[osg-users] R: R: about the front clipping plane

2011-05-31 Thread Gianluca Natale
I still have another question about it. The front and back clipping planes are updated by OSG during the cull traversal, based upon the bounding volumes of all the objects in the scene. What happens if the farthest object (WRT the eye position) in the scene is out of the viewing volume? Is it

Re: [osg-users] R: R: about the front clipping plane

2011-05-31 Thread Robert Osfield
Hi Gianluca, On Tue, May 31, 2011 at 10:58 AM, Gianluca Natale nat...@europe.altair.com wrote: The front and back clipping planes are updated by OSG during the cull traversal, based upon the bounding volumes of all the objects in the scene. What happens if the farthest object (WRT the eye

[osg-users] R: R: R: about the front clipping plane

2011-05-31 Thread Gianluca Natale
Thanks Robert. -Messaggio originale- Da: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Per conto di Robert Osfield Inviato: martedì 31 maggio 2011 12:04 A: OpenSceneGraph Users Oggetto: Re: [osg-users] R: R: about the front clipping plane

Re: [osg-users] OpenSceneGraph hello

2011-05-31 Thread Sajjadul Islam
Hi, I did not post the last message. I believe my account has been cracked. I am taking care of it. I am terribly sorry if the above link disturb someone in the forum. Thank you! Cheers, Sajjadul -- Read this topic online here:

[osg-users] Version not changed from 15 to 16

2011-05-31 Thread Torben Dannhauer
Hi Robert, was it intended not to raise the version number from 15 to 16 in version.h? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39963#39963 ___ osg-users mailing

Re: [osg-users] Version not changed from 15 to 16

2011-05-31 Thread Robert Osfield
Hi Torben, On Tue, May 31, 2011 at 2:38 PM, Torben Dannhauer tor...@dannhauer.info wrote: was it intended not to raise the version number from 15 to 16 in version.h? I haven't bumped the svn/trunk version to 2.9.16 yet, but then I haven't checked anything in since 2.9.15. Once I do I'll bump

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Robert Osfield
Hi All, This morning I've been experimenting with extending the user data support in the OSG, along the lines set out by Sukender. I've tried to keep the class count down, and keep the user interface relatively straight forward. Implementation wise I have gone for an

Re: [osg-users] Version not changed from 15 to 16

2011-05-31 Thread Torben Dannhauer
Hi Robert, thanks for the info! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39966#39966 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Merging multiple textures

2011-05-31 Thread karl jones
Hi, I am now trying to use the TextureAtlas builder. Can anyone point me to some tutorials, i cant seem to find much. I want to combine the textures(in 1024) into 2048 and then save them back out with the mesh. Any help would be fab! ... Thank you! Cheers, karl -- Read

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Chuck Cole
Hi Robert, Just an observer of the thread ... I like what you've done so far, as I think it has far more reaching applications (even outside of OSG). I've put together something similar on a separate project that doesn't use OSG. The biggest issue that I found was how to handle getting/setting

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Farshid Lashkari
Hi Robert, This is great! Being able to store meta-data in any osg::Object derived class has been something we've wanted for a while now. Regarding serialization, will your changes break loading of older models that contained node descriptions? This is a big concern for us because we have

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Robert Osfield
Hi Chuck, On Tue, May 31, 2011 at 4:44 PM, Chuck Cole charles.e.c...@nasa.gov wrote: Just an observer of the thread ... I like what you've done so far, as I think it has far more reaching applications (even outside of OSG).  I've put together something similar on a separate project that

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Robert Osfield
Hi Farshid, On Tue, May 31, 2011 at 5:01 PM, Farshid Lashkari fla...@gmail.com wrote: Regarding serialization, will your changes break loading of older models that contained node descriptions? This is a big concern for us because we have hundreds of models that contain description strings. I

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Chuck Cole
Hi Robert, That definitely sounds very sensible as it can get out of hand very quickly. In fact, what you present as an example is exactly what I ended up doing (i.e., implementing numerous methods such as getVariableAsFloat, getVariableAsInteger, etc.). But I wasn't sure which way you were

Re: [osg-users] Meta-data in core OSG - project started

2011-05-31 Thread Peter Amstutz
Hi Robert, This looks pretty straightforward and I agree that less complexity is good. However a would modify it slightly to support two related features I have been lobbying for, which are the ability to share UserDataContainers between osg::Objects, and the ability to subclass a custom

Re: [osg-users] Too long to generate the DEM with osgdem

2011-05-31 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Try using the --TERRAIN option in the osgdem command to see if that makes a difference in your build times... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of ijustfu Sent: Friday, May 27, 2011

[osg-users] Interesting article on Qt scenegraph and its threading model

2011-05-31 Thread Martin Scheffler
Perhaps now it is possible to render Qt Gui above OSG? http://labs.qt.nokia.com/2011/05/31/qml-scene-graph-in-master/ Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39975#39975 ___

Re: [osg-users] [osgPPU] osgPPU and the stencil buffer

2011-05-31 Thread Miguel Angel Exposito
Hi David, - Have you create an opengl context with a stencil buffer ? - Have you try to use osg:ClearNode to clear the stencil buffer ? - Have you check opengl call order in a debugger like gDEBugger ? - Yes I the context that osgViewer creates when realizing has a working stencil (I

Re: [osg-users] OpenSceneGraph hello

2011-05-31 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/31/2011 01:46 AM, dosto.wa...@gmail.com wrote: OpenSceneGraph hello i wish someone had let me know about this sooner http://g.msn... I suggest that someone deletes this from the forum, the link most likely distributes malware. Regards, Jan

Re: [osg-users] OpenSceneGraph hello

2011-05-31 Thread Thomas Hogarth
Wow what an amazing douche this person is Block him, before I'm tempted by his amazing offers. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] glGenBuffers + OSG - returns 0 for all buffer IDs

2011-05-31 Thread Kris Dale
Greetings all, I've been learning PBOs here lately, and I can't seem to find any tutorials about how to use OSG::PixelBufferObjects. If anyone can point me in the direction of one, that would be awesome, as I wouldn't have to mix OGL and OSG code quite as much as I'm doing now. Right now

Re: [osg-users] 2.8.5 RC2 and final call for testing

2011-05-31 Thread Paul Martz
Hi all -- I've just committed the final feature, the backport of the trunk 3DS plugin. We're getting very close to a 2.8.5 final release! I've now created 2.8.5 RC2: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc2 Thanks to all for your testing so far.