www.3d.assoftware.ch
2009/8/9 Akilan akilan.thangam...@gmail.com
Hi,
I would like to visualize my terrain DB constructed using osgdem on
web page? Could it be possible? Is there any plug-in to do so?
Thank you!
Cheers,
Akilan
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Hi Akilan,
Our Solution works under Firefox / IExplorer (Windows) and Safari (OSX),
please contact me at
adrian.egli (AT) gmail.com
if you need further information about
www.3d.assoftware.ch
plugin.
/Adrian
2009/8/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com
www.3d.assoftware.ch
Hi,
I'm new mem, i have some problems that want suggetion. i use osg 2.8.2 in MFC
viewer, in my scene, i have a root(osg::Group), and i can add object to root,
remove all object in root(init scene again). but when i use
removeChilden(0,root-getNumChildren()), my app run not well, some time it
Hi Nguyen;
OpenSceneGraph has multithreaded structure on drawing, culling and some kind
of operation and singleThreaded structure on update traversal. So if you
want to add or remove some nodes from your scene graph you should do this
operation any updating operation sector. For example you can
Even after trying to search the archives I couldnt find anything that helps me
understand the problem, if you know of any threads specifically I would be
thankful for a link,
thanks,
David
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Hi,
OSG has a default up orientation, but that does not mean that it is
fixed and inflexible. You can use whatever convention you choose. E.g.
we work in a north-east-down coordinate system and just adjust OSG's
manipulators so that -z is up.
What is the convention used by your toolkit?
Hi Adrian,
2009/8/18 Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com
Hi Akilan,
Our Solution works under Firefox / IExplorer (Windows) and Safari (OSX),
please contact me at
adrian.egli (AT) gmail.com
if you need further information about
www.3d.assoftware.ch
plugin.
I've just
Hi,
I have the same problem and decided to choose the callback solution.
My callback calculates( so far) useable values for near and far plane, but this
values are completely ignored.
My current (maybe wrong ;) ) implementation is:
Code:
double cloudNear, cloudFar;
Hi Peter
you wrote
===
right now my idea is to figure out a way to create a way to create forest
scenes for a project I'm working on, and use sort of a method of
pre-rendering the scene, and then applying it in a way which would allow for
at a certain altitude/distance and below, the
Hi Guillaume,
I'm sorry but your explanation doesn't mean anything to me, I just
don't understand the problem you have that your are trying to solve.
Please also remember the osgvolume example is just an code example,
it's not a tool, you as programming will be using the osgVolume
NodeKit, it's
Hi Brett,
Perhaps others can devine what is going wrong in your code, I'm afraid
I have way too much of work backlog to go reviewing uncommented
application code. If you want others to help you'll want to explain
what you are trying to achieve, and what artifacts you are getting.
Robert.
On
Hi Rabbi,
This is really a C++ issue, sharing data... callbacks others at
the other end of the mailing list/forum don't have your code in front
of them so It's next to impossible to know what you are doing wrong in
your code. Could be a threading issue? Who knows? We certainly
can't as
Hi Jimmy,
Good to hear you've got it working. One thing to watch is whether
your callback is getting the current or previous frames view matrix.
The viewer camera view matrix is updated in the update traversal, so
if you want to be 100% sure of getting the correct view matrix then
placing the
Hi Peter,
I would are building your own data then you could probably leverage
VirtualPlanetBuilder for generating the underlying geometry and
imagery, then post process the tiles to insert the extra data, be that
backing in forestry/etc. into the imagery at low levels of detail, or
inserting
Hi,
I updated my firefox 3.0 with the patch given in the following link,
http://3d.cineca.it/storage/OSG4Web_test/Windows/test.html . Still I couldn't
open my osg file on firefox. Should I do anything more?
Thank you!
Cheers,
Akilan
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Hi Paul,
Cheers for your response, ok I missed that first time around, so it is
possible, that's good, just not 100% sure on how you implemented it.
One special case is in my system the transparent box is sort of a zone that the
camera may move inside or outside. I need it to render properly
My question is: If I have 1024 slices as 1024 png image files, how do I
load them in osgvolume ? Sorry this is trivial...
Also I noticed a typo in osgvolume.cpp, REPLACE_ALPHA_WITH_LUMINANACE.
cheers !
guillaume
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi Guiillaume,
On Tue, Aug 18, 2009 at 2:52 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
My question is: If I have 1024 slices as 1024 png image files, how do I
load them in osgvolume ? Sorry this is trivial...
osgconv --image *.png
is how I'd do it...
Also I noticed a typo
Hi folks,
I tried the Linux-NVIDIA driver a few weeks ago and it did not support 3D
Vision.
Hardware: NVIDIA Quadro + Samsung 120Hz monitor.
Thanks a lot for this info...
Can you tell us more ?
Was OSG QUAD_BUFFER stereo working ?
The monitor doesn't have to be use with 3DVISION I
Thanks. The typos are on lines 687, 689, 695, and 930.
guillaume
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: August-18-09 10:02 AM
To: OpenSceneGraph Users
Subject: Re:
On Tue, Aug 18, 2009 at 3:40 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
Thanks. The typos are on lines 687, 689, 695, and 930.
And which version of the OSG are you talking about??? These line
numbers don't make sense for the svn/trunk version. The best way to
point to an
I got the source from
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap
h-2.8.2.zip
In osgvolume.cpp.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent:
Hi Guillaume,
Just to be clear, it looks to me that the typo was LUMINANACE (an
extra A crept in) which should be LUMINANCE.
Robert.
On Tue, Aug 18, 2009 at 4:01 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
I got the source from
Yes. I will be testing the osgVolume in the next couple days, this looks
exciting :)
cheers !
guillaume
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: August-18-09 11:11 AM
To:
Hi,
i'm using an osg::Program containing some very simple shaders and i need to
turn these shaders on off (back to fixed function pipeline).
I read in the archives where the suggested approach to do this is to use an
empty osg::Program. So, i have a callback that switches the program when
As long as your shape is convex then you should always be able to draw
the inside first... even with the camera inside.
-Paul
Andrew Thompson wrote:
Hi Paul,
Cheers for your response, ok I missed that first time around, so it is possible, that's good, just not 100% sure on how you
Morning / afternoon / evening everyone!
So I'll try to keep this brief enough to not be a drag to read through but
detailed enough to be understandable. :) Here's a rundown of the situation.
I've got a HUD with text writing the yaw and pitch of a constantly updating
object. The HUD works
Hi Robert,
Looking at the CompositeViewer::updateTraversal(), it seems the update callback
is called before update the view matrix, which mean my slave camera is using
master camera's previous view matrix. But I think it's allright in my case to
have 1 frame out of sync.
Just want to know if
Hello,
This is probably a C++ question, but maybe there is a way OSG makes it easier.
I have an on screen event log that I'd like to use to display the
various OSG notifications (i.e. osg::notify(osg::WARN) Danger Will
Robinson!).
Is there anyway to intercept these calls so I can write the
Thanks for reply,
i'll try your solution, but i think that isn't the best, too. And I wonder why
sometime my program run so good(i can remove and add model on reder time)? I
will post my result in soon,
best regards,
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I know I've asked similar questions before but now I'm looking to use OSG to
perform temporal averaging differently than I've asked before.
Is there a way to perform an update, cull and draw on only a sub part of
the scene graph?
I want to average (say) 16 successive frames. For example,frames
See http://forum.openscenegraph.org/viewtopic.php?t=2552
Cheers,
Martin
ps. sorry in a hurry, please reply if this doesn't answer question
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