Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-17 Thread Ümit Uzun
Firstly thanks Jean, >>You mention OpenFlight format, is this because you have Creator or some other modeling tool that reads OpenFlight? No, not exactly. When I create terrain I have to support to different model textures. One of show day and the other show night of textures. So we choose flt for

Re: [osg-users] FYI: OpenGL 3.0 Final Spec released

2008-08-17 Thread Jean-Sébastien Guay
Hi all, I took some notes at the BOF which I'll probably put on the OSG wiki soon. I expect they'll be useful to others, as they're more concise and to-the-point than reading the spec... :-) I put my notes here: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenGL/Ope

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-17 Thread Jean-Sébastien Guay
Hi Ümit, I have high resolution data and want to create high fidelity virtual terrain with them in OpenFlight format. [...] I know VPB and VTP tool in uncommercial usage but I think they are not support real time edit GUI as I needed. You mention OpenFlight format, is this because you have C

[osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-17 Thread Ümit Uzun
Hi All; I have high resolution data and want to create high fidelity virtual terrain with them in OpenFlight format. I mean, my terrain will have buildings, street with pavements and sidewalk's parts that traffic signs, lights, vents and subway entrance with it's stairs. This part of terrain have

[osg-users] ODE Trimesh with OSG ?

2008-08-17 Thread Carlos Sanches
Hi! I m doing collisions using ODE with OSG and this is very cool, but , I want to do a deformed ground with some triangles in 3DSMAX for example. I know that I have to use trimesh but how do I have to load the object ground that ODE understand ?? Have anybody an example using trimesh ?? Thank yo

Re: [osg-users] Use of osg::Projection without DO_NOT_COMPUTE_NEAR_FAR

2008-08-17 Thread Dorosky, Christopher G
Thanks, I looked at that, but I haven't quite made it work in my application. I don't quite understand the relationships between the viewer, view and camera, particularly in regards to adding a geometry node to either the view (via setSceneData) or the camera (addChild). Since I want my new view

Re: [osg-users] osgVolume

2008-08-17 Thread Tony Glover
Paul Martz wrote: Hi Robert -- Do you have any info available on the upcoming osgVolume? As an aside to this, I have almost finished porting my earlier volume rendering software to a later version of OSG. It's obviously fairly old stuff but it may offer a starting point for some volume render b

Re: [osg-users] Steps towards OpenSceneGraph-2.6.1 maintenance release

2008-08-17 Thread Paul Martz
Not really sure how to coordinate the maintenance other than postings in the osg-submissions thread whenever a maintainer decides to fold a submission into the 2.6.x branch. I'm flexible on breaking binary compatibility; anything that fixes a bug should be considered for inclusion into the branch.

[osg-users] osgVolume

2008-08-17 Thread Paul Martz
Hi Robert -- Do you have any info available on the upcoming osgVolume? What features will it have, what algorithms will it employ, etc. Some kind of high level design document, or, assuming this is contract work, a statement of work would be helpful. Thanks. Paul Martz Skew Matrix Software LLC ht

Re: [osg-users] osgdem performance...

2008-08-17 Thread James Turner
On 15 Aug 2008, at 16:55, Robert Osfield wrote: I think it was a Z80 system. The biggest issue hasn't been CPU bottleneck, but rather than cassette media that isn't well suited to random access required for paging - it involves careful fast winding and rewinding on the cassette player to get t

Re: [osg-users] Steps towards OpenSceneGraph-2.6.1 maintenance release

2008-08-17 Thread Paul Melis
Hi Robert, Just a quick question: what about a 2.4 maintenance series, as that was the original incentive for a maintenance branch? I understand that now 2.6 is out we should focus maintenance on that series, but it seemed there was some interest in a maintained 2.4 series as well. Paul Rob

[osg-users] Steps towards OpenSceneGraph-2.6.1 maintenance release

2008-08-17 Thread Robert Osfield
Hi All, I'm now turning my attention towards 2.7.x series, but before I head off headlong into this I'd like discuss the possibilities for 2.6.x maintenance series, so would like to bring the community and maintenance branch maintainers into a discussion about what we should do next w.r.t the 2.6.

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-08-17 Thread René Molenaar
(i use qt 4.4.1 and osg 2.6, and adapted vierwerqt example sources) The QOSGWidget works for me on linux. On windows I got the pixelformat error but, I got the QOSGWidget to work, and the --CompositeViewer version, by adding the traits->setInheritedWindowPixelFormat = true; line. I don't see any