Hi,
I want to run osgviewer openstreetmap.earth with a proxy but my proxy require
a user/password.
What should I write in the xml file openstreetmap.earth?
Thank you!
Cheers,
lucie
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Read this topic online here:
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More info: If I print the process addresses of some of the extensions like so:
osg::FBOExtensions* ext = osg::FBOExtensions::instance(0,1);
printf(got ext %p \n, ext);
printf(Address of glFramebufferRenderbuffer : %p\n,
ext-glFramebufferRenderbuffer);
if (ext-isSupported())
printf(FBO is
Hi Filip,
I don't enough about how you are using your code in the wider app, but
the extension mechanism requires a graphics context to be able to
initialize itself - perhaps this may be affecting your local test for
the graphics context support.
Beyond this I can't really help as I can't
Hi,
after an update of the radeon graphics driver including mesa, I can no longer
get OSG to run. This is what I get:
osgviewer
Error: Not able to create requested visual.
GraphicsWindow has not been created successfully.
Viewer::realize() - failed to set up any windows
Error: Not able to
Hello community,
my client need some engineering in osgocean. Please, interested to contact
me directly, I ll send the details
-Nick
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Hi,
I am using HPMC library
(http://www.sintef.no/Projectweb/Heterogeneous-Computing/Research-Topics/Marching-Cubes-using-Histogram-Pyramids/)
to do isosurface extraction. Currently I do it like this:
1)create buffers for vertices and normals
2)have this lib fill it with data (lib is meant to
Hi,
The next problem ... how can i make ceguiDrawable geode overlap the other
objects in the scene?
I have tried:
sceneRoot-addChild(...);
sceneRoot-addChild(camera(ortho2D)-addChild(ceguiDrawable));
but I get the same result as if it had not used ortho camera...
[Image:
Christian Schmitt writes:
[...]
I tried both, OSG 2.9.7 and trunk. Is there any way to further debug this or
do you have any hints?
Hi Chris,
does any other OpenGL program work in your system after the upgrade? If
so, which version of Mesa are you using now?
--
Alberto
Aitor Ardanza writes:
[...]
As you can see the mouse pointer is hidden behind the sphere...
Hi Aitor,
you have to set the CEGUI camera as post rendering. See the osghud
example for inspiration.
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Hi Robert, and thanks for your thoughts on the subject. I hoped I
messed up the context setup/extension checking code but sadly I
didn't, I tested the code successfully on both Windows 7 using Visual
studio as well as on Mac OS X using XCode.
This problem only happens on mingw when using osg.
Hi Alberto,
It works! I do not know what was wrong before...
Thank you!
Aitor
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On Friday 30 Apr 2010 11:10:57 Christian Schmitt wrote:
Hi,
after an update of the radeon graphics driver including mesa, I can no
longer get OSG to run. This is what I get:
osgviewer
Error: Not able to create requested visual.
GraphicsWindow has not been created successfully.
Hi Filip,
I had the problem to that I was not able to use the FBO with mingw.
But on a new PC I set up my environment and build OSG by this howto:
http://www.multigesture.net/articles/how-to-compile-openscenegraph-2-x-using-mingw/
Hi,
my OSG program crashes on end:
Thread 0 Crashed:
0 com.apple.agl 0x91e52a71 aglDestroyPixelFormat + 60
1 libosgViewer.65.dylib 0x00688c16
osgViewer::PixelBufferCarbon::closeImplementation() + 150
2 libosg.65.dylib 0x092a012f
On Friday 30 April 2010 14:25:28 Magnus Kessler wrote:
Hi Chris,
I have recently come across the same issue. Which version of mesa are you
using? I was able to get osgviewer working again by downgrading to mesa
version 7.8.1 (from git master). I suspect that some recent changes to
pBuffer
Hi Lucca,
ok, if you think that this is not correct, what do you understand under correct
scene luminance value then?
I've corrected the luminance computation back to the previous one, without
claming the log values. You are right, the final exponentiation should bring
them to the right
Hi,
thought I'd share this snippet (derived TrackballManipulator) with you.
I tried and it seems to help, though I thought I should rather move the eye
than the center?
I am using this method to zoom in on a selected node.
Code:
void TrackballManipulator::computePosition(const osg::Vec3
Hi,
just to let you know...
I hacked the code reverting to ::ChoosePixelFormat explicetly.
(The code already has a fallback mechanism).
Apparently, this was the only blocker to get the app running with Purify.
Now I can't seem to get anti-aliasing. traits.samples does not go into the
call
Hi argosen
I've gotten osgPPU 0.4 to work on windows like that. never had a prob w/ the
CMakeLists.txt file, though.
I used CMake 2.6 for windows - with the GUI. I executed the CMake GUI, opened
osgPPU_040 as my source directory, choose osgPPU_040/build as the build
directory, cleared my
Hi Andreas,
the underlying problem is the double-free. Can you provide two
stack-traces for the two calls of PixelBufferCarbon::closeImplementation?
as the x11-implementation of closeImplementation does nothing fancy,
there's nothing which can crash ;-)
A quick and dirty fix for
On Friday 30 April 2010 15:58:05 Christian Schmitt wrote:
[...]
I'll keep you up-to date
Ok, a quick bisecting session brought up the guilty:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ad7d36e91933a49ce3f6ed2c14ae585a8a84fdf5
I'll directly try to talk to the mesa guys. Until then you
Hi,
I took this code from OSG Active X Example and this problem happens there as
well.
So I'm just trying to find a reason why it's happening.
This is entire code of on CREATE event:
Code:
RECT rect;
GetWindowRect(rect);
// Set window traits and gc
_traits
Hi all,
I am getting a linker error when trying to build the latest vpb against the
trunk of OSG.
Error is as follows:
Error 1 error LNK2005: public: void __cdecl
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
destructor'(void)
OK bit of an update, I think its my GDAL version giving grief with
cpl_string.h, I will grab 1.6 and try that as mine is 1.7 .10( something
like that).
Martin.
From: osg-users-boun...@lists.openscenegraph.org
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