Hi Ricky,
This link may help you :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
Mourad
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
OSG is a new subject for me and I was puzzled by problems.
I have built OSG2.8.3 successfully with VS2010 but some errrors occure when
building the INSTALL. I still cann't build the INSTALL successfully after a
couple of hours, someone could give me some tips? The details of the errors are
Hi Lipeng,
The issue is already fixed in OSG 2.9.9 and higher versions. In 2.8.3,
you may had a try of generating VS2008 solutions with CMake and build
them with your VS2010.
Cheers,
Wang Rui
2010/7/25 Jason Oramo lipengnzh...@gmail.com:
Hi,
OSG is a new subject for me and I was puzzled by
Hi,
I've a program that has a thread running extern to osg viewer. I want to make
an addchild (and removechild) into my scene in my extern thread. I try but it
nothing appears. After I make the addchild I have to make some particular
instruction to show this?
Thank you very much
Daniele
Hi Bradley,
I have not tested StandardShadowMap with Catalyst 10.7. 10.5 10.6 did not
work for me so I have been staying at 10.4. With 10.4 the only issue I had
was TexMat not initialized to identity and mainVertexShader in Standard
Shadow Map was producing 0,0 base texture coords for all
Hi Shyane,
I've not been at my desk too consistently this last few weeks due to
school holidays, so not able to dig down into all threads.
A couple of general comments. If intersections are slow then consider
enabling the building KdTree's on your scene graph, this will greatly
improve
Hi Glenn,
Since TextureArrays are supposed to work only with programmable pipeline, there
is no such GL Mode as GL_TEXTURE_2D_ARRAY. It could be considered a bug in OSG
that setting this mode is attempted.
Workaround: don't attach the textureArray with setTextureAttributeAndModes but
with
Hi Daniele,
On Wed, Jul 28, 2010 at 9:14 AM, daniele argiolas arj...@gmail.com wrote:
I've a program that has a thread running extern to osg viewer. I want to make
an addchild (and removechild) into my scene in my extern thread. I try but it
nothing appears. After I make the addchild I have
Hi all,
I'm encountering an inconsistency between OpenGL vertex manipulation
and OSG. It is almost sure that it's my own misuse of OSG so I will
present the issue and be glad to learn. J
I'm trying to force a point in orthographic projection to have a
specific z value.
Suppose z = 0.95
Hi,
I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
I followed the instructions on the vrml-plugin-site and was able to create the
openvrm lib-files and added the pathes to cmake.
Compiling osg, over hundred errors occur.
It seems that osg refers to classes which
Hi Cory,
That was it. Thanks for catching that out.
Best,
Sanat
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30346#30346
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Shayne,
Also, if you're intersecting against a PagedLOD database the highest
level of detail of the database is loaded and cached by the
DatabaseReadCallback in the osgSim::HeightAboveTerrain class. So if
your intersections are grouped spatially together they have a better
chance of being
Hi Guy,
Are you sure result is 3 ? Maybe rather -3 ?
OpenGL is by default (view=identity) looking along Z- axis. When you set near N
and far F this means near plane contains point(0,0,-N) and far plane contains
point(0,0,-F). So if you want ot get z=1 from multiplication by ModelViewProj
you
Bingo, problem solved. Thanks Wojtek.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Wed, Jul 28, 2010 at 4:49 AM, Wojciech Lewandowski lewandow...@ai.com.pl
wrote:
Hi Glenn,
Since TextureArrays are supposed to work only with programmable pipeline,
there is no such GL Mode as
I have sucessfully *built* it with the current openvrml version (0.18.3).
The problem I have is, that the openvrml.dll (boost) is throwing exceptions
before the DllMain is reached and thus the LoadLibrary call fails / the
exceptions cannot be caught - and with that also the loading of the
On 7/28/2010 2:04 AM, Florian Kuzmany wrote:
Hi,
I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
I followed the instructions on the vrml-plugin-site and was able to create the
openvrm lib-files and added the pathes to cmake.
Compiling osg, over hundred errors
On 7/28/2010 6:52 AM, Thomas Beer wrote:
I have sucessfully *built* it with the current openvrml version
(0.18.3). The problem I have is, that the openvrml.dll (boost) is
throwing exceptions before the DllMain is reached and thus the
LoadLibrary call fails / the exceptions cannot be caught -
Hi All,
I'm not sure if this is the right place to send this (or if the appropriate
person is already aware of it), but just in case: openscenegraph.org appears
to be down.
Max Bandazian
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Wojtek,
Thank you so much for the response.
Just for reference, the modifications I've made in my glsl shaders to get it
running on ATI were mainly the following:
- only index texture coordinates with constants, variables (even const) don't
seem to work.
- ensure all variables
Hi,
I have been able to display a text box in my application but my problem is
something like this:
I have 2 PAT nodes under a root node. I want to display the distance between
these 2 nodes using simple distance formula at every run of the traversal.
Currently I have the text box added to my
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 07/23/2010 09:05 PM, Per Fahlberg wrote:
Hi Peter,
You could also have a look at Remo 3D that uses OpenFlight as its native
file format and can export/import both osg and ive, available from
www.remograph.com.
Or if you actually want a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 07/28/2010 11:04 AM, Florian Kuzmany wrote:
Hi,
I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
I followed the instructions on the vrml-plugin-site and was able to create
the openvrm lib-files and added the
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 07/28/2010 04:39 PM, Rob Radtke wrote:
I don't have any experience with the vrml plug-in. I have, however, had
good success using the OpenSceneGraph's Inventor (iv) plug-in, linked
with the coin library (http://www.coin3d.org/), to read
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 07/28/2010 03:52 PM, Thomas Beer wrote:
I have sucessfully *built* it with the current openvrml version
(0.18.3). The problem I have is, that the openvrml.dll (boost) is
throwing exceptions before the DllMain is reached and thus the
LoadLibrary
Hi,
I am trying to display text which always stay on top. (but it's not a hud)
So I turn off depth test on the text, and set bin number to 20 to make it
render last. It only worked partially. The text rendered on top of all opaque
objects, but not transparent objects.
I tried both RenderBin
Hi Sanat,
On 29/07/10 9:20 , Sanat Talmaki wrote:
I have 2 PAT nodes under a root node. I want to display the distance between
these 2
nodes using simple distance formula at every run of the traversal.
Currently I have the text box added to my keyboard event handler. And it
displays
On 7/28/2010 5:12 PM, Jan Ciger wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 07/28/2010 04:39 PM, Rob Radtke wrote:
I don't have any experience with the vrml plug-in. I have, however, had
good success using the OpenSceneGraph's Inventor (iv) plug-in, linked
with the
Hi,all osger
osg 3.0.0 is coming,Could someone tell What will OSG 3.0.0 be? what's the main
changes and revolutionary updates?
donlin
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Donlin,
look in the archive. Robert is talking about things like shader composition
- which I think will be the key feature.
-Nick
2010/7/29 xyc508 xyc...@163.com
Hi,all osger
osg 3.0.0 is coming,Could someone tell What will OSG 3.0.0 be? what's the
main changes and revolutionary
Hi,
Sorry about the silence, been off with the flu for the last week. I can't track
down the binaries I built (looks like some overzealous hard drive cleaning
claimed them) but I still have the projects etc so I will try and get the
binaries built over the weekend.
Cheers,
Brad
30 matches
Mail list logo