Hi David,
Have a look at the osgParticle::PrecipitationEffect implementation as
this reuses a single osg::Geometry instance many times. The Geometry
uses vertex arrays rather than display lists.
Robert.
On Fri, Nov 28, 2008 at 7:31 PM, David Spilling
[EMAIL PROTECTED] wrote:
Paul,
If this
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from
the svn
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On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the
Very observant... 10 points.
Not observant enough... -20 points.
BoundingBox and BoundingSphere now have templated definition to allow
double
Hi,
thank you for your answer. Now I have a new question.
How can I set the texture environment color?
Cheers,
Martin
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich
Hertlein
Gesendet: Samstag, 29. November 2008 07:06
An: OpenSceneGraph
HI Alejandro,
Thanks for the test files. I can recreate the problem which is the
good news. The bad news is that I don't have any good ideas what
might be exactly wrong. My best guess is that the task generation is
not building all the required tasks to cover the region, with the
extreme
Robert,
Digging through the code now - looks exactly the kind of thing I was after,
so thanks!
David
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Robert Osfield ha scritto:
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the
Very observant... 10 points.
Not observant enough... -20 points.
BoundingBox and BoundingSphere now have
Hi All,
I have now tagged the OpenSceneGraph-2.7.6 dev release, you can grab it from:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
The dev release turned into rather a marathon for me on the
review/merges front, with half my time since 2.7.5 (7th Nov.)
I have an osgGA::AnimationPathManipulator in my application that I am
using to do camera animations. It appears that although I routinely
set a new camera animation path (in response to gui click events from
another thread) the camera continues on the original path as if it was
ignoring my
Hi all,
I use Ubuntu x86 (intrepid since a week) on an ancient laptop (dell
with ATI's x600 which crashed and burned in Robert's memory test). I
edit source in emacs and use it's gdb-mode for debugging. I have tried
Eclipse with some success, though it's antispeed makes me wanna throw
my laptop
I've added a HUD (code based on the OSG tutorial) but it has problems.
If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background
(white in my case) appears but not the black text. Reversing the
colours doesn't help so it looks like the background is appearing on top
of the
Hi Martin,
On 29/11/08 10:32 PM, Martin Großer wrote:
How can I set the texture environment color?
osg::TexEnv::setColor(const osg::Vec4 color);
/ulrich
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On 30/11/08 9:17 AM, Steven Saunderson wrote:
If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background
(white in my case) appears but not the black text. Reversing the colours
doesn't help so it looks like the background is appearing on top of the
text. Is there any way (perhaps
- From: Ulrich Hertlein at 2008-11-30 11:17-
On 30/11/08 9:17 AM, Steven Saunderson wrote:
If I setComputeNearFarMode to DO_NOT_COMPUTE_NEAR_FAR the HD background
(white in my case) appears but not the black text.
Have you set correct near/far values? Maybe your text is clipped by
Hi Robert
Thanks a lot for your help. This will do exactly what I need.
Cheers
Michael
On Wed, Nov 26, 2008 at 7:58 PM, Robert Osfield [EMAIL PROTECTED]wrote:
Hi Michael,
On Wed, Nov 26, 2008 at 12:57 AM, Michael [EMAIL PROTECTED]
wrote:
Thanks for the clarrification. After reading
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