Re: [osg-users] Performance query : Drawing lots of instances of avertex array

2008-11-29 Thread Robert Osfield
Hi David, Have a look at the osgParticle::PrecipitationEffect implementation as this reuses a single osg::Geometry instance many times. The Geometry uses vertex arrays rather than display lists. Robert. On Fri, Nov 28, 2008 at 7:31 PM, David Spilling [EMAIL PROTECTED] wrote: Paul, If this

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the svn ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Robert Osfield
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have templated definition to allow double

Re: [osg-users] TexEnv and BLEND

2008-11-29 Thread Martin Großer
Hi, thank you for your answer. Now I have a new question. How can I set the texture environment color? Cheers, Martin -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich Hertlein Gesendet: Samstag, 29. November 2008 07:06 An: OpenSceneGraph

Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-11-29 Thread Robert Osfield
HI Alejandro, Thanks for the test files. I can recreate the problem which is the good news. The bad news is that I don't have any good ideas what might be exactly wrong. My best guess is that the task generation is not building all the required tasks to cover the region, with the extreme

Re: [osg-users] Performance query : Drawing lots of instances of avertex array

2008-11-29 Thread David Spilling
Robert, Digging through the code now - looks exactly the kind of thing I was after, so thanks! David ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
Robert Osfield ha scritto: On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have

[osg-users] OpenSceneGraph-2.7.6 dev release made

2008-11-29 Thread Robert Osfield
Hi All, I have now tagged the OpenSceneGraph-2.7.6 dev release, you can grab it from: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases The dev release turned into rather a marathon for me on the review/merges front, with half my time since 2.7.5 (7th Nov.)

[osg-users] osgGA::AnimationPathManipulator and a camera

2008-11-29 Thread Michael Bosse'
I have an osgGA::AnimationPathManipulator in my application that I am using to do camera animations. It appears that although I routinely set a new camera animation path (in response to gui click events from another thread) the camera continues on the original path as if it was ignoring my

Re: [osg-users] Linux Dev. Env. Poll

2008-11-29 Thread Mattias Helsing
Hi all, I use Ubuntu x86 (intrepid since a week) on an ancient laptop (dell with ATI's x600 which crashed and burned in Robert's memory test). I edit source in emacs and use it's gdb-mode for debugging. I have tried Eclipse with some success, though it's antispeed makes me wanna throw my laptop

[osg-users] Difficulties with HUD

2008-11-29 Thread Steven Saunderson
I've added a HUD (code based on the OSG tutorial) but it has problems. If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background (white in my case) appears but not the black text. Reversing the colours doesn't help so it looks like the background is appearing on top of the

Re: [osg-users] TexEnv and BLEND

2008-11-29 Thread Ulrich Hertlein
Hi Martin, On 29/11/08 10:32 PM, Martin Großer wrote: How can I set the texture environment color? osg::TexEnv::setColor(const osg::Vec4 color); /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Difficulties with HUD

2008-11-29 Thread Ulrich Hertlein
On 30/11/08 9:17 AM, Steven Saunderson wrote: If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background (white in my case) appears but not the black text. Reversing the colours doesn't help so it looks like the background is appearing on top of the text. Is there any way (perhaps

Re: [osg-users] Difficulties with HUD

2008-11-29 Thread Steven Saunderson
- From: Ulrich Hertlein at 2008-11-30 11:17- On 30/11/08 9:17 AM, Steven Saunderson wrote: If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background (white in my case) appears but not the black text. Have you set correct near/far values? Maybe your text is clipped by

Re: [osg-users] Dual screen support on Linux using TwinView

2008-11-29 Thread Michael
Hi Robert Thanks a lot for your help. This will do exactly what I need. Cheers Michael On Wed, Nov 26, 2008 at 7:58 PM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Michael, On Wed, Nov 26, 2008 at 12:57 AM, Michael [EMAIL PROTECTED] wrote: Thanks for the clarrification. After reading