Re: [osg-users] Please test svn/trunk in prep for next dev release

2011-05-07 Thread Alessandro Terenzi
Hi, I've built OSG as frameworks (on Mac OS X, of course) and everything worked fine on my end (even the FBX plugin built against the latest FBX SDK). Only one note: I've got lots of warnings and had to manually change the installation path for each framework because CMake ignored it. Regards.

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
Awesome! Got it installed, will have to explore the features later. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39135#39135 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
I tried exporting this model: http://www.blendswap.com/3D-models/weapons/a-104-cold-fusion-assault-rifle/ And got errors: Code: osg: WARNING Camera CAMERA not exported osg: exporting mesh Circle.805 osg: mesh Circle.805 with material bpy_struct, Material(screen) osg: vertexes 8 osg: faces 2

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
I commented out that line and blender seems to end up in an endless loop. When I cancel the script with ctrl-c the stack trace ends up in osg\osgdata.py, line 701, in equalVertices. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39138#39138

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi Martin, I believe that you can use the blender osg exporter only up until version 2.49b, i.e. 2.5 and higher cannot be used. Also, take into account (I got that info from Cedric) that the model needs to have up-to-date materials. The older materials are not exported. good luck Raymond

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
Reedev: I used the 2.57 plugin tghat damyon posted. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39140#39140 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi, Ok, no prob. Fyi: I used 2.49b and the model exported ok. cheers, have fun Raymond On 5/7/2011 11:39 AM, Martin Scheffler wrote: Reedev: I used the 2.57 plugin tghat damyon posted. Thank you! Cheers, Martin -- Read this topic online here:

Re: [osg-users] Please test svn/trunk in prep for next dev release

2011-05-07 Thread Stephan Huber
Hi Robert, Am 06.05.11 15:20, schrieb Robert Osfield: but Windows and OSX it'd be very useful to have feedback on. Compile went fine for OS X 32bit, OS X 64bit, and IOS. cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Damyon Wiese
Hi All, I have updated Cedrics export plugin for blender 2.57 and sent him the patch. In the mean time here is my modified version of his script (seems to work for me). Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39133#39133

Re: [osg-users] Please test svn/trunk in prep for next dev release

2011-05-07 Thread Stephan Huber
Hi, Am 07.05.11 09:17, schrieb Alessandro Terenzi: Only one note: I've got lots of warnings and had to manually change the installation path for each framework because CMake ignored it. Did you built the install-target? this target sets the installation paths on the varius build-products.

Re: [osg-users] Please test svn/trunk in prep for next dev release

2011-05-07 Thread Jean-Sébastien Guay
Hi Robert, My nightly build is failing right now, I think it's because I don't have the latest FBX SDK. In any case, if it builds fine for others, don't consider my build as a valid data point. I'll probably fix it on Monday when I get to work. Thanks, J-S --

Re: [osg-users] Fine-grained render ordering

2011-05-07 Thread Sergey Polischuk
Hi, CraigWill C be rendered twice? - yesWould it work to make C a child of A only, with A PRE_RENDER and B POST_RENDER? - yesYou could also use linear structure like A - B - CCheers, Sergey.06.05.2011, 17:55, "Craig S. Bosma" craig.bo...@gmail.com:Sergey,Thanks, that's been very helpful. I have

Re: [osg-users] Please test svn/trunk in prep for next dev release

2011-05-07 Thread Wang Rui
Hi J-S and Robert, Yes, you will need the latest FBX SDK (2012.1) to build the plugin. And it compiles fine on my Windows XP and Visual Studio 9 now. Cheers, Wang Rui 2011/5/7 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com: Hi Robert, My nightly build is failing right now, I think

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Damyon Wiese
I have been testing a few more advanced models and have found some problems with the updated script - I'll take a look at it and see if I can fix it in the next few days. I'll post any updates to this thread. Cheers, Damyon -- Read this topic online here:

[osg-users] how to create a fade effect?

2011-05-07 Thread Gianluca Natale
Hi everybody, I'm developing an osg based application that needs to fade some objects out of the scene when it is destroyed. So, instead of a sudden disappearing, I would like to make it slowly disappear from the screen, let's say for example in 1 second. I think that I could: 1) draw the final

[osg-users] different performance while viewering a VPB terrain model between osg2.8.4 and osg2.9.11

2011-05-07 Thread Lv Qing
Hi, I have a VPB generated terrain model (.osga),about 4000Km*4000KM and near 3 G. When I use osg2.9.11 viewering (osgviewer) this model ,it costs me only 5%~10% cpu usage. When I use osg2.8.4 viewering this model ,it cost me 15%~25% cpu usage. Is it because osg2.9.11 made improvements

[osg-users] performance while viewering a OSGGIS layer model

2011-05-07 Thread Lv Qing
Hi, ... Hi, I have a VPB generated terrain model (.osga),about 4000KM*4000KM and near 3 G. When I use osg2.8.4 viewering this model ,it cost me 15%~25% cpu usage. I also make a province boundary layer model using OSGGIS,it convers some vector shp file to a .ive model (all lines) which is

Re: [osg-users] how to create a fade effect?

2011-05-07 Thread Chris 'Xenon' Hanson
On 5/7/2011 8:58 AM, Gianluca Natale wrote: Hi everybody, I'm developing an osg based application Are you using GLSL shaders, or only basic FFP? Why not move the fading objects into a TRANSPARENT_BIN and adjust the alpha value of the geometry down progressively? -- Chris 'Xenon' Hanson,

Re: [osg-users] different performance while viewering a VPB terrain model between osg2.8.4 and osg2.9.11

2011-05-07 Thread Chris 'Xenon' Hanson
On 5/7/2011 9:24 AM, Lv Qing wrote: Is it because osg2.9.11 made improvements dealing with VPB generated terrain model ? OSG continues to improve. 2.9.11 will have lots of changes that could impact performance. What is the purpose of your question -- if 2.9.11 works better, why not just use

Re: [osg-users] performance while viewering a OSGGIS layer model

2011-05-07 Thread Chris 'Xenon' Hanson
On 5/7/2011 9:35 AM, Lv Qing wrote: I have a VPB generated terrain model (.osga),about 4000KM*4000KM and near 3 G. When I use osg2.8.4 viewering this model ,it cost me 15%~25% cpu usage. I also make a province boundary layer model using OSGGIS,it convers some vector shp file to a .ive

[osg-users] include conflict while compiling osg 2.9.11

2011-05-07 Thread Lv Qing
Hi, When I integrating my osg application into a QT application ,I found some include conflicting while using osg 2.9.11. /usr/local/include/osgDB/Serializer:640: error:expected unqualified-id before numeric constant /usr/local/include/osgDB/Serializer:640: error:expected `)' before numeric

Re: [osg-users] different performance while viewering a VPB terrain model between osg2.8.4 and osg2.9.11

2011-05-07 Thread Lv Qing
Chris 'Xenon' Hanson wrote: On 5/7/2011 9:24 AM, Lv Qing wrote: Is it because osg2.9.11 made improvements dealing with VPB generated terrain model ? OSG continues to improve. 2.9.11 will have lots of changes that could impact performance. What is the purpose of your question -- if

Re: [osg-users] performance while viewering a OSGGIS layer model

2011-05-07 Thread Lv Qing
Hi, ... I mean why viewering a much small model (3.5mb) takes as much cpu usage as a large one(3.0G)? Thank you! Cheers, Lv -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39156#39156 ___

[osg-users] R: how to create a fade effect?

2011-05-07 Thread Gianluca Natale
Hi Chris, I'm using FFP, and I guess that I could do this effect without using GLSL and with minimal effort. I already tried what you suggest, i.e. blending the object being destroyed with the background. There are some disadvantages in doing that: 1) that object would show its back faces

Re: [osg-users] Get all vertices of a node

2011-05-07 Thread Marco Bigolin
Hi I have now implemented a method that extracxt all points of a node. Here is the geometry-extraction. Code: osg::Vec3Array *vertices = (osg::Vec3Array *)geom-getVertexArray(); osg::Geometry::PrimitiveSetList primitiveList = geom-getPrimitiveSetList(); int polygonIndex = 0;

[osg-users] Dependencies missing when compile OSG

2011-05-07 Thread Nan WANG
Hi, everyone When compiling osg source code, I followed the instruction here: http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies download 3rdParty_VC9sp1_x86_x64_V5.7z and put 32bit version in C:\OpenSceneGraph-2.8.4\3rdParty then add the ENV variable OSG_3RDPARTY_DIR to auto

Re: [osg-users] performance while viewering a OSGGIS layer model

2011-05-07 Thread Chris 'Xenon' Hanson
On 5/7/2011 10:03 AM, Lv Qing wrote: I mean why viewering a much small model (3.5mb) takes as much cpu usage as a large one(3.0G)? Your large model uses sophisticated heirarchical LOD techniques to not ever have all the large data in memory at once. -- Chris 'Xenon' Hanson, omo sanza

Re: [osg-users] Dependencies missing when compile OSG

2011-05-07 Thread Chris 'Xenon' Hanson
On 5/7/2011 1:27 PM, Nan WANG wrote: Hi, everyone When compiling osg source code, I followed the instruction here: http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies download 3rdParty_VC9sp1_x86_x64_V5.7z and put 32bit version in C:\OpenSceneGraph-2.8.4\3rdParty then add

Re: [osg-users] Dependencies missing when compile OSG

2011-05-07 Thread Jean-Sébastien Guay
Hello Nan, When compiling osg source code, I followed the instruction here: http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies download 3rdParty_VC9sp1_x86_x64_V5.7z and put 32bit version in C:\OpenSceneGraph-2.8.4\3rdParty then add the ENV variable OSG_3RDPARTY_DIR to auto

Re: [osg-users] Dependencies missing when compile OSG

2011-05-07 Thread Nan WANG
Hello J-S I checked your solution, putting 32bit and 64bit in 3dparty directory It doesn't work...not only JPEG_LIBRARY but also JPEG_INCLUDE_DIR are missingworse than putting 32bit only solution... I dont know how to fix this problem I will take AlphaPixel dependencies to instead

[osg-users] rendering dae model into texture

2011-05-07 Thread Linda Lee
Hi, I have an application to take various view of a dae model and render into textures. I used and worked from the sample project from osgScreenCapture. I managed to do the screen capture and the textures captured of the model appear to be textureless. When I tried to load other files eg