Hi Max,
the only way to get the picture better would be to (manually) create
geometry with many more vertices to which you can attach relevant
texture coords. Other option would be shader lookup table to go from
input image to output image coords.
jp
Max wrote:
Hi all,
I've a question
Hi,
Lucasw wrote:
I've seen a few other threads about osgdem with non-accelerated
graphics, I've tried it myself and am curious about the details of
why it won't work.
I have ubuntu 8.10 running in virtualbox, have libgl1-mesa-glx
installed (which has mesa '7.2-1ubuntu2'), and osg 2.8.0 builds
Thank you, I can certainly rewrite the rest of the pipeline to work with
osg::Image, but I just needed to check if there was some easy method that I
hadn't found yet myself.
regards,
Jesper D. Thomsen
From: osg-users-boun...@lists.openscenegraph.org
HI all,
I agree with all of you, it is probably more convenient to have ZIP
files, but the one that is not able to open a TAR.GZ archive will
probably not be able to use Openscenegraph...
I just wanted to point out, about those binaries for windows, that some
of the TAR.GZ are corrupted... at
Hi Jason,
On Thu, Apr 2, 2009 at 8:53 PM, Jason Daly jd...@ist.ucf.edu wrote:
As I said, I was just curious about the history behind it (I guess I'm
feeling nostalgic looking at all this Performer code). Was OSG always this
way, or did it evolve over time?
The OSG development path has
HI Akilan,
The .osga files are a distraction for this topic, it actually relates to any
file format that the OSG might load.
The OSG supports multi-threaded database paging using the
osgDB::DatabaePager could with osg::PagedLOD / osg::ProxyNode. For you
purposes you'll want to use
hi,
osgmovie use to view a quicktime of the movie, in osgmovie is possible to
implement some additional features such as forward contracts and review? if you
can give me some help?
Thank you in advance
--
Read this topic online here:
Hi,
I'm new to the modelling world, and any help/advice is very much appreciated.
I'm using osg openflight plugin to load an flt terrain file. The terrain
consists of a piece of land, and many buildings. What I am trying to achieve is
loading the entire piece of land as one geode, and every
Hi Robert (list)
Im trying to use the ReadFileCallback to load the heightfield int my
physics engine.
So far I have been using a CullVisitor to grap the triangles from the
finished scene, but it has major drawback in that it forces me to load
the data as meshes which is terrible for memmory and
Hi Ralf,
If you need to keep the memory around then use a ref_ptr to the
HeightField, but... this will keep the memory around so if you do no longer
need it you might want to implement a scheme to free it, such as watching
when the ref count goes to one.
The other approach is to use an
Hi,
You can disable optimization of nodes with
Optimizer::setPermissibleOptimizationsForObject(const osg::Object* object,
unsigned int options)
Regards,
Brede
On Fri, Apr 3, 2009 at 11:06 AM, Bulkhead wgy...@gmail.com wrote:
Hi,
I'm new to the modelling world, and any help/advice is very
Hi Robert
Its not that I need to keep the memmory around.
I need to know when a terrain tile is unloaded from the scene and use
that event to unload the physics heightfield as well.
Im guessing the life of a TerrainTile is similar to this:
1. Loaded/created by the database pager
2. Added to
Hi Ralf,
Use the osg::Observer mechanism for watching when objects get deleted. Just
register your observer with the TerrainTile/HeightField you've set up your
physics for then you'll be able to get your observer called when it goes out
of scope. osg::observert_ptr uses osg::Observer, as does
Hi Guys!
I try to implement QT slot system by using Q_OBJECT
But I got errors on MSVC2008 and qt4.5.0
.\GeneratedFiles\Release\moc_qosgwidget.cpp(39) : error C2039:
'staticMetaObject' : is not a member of 'osgViewer::Viewer'
1C:\repository\osg291\include\osgViewer/Viewer(27) : see
Hi All,
Today (April 3rd) the server will be down for two or three hours due
to the maintenance of the UPS. The shutdown will be around 7.30 pm
(GMT +1) (localtime).
Sorry for any inconvenience.
So don't panic :)
http://blog.openscenegraph.org/?p=101
Cheers,
JL.
--
Jose L. Hidalgo
Hello, dear osg-users,
so the vote is over and we have the winner city - with 8 votes of 27 Paris won
the race. OK, we now know a city where we would like to have next osg users
meeting/conference.
Venue:
I would like to ask users, who are living in Paris, if they know some nice
venue. I
Hi All,
As a background task this week I did something most long time users wouldn't
have expected... I bought myself an ATI card so I could test it out under
Linux. The card I went for was an passively cooled Radeon HD 4670, partly
to keep my office quieter, and partly to reduce the power
On Fri, Apr 3, 2009 at 12:50 PM, Endre Lidal emli...@broadpark.no wrote:
Good news, problem fixed. I upgraded the nvidia gfx drivers and voila it
worked with no modification of my code. I should have checked this first,
but I got lost in graphics contexts, multi-GPU and was certain that it was
Hello Martin,
I have tried the way you have suggested i believe:
But ended up having error:
AdapterWidget.o: In function `AdapterWidget::AdapterWidget(QWidget*, char
const*, QGLWidget const*, QFlagsQt::WindowType)':
AdapterWidget.cpp:(.text+0x6c4):
Hi,
I have a little problem with the design of the command manager. I need
to get the selection which is connected to a dragger. I've seen that
the command manager connects the dragger and the selection, and stores
this into the DraggerSelectionMap , but this is a protected attribute
and there's
Hi,
I am trying to prepare a small demo with multiple viewports and some text. I
did something much simpler with plain OpenGL before with my own implementation
but it suffered a lot from performance, as I am not an expert in this field.
Basically, I would like to setup 3-4 viewports, much
Hi Pierre,
On Fri, Apr 3, 2009 at 10:14 AM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
HI all,
I agree with all of you, it is probably more convenient to have ZIP files,
but the one that is not able to open a TAR.GZ archive will probably not be
able to use Openscenegraph...
I
Here is what I use.
ViewerQT is a wrapper around AdapterWidget
ViewerQT.h
Code:
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osgViewer/GraphicsWindow
#include osgViewer/ViewerEventHandlers
#include osgGA/TrackballManipulator
#include osgGA/StateSetManipulator
Brede Johansen, now there's a name I haven't seen on this list for a while.
I thought we lost you when you left Kongsberg Maritime, good to see you're
still around. Sorry I missed you when I was in Norway this past December.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Hi Jason,
Without any ambiguity I can say that CompositeViewer is exactly what you
need, it was written specifically to make it easier to manage this type of
viewer usage. It may seem a but more complicated but then the task is more
complicated, and the way it's designed ensures that the
Hi Mattias,
I've just checked this morning this file:
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz
Using tar on my Linux Debian gave me some errors...
I've just tried again and
Paul Martz wrote:
For the record, basic concepts like setting state are covered pretty well in
the Quick Start Guide:
Found it, it was over the page from the description of setting culling and fog.
I hadn't appreciated that draw modes were the same thing.
Thanks very much for creating it -
Hi Jason,
I'm afraid I can't comment on osgWidget too much yet as I've still on
tinkered a little with it, perhaps others can dive in here.
One thing you could try is to have a Camera/View entirely dedicated to the
osgWidget HUD an have this overlay the rest of the Camera by disabling it's
clear
Thanks for taking a look at the Quick Start Guide, I hope you find it to be
a helpful resource.
There is also a slight problem with the table of contents, it lists all
topics
after page 38 as being on page38.
There is a free corrected TOC PDF available, you should find it in a lulu
search.
Is the OSG server down or bad on my end?
Bruce
This message and any enclosures are intended only for the addressee. Please
notify the sender by email if you are not the intended recipient. If you are
not the intended recipient, you may not use, copy, disclose, or distribute this
Did you not see the notice on this list early that the Server would be
down today ?
Yes the server is down for a few hours for some maintenance
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Thanks, no I did not see the notice. I guess I better start reading
more of the messages. I get mail from so many reflectors that I tend to
skim the titles at times.
From: osg-users-boun...@lists.openscenegraph.org
The day I knew they were doomed was right before the rollout of their
first PC workstation. It had some interesting functionality, but it
was a pretty crash piece of crap. And the performance was dismal,
except for one clever bit.
But that's not why I knew they were doomed. It was, I think, a
Classification: UNCLASSIFIED
Caveats: NONE
According to Wikipendia, SGI's max value was $7B in 1995.
Sold for $25M within 15 years.
Wow.
That would have made a fascinating investigative book.
From the 'And they lived happily ever after' bin:
While SGI has met with an unceremonious
Meta data are data who have their own attributes.
An example for meta data for me could be a light source or a sound source or a
cube.
I have already built an environment (for example a house) with my osg-code
I would like to know:
- How could I load some meta data(a cube for example in my
Thanx guys!
Now it works
Now I try to use QT wigets in osg fullscreen viewer
So I have a task: user select a model from model list in dialog - dialog
dissapear a user see model in fullscreen. If I try to use windowed mode all
works fine dialogs appears in front of osg widget but in fullscreen
Hi,
I am new to OSG and recently started learning it through QSG and on line
tutorials. I am using microsoft .net 2003. While doing this I encountered some
problems as follows
1. If I use readNodeFile and try to print out using std, it gives the error
as error LNK2019: unresolved external
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