Hi Danny,
Only the svn/trunk version of the 3ds plugin supports reading from istream.
Robert.
On Wed, Dec 23, 2009 at 5:50 PM, Danny Lesnik danny...@walla.co.il wrote:
Hi,
Thank you it helped the plugin is now installed.
It works perfect with .ive files. However, it shows nothing nothing
Hi Jean-Olivier,
Could you try outputting the data to a .osg and have a look at the results.
It sounds like somehow an osg::Node has got into the scene graph, and
osg::Node is really just meant as a base class from Node's so not
something you'd put in the scene graph.
Robert.
On Wed, Dec 23,
HI Danny,
I haven't ever tried mixing SSL with the curl plugin, and don't have
an experience with using CURL with SSL so you are working right at the
bleeding edge. You'll need to dig into the code and start debugging
what is happening between the OSG's curl plugin and CURL. Let me know
how you
Hi Torben,
I wrote the osgmultitexturecontrol example primarily as a unit test
and demonstrator of controlling the mixing of multiple texture layers
found on VPB generated databases. I've never used it on other scene
graphs, it could simply be that the check is not appropriate for your
subgraphs
Hello,
This morning I've done a svn up and tried to compile osg under Ubuntu
9.04
All worked well until osgAnimation wrapper.
This wrapper looks for Skinning header. I've seen that Skinning is
obsolete, replaced by RigTransformSoftware, but in
osgWrapper/osgAnimation directory there is a
Thanks for your reply.
But the fact is that all things including the osgViewer::Viewer object would
destruct and reconstruct when refreshing.
And another fact is that it runs well when rendering all kinds of IVE models
but the file in attachment(earth.ive which generated by VPB with
Hi,
I am trying to embed the ocean stuff into my application. I mimic the code
from the example, and all I get is 2D black screen aligned quad. Any hints?
Thanks
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
___
osg-users
Yeah .. Marry Christmas
or in czech: Vesele Vanoce, and macedonian: Sreken Bozik
Nick
http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey
On Thu, Dec 24, 2009 at 3:44 PM, Wang Rui wangra...@gmail.com wrote:
Merry Christmas, and best wishes for a Happy New Year!
In Chinese,
Yes, I doubt that this is the refresh rate of the monitor, not the
real frame rate. How could I avoid the sync-to-vblank thing, so that
I can have the actual frame rate?
Thanks,
Dat
On Wed, Dec 23, 2009 at 2:33 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 23/12/09 12:23 AM, Nguyen Tien
Hi Ren,
Normally osgViewer will discard all the GL objects for a graphics
context that has just been deleted, but for your particular usage
model I can't say. If you aren't using svn/trunk try it as I closed
a few more avenues for GL objects not getting discarded in certain
circumstances.
In
Hi Jean-Oliver,
On Thu, Dec 24, 2009 at 2:04 PM, Jean-Olivier Racine
jorac...@humancad.com wrote:
Thanks for the quick reply. It is, indeed a node. But if the node was not
intended to be used as-is, shouldn't it be abstract?
Sometimes in C++ you have to be pragmatic about this stuff as forcing
Hi Dat,
On Thu, Dec 24, 2009 at 4:09 PM, Nguyen Tien Dat tienda...@gmail.com wrote:
Yes, I doubt that this is the refresh rate of the monitor, not the
real frame rate. How could I avoid the sync-to-vblank thing, so that
I can have the actual frame rate?
It *is* the actual frame rate. This is
Hi Robert,
I understand the multitexturecontrol example, I modified it and slenderized it,
so that I simply can shift the textureWeight between my two examples.
But the output is not correct. I suppost my model is not correct textured.
therefore I need to know what a) the right structure is
Hi Torben,
I'm afraid there isn't much I can do to help you. You have your data,
your expectations and your results in front of you, I don't.
Robert.
On Thu, Dec 24, 2009 at 4:53 PM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Hi Robert,
I understand the multitexturecontrol example,
In Swiss German:
Froe(ö)hlechi Wiehnacht und ae(ä)s guets Noe(ö)is!
Alex Sierra schrieb:
In Spanish:
Feliz Navidad y prospero año nuevo!
Sent from my iPhone
On Dec 24, 2009, at 9:04 AM, Can T. Oguz cto...@gmail.com
mailto:cto...@gmail.com wrote:
And in Turkish :
Mutlu Yıllar !
Thanks for the pointer to that example, that will work well enough for me
Andrew
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21867#21867
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Be advised that the information you get back from these queries is
implementation dependent. If you have a system with multiple graphics
cards, and they are different models or even from different
manufacturers, you'd need to open a context on each and do multiple
queries in order to collect a
In Portuguese:
Feliz Natal e um Próspero Ano Novo!!!
Hugo.
On Thu, Dec 24, 2009 at 11:44 AM, Wang Rui wangra...@gmail.com wrote:
Merry Christmas, and best wishes for a Happy New Year!
In Chinese, Sheng Dan Kuai Le :-)
Wang Rui
___
osg-users
Hi,
I solved this problem in order to get it working with SSL the following code
should be changed:
1) It's needed to fix the following functions for https support:
Code:
bool osgDB::containsServerAddress(const std::string filename)
std::string osgDB::getServerAddress(const std::string
Hi Robert,
I have tried osg::discardAllDeletedGLObjects after release all my osg objects
when refreshing and it then works well. The crash never occured.
I still don't understand the reason clearly, but nevertheless the problem is
resolved. I will look into it and learn much.
Thank you
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