Re: [osg-users] Camera intrinsics

2010-07-28 Thread Mourad Boufarguine
Hi Ricky, This link may help you : http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Build failed about the INSTALL with VS2010

2010-07-28 Thread Jason Oramo
Hi, OSG is a new subject for me and I was puzzled by problems. I have built OSG2.8.3 successfully with VS2010 but some errrors occure when building the INSTALL. I still cann't build the INSTALL successfully after a couple of hours, someone could give me some tips? The details of the errors are

Re: [osg-users] Build failed about the INSTALL with VS2010

2010-07-28 Thread Wang Rui
Hi Lipeng, The issue is already fixed in OSG 2.9.9 and higher versions. In 2.8.3, you may had a try of generating VS2008 solutions with CMake and build them with your VS2010. Cheers, Wang Rui 2010/7/25 Jason Oramo lipengnzh...@gmail.com: Hi, OSG is a new subject for me and I was puzzled by

[osg-users] Making an addchild in realtime

2010-07-28 Thread daniele argiolas
Hi, I've a program that has a thread running extern to osg viewer. I want to make an addchild (and removechild) into my scene in my extern thread. I try but it nothing appears. After I make the addchild I have to make some particular instruction to show this? Thank you very much Daniele

Re: [osg-users] StandardShadowMap on ATI

2010-07-28 Thread Wojciech Lewandowski
Hi Bradley, I have not tested StandardShadowMap with Catalyst 10.7. 10.5 10.6 did not work for me so I have been staying at 10.4. With 10.4 the only issue I had was TexMat not initialized to identity and mainVertexShader in Standard Shadow Map was producing 0,0 base texture coords for all

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-28 Thread Robert Osfield
Hi Shyane, I've not been at my desk too consistently this last few weeks due to school holidays, so not able to dig down into all threads. A couple of general comments. If intersections are slow then consider enabling the building KdTree's on your scene graph, this will greatly improve

Re: [osg-users] Texture2DArray and invalid enumerant error

2010-07-28 Thread Wojciech Lewandowski
Hi Glenn, Since TextureArrays are supposed to work only with programmable pipeline, there is no such GL Mode as GL_TEXTURE_2D_ARRAY. It could be considered a bug in OSG that setting this mode is attempted. Workaround: don't attach the textureArray with setTextureAttributeAndModes but with

Re: [osg-users] Making an addchild in realtime

2010-07-28 Thread Robert Osfield
Hi Daniele, On Wed, Jul 28, 2010 at 9:14 AM, daniele argiolas arj...@gmail.com wrote: I've a program that has a thread running extern to osg viewer. I want to make an addchild (and removechild) into my scene in my extern thread. I try but it nothing appears. After I make the addchild I have

[osg-users] ModelView and Projection Matrices

2010-07-28 Thread Guy
Hi all, I'm encountering an inconsistency between OpenGL vertex manipulation and OSG. It is almost sure that it's my own misuse of OSG so I will present the issue and be glad to learn. J I'm trying to force a point in orthographic projection to have a specific z value. Suppose z = 0.95

[osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Florian Kuzmany
Hi, I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008. I followed the instructions on the vrml-plugin-site and was able to create the openvrm lib-files and added the pathes to cmake. Compiling osg, over hundred errors occur. It seems that osg refers to classes which

Re: [osg-users] osgViewerMFC example (linking errors)

2010-07-28 Thread Sanat Talmaki
Hi Cory, That was it. Thanks for catching that out. Best, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30346#30346 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgSim HeightAboveTerrain performance...

2010-07-28 Thread Jason Beverage
Hi Shayne, Also, if you're intersecting against a PagedLOD database the highest level of detail of the database is loaded and cached by the DatabaseReadCallback in the osgSim::HeightAboveTerrain class. So if your intersections are grouped spatially together they have a better chance of being

Re: [osg-users] ModelView and Projection Matrices

2010-07-28 Thread Wojciech Lewandowski
Hi Guy, Are you sure result is 3 ? Maybe rather -3 ? OpenGL is by default (view=identity) looking along Z- axis. When you set near N and far F this means near plane contains point(0,0,-N) and far plane contains point(0,0,-F). So if you want ot get z=1 from multiplication by ModelViewProj you

Re: [osg-users] Texture2DArray and invalid enumerant error

2010-07-28 Thread Glenn Waldron
Bingo, problem solved. Thanks Wojtek. Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Wed, Jul 28, 2010 at 4:49 AM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Hi Glenn, Since TextureArrays are supposed to work only with programmable pipeline, there is no such GL Mode as

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Thomas Beer
I have sucessfully *built* it with the current openvrml version (0.18.3). The problem I have is, that the openvrml.dll (boost) is throwing exceptions before the DllMain is reached and thus the LoadLibrary call fails / the exceptions cannot be caught - and with that also the loading of the

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Rob Radtke
On 7/28/2010 2:04 AM, Florian Kuzmany wrote: Hi, I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008. I followed the instructions on the vrml-plugin-site and was able to create the openvrm lib-files and added the pathes to cmake. Compiling osg, over hundred errors

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Rob Radtke
On 7/28/2010 6:52 AM, Thomas Beer wrote: I have sucessfully *built* it with the current openvrml version (0.18.3). The problem I have is, that the openvrml.dll (boost) is throwing exceptions before the DllMain is reached and thus the LoadLibrary call fails / the exceptions cannot be caught -

[osg-users] openscenegraph.org down

2010-07-28 Thread Max Bandazian
Hi All, I'm not sure if this is the right place to send this (or if the appropriate person is already aware of it), but just in case: openscenegraph.org appears to be down. Max Bandazian ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] StandardShadowMap on ATI

2010-07-28 Thread Bradley Baker Searles
Hi Wojtek, Thank you so much for the response. Just for reference, the modifications I've made in my glsl shaders to get it running on ATI were mainly the following: - only index texture coordinates with constants, variables (even const) don't seem to work. - ensure all variables

[osg-users] Display distance between 2 objects

2010-07-28 Thread Sanat Talmaki
Hi, I have been able to display a text box in my application but my problem is something like this: I have 2 PAT nodes under a root node. I want to display the distance between these 2 nodes using simple distance formula at every run of the traversal. Currently I have the text box added to my

Re: [osg-users] 3D software for OSG objects and general licensingquestion

2010-07-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/23/2010 09:05 PM, Per Fahlberg wrote: Hi Peter, You could also have a look at Remo 3D that uses OpenFlight as its native file format and can export/import both osg and ive, available from www.remograph.com. Or if you actually want a

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/28/2010 11:04 AM, Florian Kuzmany wrote: Hi, I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008. I followed the instructions on the vrml-plugin-site and was able to create the openvrm lib-files and added the

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/28/2010 04:39 PM, Rob Radtke wrote: I don't have any experience with the vrml plug-in. I have, however, had good success using the OpenSceneGraph's Inventor (iv) plug-in, linked with the coin library (http://www.coin3d.org/), to read

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/28/2010 03:52 PM, Thomas Beer wrote: I have sucessfully *built* it with the current openvrml version (0.18.3). The problem I have is, that the openvrml.dll (boost) is throwing exceptions before the DllMain is reached and thus the LoadLibrary

[osg-users] Render order of osgText and transparent object

2010-07-28 Thread Jimmy Lin
Hi, I am trying to display text which always stay on top. (but it's not a hud) So I turn off depth test on the text, and set bin number to 20 to make it render last. It only worked partially. The text rendered on top of all opaque objects, but not transparent objects. I tried both RenderBin

Re: [osg-users] Display distance between 2 objects

2010-07-28 Thread Ulrich Hertlein
Hi Sanat, On 29/07/10 9:20 , Sanat Talmaki wrote: I have 2 PAT nodes under a root node. I want to display the distance between these 2 nodes using simple distance formula at every run of the traversal. Currently I have the text box added to my keyboard event handler. And it displays

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-28 Thread Rob Radtke
On 7/28/2010 5:12 PM, Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/28/2010 04:39 PM, Rob Radtke wrote: I don't have any experience with the vrml plug-in. I have, however, had good success using the OpenSceneGraph's Inventor (iv) plug-in, linked with the

[osg-users] What will OSG 3.0.0 be?

2010-07-28 Thread xyc508
Hi,all osger osg 3.0.0 is coming,Could someone tell What will OSG 3.0.0 be? what's the main changes and revolutionary updates? donlin ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] What will OSG 3.0.0 be?

2010-07-28 Thread Trajce (Nick) Nikolov
Hi Donlin, look in the archive. Robert is talking about things like shader composition - which I think will be the key feature. -Nick 2010/7/29 xyc508 xyc...@163.com Hi,all osger osg 3.0.0 is coming,Could someone tell What will OSG 3.0.0 be? what's the main changes and revolutionary

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-28 Thread Christiansen, Brad
Hi, Sorry about the silence, been off with the flu for the last week. I can't track down the binaries I built (looks like some overzealous hard drive cleaning claimed them) but I still have the projects etc so I will try and get the binaries built over the weekend. Cheers, Brad