On 15 Aug 2008, at 16:55, Robert Osfield wrote:
I think it was a Z80 system. The biggest issue hasn't been CPU
bottleneck, but rather than cassette media that isn't well suited to
random access required for paging - it involves careful fast winding
and rewinding on the cassette player to get t
Hi Robert,
Just a quick question: what about a 2.4 maintenance series, as that was
the original incentive for a maintenance branch? I understand that now
2.6 is out we should focus maintenance on that series, but it seemed
there was some interest in a maintained 2.4 series as well.
Paul
Rob
Hi All,
I'm now turning my attention towards 2.7.x series, but before I head
off headlong into this I'd like discuss the possibilities for 2.6.x
maintenance series, so would like to bring the community and
maintenance branch maintainers into a discussion about what we should
do next w.r.t the 2.6.
(i use qt 4.4.1 and osg 2.6, and adapted vierwerqt example sources)
The QOSGWidget works for me on linux.
On windows I got the pixelformat error but,
I got the QOSGWidget to work, and the --CompositeViewer version, by adding
the traits->setInheritedWindowPixelFormat = true; line.
I don't see any
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