Re: [osg-users] [build] Can't build libraries under windows

2009-06-14 Thread Ümit Uzun
Hi Stefan, Could you be more specific about what you are talking about? I think none of OSG-User can understand your problem. So if you want a solution, firstly try to tell more understandable way. Regards. 2009/6/15 stefan nortd > Nice, I was just looking into using code::blocks. Unfortunatel

Re: [osg-users] VPB compile error

2009-06-14 Thread Jean-Sébastien Guay
Hi Robert, I does generate warnings, but really should generate an error as no return type is clearly an undefined value. Yes, we agree on that. Is there perhaps a switch we could add to gcc builds that would turn that particular warning into an error? If it's a small thing to add, it might

Re: [osg-users] OSGSpotLight example on a GLSL material

2009-06-14 Thread Albino Rodrigues
Hi, >>Try including the vertex and fragment shaders you are using then >>others might have a chance of spotting what is up. My apologies for the lack of source code. The Normal Vertex Map Shader: varying vec3 lightVec; varying vec3 eyeVec; varying vec2 texCoord; attribute vec3 tangent;

Re: [osg-users] [build] Can't build libraries under windows

2009-06-14 Thread stefan nortd
Nice, I was just looking into using code::blocks. Unfortunately the rapidshar link is not working anymore. Any chance you can post the files again? Have they made it to the wiki? /stefanix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13972#1397

Re: [osg-users] buffer issue

2009-06-14 Thread Gordon Tomlinson
HI This sounds/looks like a classic Z-buffer and its limited resolution. If you do a Google you will see this issue has been discussed ad nauseam on the old Performer, Vega, Vega prime, Creator, and OSG etc, forums and mailing lists, including different ways to combat the pression problems H

Re: [osg-users] zbuffer issue

2009-06-14 Thread Christian Sam
Sorry, for another posting: i just tested the original "one drawable per tree" implementation with such large coordinates again and noticed that it also tends to flicker, as well hidden faces were revealed also. i couldn't encounter the outer mentioned problems. thanks in advance, christian -

[osg-users] MatrixManipulator::home(double) doesn't seem to work

2009-06-14 Thread Brian Stewart
Hi, I am trying to reset my viewer's position in response to an external UI event using the home(double) function on MatrixManipulator, but to no avail. The call to setHomePosition() is working correctly, as I can hit the spacebar, and it takes me to the proper location. The online page for Mat

Re: [osg-users] zbuffer issue

2009-06-14 Thread Christian Sam
i forgot three things to mention: 1.) as i mentioned above, i place adjacent trees into one geometry. e.g. a geometries' vertex-array has numberOfAdjacentTrees*8 (=double quads ) entries. but i use only one primitiveSet to construct the geometry. i hope this is okay. "geometry->addPrimitiveS

Re: [osg-users] how to deploy osg application

2009-06-14 Thread Alena Bacova
Thanks to everybody for help. I compiled all the applications ( osg, artoolkit, mine) in release mode and it works. Thank you very much. Alena 2009/6/11 Paul Melis > Jason Daly wrote: > > Garrett Potts wrote: > >> Hello All: > >> > >> I have used this in the past: > >> > >> http://www.dependen

[osg-users] [3rdparty] Windows Tooltips and OSG windows

2009-06-14 Thread Frode Aarstad
We are developing an application using OSG and wxWidgets. Our layout is, in short, a tool bar with a large OSG window under it. The problem is when we try and attach tooltips to the buttons in the toolbar. These will then be rendered below the tool and most of the time in the OSG window. These w