Re: [osg-users] Texture Buffer Objects status?

2011-03-24 Thread Juan Hernando
Hi Fred, The call to glTextureBufferEXT, during the rendering, is not needed. It is only needed when you prepare the Texture Buffer, but not during the display. Does it make sense to you if I comment out the following line of code below (see // COMMENTED OUT, below): I'll be very busy until

Re: [osg-users] GLSL for non-rendering operation

2011-03-24 Thread Sergey Polischuk
Hi, Simon That dont make any difference. Why you want to do this? If you are going to calculate normals in shader for just rendering - it would not make any difference, because you not use values assigned in osg, just more overhead and slower render. If you want to get calculated normals back

[osg-users] about latest stable version released for OSG

2011-03-24 Thread Gianluca Natale
Hi, I just visited the website of OSG, searching for the newest stable version. It looks like it is the 2.8.3 (it's the latest available on the download page), is it correct? But in the home page the version 2.9.7 is mentioned (and even 3.0 is going to be released). So, what's the newest, and

Re: [osg-users] about latest stable version released for OSG

2011-03-24 Thread Sergey Polischuk
Hi, GianlucaLatest stable release is 2.8.3 . There are developer releases around, latest is 2.9.11 . You can download them from http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleasesCheers,Sergey.24.03.2011, 14:07, "Gianluca Natale" nat...@europe.altair.com:Hi,I just visited

[osg-users] Missing sample applications for Android

2011-03-24 Thread benny morris
Hi, I've successfully built OSG for Android by following the instructions on wiki ! Thanks a lot ! But where are sample android applications !? Wiki says You can start from the provided osgViewerGles1Android example that we've provided as a start. but I cannot find it in the osg source tree.

Re: [osg-users] fbx animation

2011-03-24 Thread Mr Alji
Hi Josue Morad, Here is a newbie explanation : - First time, you need to know that the *osgDB *library provides access to a lot of 2D and 3D files ( like .fbx ), by managing several *osg * plugins. - You intend to use an fbx file, so you need to check if the plugin FBX

Re: [osg-users] Missing sample applications for Android

2011-03-24 Thread Jorge Izquierdo Ciges
I've not finished the editing of that page _ (there are some errors ) In two or three hours i'll attach it. If you are in a hurry search in the mail list/forum because i submited the draft of the example. P.S: Please comment your thoughts about what it's need to include in the android wiki page.

Re: [osg-users] OSG_GL3_AVAILABLE, builds fine, runs weird

2011-03-24 Thread Fred Smith
This is funny, I knew that I'd have to tweak my application but somehow expected OSG samples to work right out of the box, unmodified. Silly... Thanks for your reply. Even though I saw the osgvertexattributes samples I'm having problems switching to vertex attributes, that's probably worth

[osg-users] Using Vertex Attributes

2011-03-24 Thread Fred Smith
Hi, I can't get vertex attributes to work in my application. Right now my aim is to display geometry with just any color, meaning I can have very simple shaders, to start with. I call setUseModelViewAndProjectionUniforms(true) on application startup to make sure I can get the MVP matrix as a

Re: [osg-users] Using Vertex Attributes

2011-03-24 Thread Peter Hrenka
Hi Fred, Am 24.03.2011 15:37, schrieb Fred Smith: Hi, I can't get vertex attributes to work in my application. Right now my aim is to display geometry with just any color, meaning I can have very simple shaders, to start with. I call setUseModelViewAndProjectionUniforms(true) on

Re: [osg-users] Missing sample applications for Android

2011-03-24 Thread benny morris
Hi, Jorge. Thanks for ur quick reply. That's good to hear you can attach the source soon. I'm looking forward to it Thank you! Cheers, benny -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37866#37866

[osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Ed LaFave
Hi, Sorry if this is long winded but I wanted to make sure the description of my problem is as clear/thorough as possible. My project uses CMake and is intended to work in both Windows 7 32 bit and Ubuntu 10.04 64 bit. Right now the goal of the project is to simply render an OpenFlight file

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Ed LaFave
Paul Martz wrote: If you export OSG_NOTIFY_LEVEL=DEBUG_FP, OSG will display the paths it is searching in its attempt to locate the OpenFlight plugin. -Paul Thanks for that trick, it is quite useful. Earlier in the day I was cursing the fact that I didn't know how to see what directories

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Paul Martz
I believe you have a version problem on your hand. Do you have multiple versions of OSG on your system? The debug output indicates it's looking for the OSG v2.9.9 FLT plugin, but you said previously you're using 2.8.3, so it doesn't find it (no surprise). I imagine that when you add the path to