Re: [osg-users] preDrawCallback?

2009-05-02 Thread Robert Osfield
Hi Cory, OpenGL calls used to fill a background colour will be the faster way to accomplish a gradient background and it'll be a portable solution. Robert. On Sat, May 2, 2009 at 1:24 AM, Cory Riddell c...@codeware.com wrote: If I want to draw something in the client area of the window OSG is

Re: [osg-users] Set view direction

2009-05-02 Thread Robert Osfield
Hi Martin, You can't both set the view matrix by hand and have a camera manipulator running, you have to do one or other, otherwise the camera manipulator will just overwrite your view matrix settings. Robert. On Fri, May 1, 2009 at 11:10 PM, Martin Beckett m...@mgbeckett.com wrote: I am

Re: [osg-users] VPB cURL dependency

2009-05-02 Thread Robert Osfield
Hi Paul, You are write, the FIND_PACKAGE(CURL) isn't required. Now removed and checked into svn/trunk. Robert. On Sat, May 2, 2009 at 2:26 AM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert -- I'm curious about the cURL dependency in VPB's CMakeLists.txt file. Was this left in from old

Re: [osg-users] What's the mime type of .ive file?

2009-05-02 Thread Robert Osfield
2009/5/2 xyc508 xyc...@163.com: Hello,all Who can tell that What's the mime type of .ive file? Nobody. There isn't one. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Shadows: Application crashing at viewer.renderingTraversals()

2009-05-02 Thread Paul
Bump... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11231#11231 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] preDrawCallback?

2009-05-02 Thread Paul Martz
I don't think GDI is buffer-savvy, so there's no way to tell it to draw into the back buffer. (10 years ago, when HP made their own graphics cards, we developed a solution for mixing GDI/Xlib with OpenGL, and it was quite flexible. No one else ever implemented such a scheme. As a result, GDI/Xlib

Re: [osg-users] Set view direction

2009-05-02 Thread Martin Beckett
So to switch to a view I should just derive from TrackBallManipulator and add functions to modify the rotations matrix and then call home()? I tried this but it needed changes to MatrixManipulator I posted in submission - to allow calculatehomeposition to change _up. -- Read

[osg-users] problems with osgFX Effects

2009-05-02 Thread NeoM
I've tried the osgfxbrowser example, and it works fine if I compile it in debug mode, but when i use release mode the only effect that works is scribe, when I select the other effects the model disappears and I get this warning: Warning: osgFX::Validator: could not find any techniques

[osg-users] [beginner question] How to render from custom camera?

2009-05-02 Thread Real Name
Hi everybody, I am using osgART for an AR project I'm currently working on, which joins osg and ARTookit -- but since my question is rather regarded to osg, I'm asking you folks... In osgART the developers seem to create a custom camera they place inside the scenegraph, under a transform

[osg-users] .osg file format specification?

2009-05-02 Thread OSG Newbie
Hi, Where can I find for file specification for .osg file? I would like to write an exporter for Maya that exports mesh, texture, shader and animation in .osg format. Dose .osg support shader and animation export? Thank you. -- Read this topic online here:

Re: [osg-users] osgAnimation supported files

2009-05-02 Thread Robert Risco
robertosfield wrote: Hi Robert? Could please change your forum account so it's different from Robert, perhaps you're full name so that people on the mailing list and forum can see straight away that it's not another Robert so such as myself or one of the many others. Robert (Osfield).

Re: [osg-users] .osg file format specification?

2009-05-02 Thread Paul Martz
You should search the archives, this has been asked before. There is no spec, it is a text dump of fields in OSG classes. To see what info is read and written, examine the source code in src/osgPlugins/osg. The best way to create a plugin as you describe would be to build a scene graph, then

Re: [osg-users] [beginner question] How to render from custom camera?

2009-05-02 Thread Paul Martz
Hi Real -- The code you quoted is rather odd in that it doesn't set the View matrix. I can only assume that some further Camera configuration must be done elsewhere. I'm also not sure why that Camera node would be placed as a child under a Transform node, because the Camera reference frame is

Re: [osg-users] problems with osgFX Effects

2009-05-02 Thread Robert Osfield
Hi NeoM, I haven't heard of problems with osgfxbrowser like this before. What OS/Hardware/drivers are you using? What OSG version are you using? Have you tried updating your OpenGL drivers. Have you tried any other hardware/OS combinations? Robert. On Sat, May 2, 2009 at 3:31 PM, NeoM

Re: [osg-users] osgAnimation and 3ds max exporter

2009-05-02 Thread Botorabi
hi tomhog, send me a pm with your email address so i send you the current state of the exporter. cheers boto Virtual Reality Chat (VRC), a free 3D chat application. http://www.vr-fun.net -- Read this topic online here:

Re: [osg-users] Shadows: Application crashing at viewer.renderingTraversals()

2009-05-02 Thread Robert Osfield
On Sat, May 2, 2009 at 2:39 PM, Paul gaffe...@gmail.com wrote: Bump... Bang. Stack trace required. Bump. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Shadows: Application crashing at viewer.renderingTraversals()

2009-05-02 Thread Gordon Tomlinson
Sorry all the psychics are on vacation at this time __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] problems with osgFX Effects

2009-05-02 Thread NeoM
I have a Nvidia Geforce 7900 GS with the last drivers (182.50) and I use Windows XP.I have OSG 2.8.0 (and I'm using visual c++ 2008) thanks for answering, I will try it NeoM -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11248#11248

Re: [osg-users] Warning message during VPB configure

2009-05-02 Thread Michael W. Hall
Robert, I got the latest VPB from SVN and it built after I made the changes to the files I mentioned below. I am using CMake 2.6-patch 2 on FC10 x86_64. I only have OSG 2.80 installed. I think all the issues I was having prior to this message was that I had installed FC9 and then upgraded

Re: [osg-users] Quat * Vec3 proposals - request for comments/help

2009-05-02 Thread Paul Fotheringham
--- On Tue, 21/4/09, J.P. Delport jpdelp...@csir.co.za wrote: From: J.P. Delport jpdelp...@csir.co.za Subject: [osg-users] Quat * Vec3 proposals - request for comments/help To: osg users osg-users@lists.openscenegraph.org Date: Tuesday, 21 April, 2009, 1:36 PM Hi all, it's been known for

Re: [osg-users] Quat * Vec3 proposals - request for comments/help

2009-05-02 Thread Paul Fotheringham
Alternatively you could drop osg::Vec3::operator*( osg::Quat ) altogether and have osg::Vec3::apply( osg::Quat ) or osg::Vec3::rotate( osg::Quat ). Woops. Of course I meant that it was osg::Quat::operator*( osg ::Vec3 ) that could be dropped. Sorry. Paul Fotheringham.