Re: [osg-users] Search for plugins in . first

2012-01-10 Thread Terry Welsh
Sorry about the incorrect subject line before. I hate it when I do that :( > But I'm not talking about that usage. I'm talking to set it just for > your application. I have seen many commercial applications doing that ?a > launcher script that sets LD_LIBRARY_PATH *in that shell* and then > execu

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-10 Thread Torben Dannhauer
Hi Shayne, Yesterday me large database finished after more then one month precessing on 12 threads. Maybe we can now fix this issue. It's interesting that osgdem can build the identical database without errors! I'll try to recreate the problem in a small DB in the next week. Thank you! Cheer

Re: [osg-users] Sony Move.me

2012-01-10 Thread David Glenn
Greetings! Well, since no one reponded to my question, I assume that the answer is no - or they are too buzy hacking Kinects. Thanks! D Glenn David Glenn --- D Glenn 3D Computer Graphics & Media Systems. www.dglenn.com -- Read this topic onl

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-10 Thread Shayne Tueller
Just a followup on this problem... If I run osgdem directly on the dted files, things build just fine. If I run vpbmaster on exactly the same dted files, it blows up with the error "no destination graph built, cannot proceed with build" in one of the tasks. It's not clear to me why osgdem works

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread Jason Daly
On 01/10/2012 04:39 PM, Paul Martz wrote: Other sections too, 3.10.1 for example. Try searching the spec for "centroid" or "noperspective"; information on shader variable interpolation is scattered around in several places. I'd think simple linear interpolation could be accomplished using the no

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread Paul Martz
On 1/10/2012 1:55 PM, Jason Daly wrote: On 01/10/2012 03:57 PM, wang shuiying wrote: Can I at least get to know, if can not change, the interpolation method used by the openGl in my implemention? Section 3.6 of the current OpenGL specification has all of the equations for this: http://www.o

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread Jason Daly
On 01/10/2012 03:57 PM, wang shuiying wrote: So from your reply, only texture coordinates can be generated in different ways. As to general attributes, one has no way to change the interpolation method performed on them? I don't know of any way to change the rasterization behavior. As far as

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread Jason Daly
On 01/10/2012 03:57 PM, wang shuiying wrote: So from your reply, only texture coordinates can be generated in different ways. As to general attributes, one has no way to change the interpolation method performed on them? I don't know of any way to change the interpolation functions used for

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread wang shuiying
Hi, To Jason Daly, Thank you for your reply. In my case, I record positions of the vertexes in eye coordinate in vertex shader, and I want the rasterization to perform the linear interpolation function with eye coordinate so that I can get the position value of certain "vertex produced by i

Re: [osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-10 Thread Sebas Walther
Hi Robert, > if you want to modify the viewer then you really need access to the viewer I am not sure if I understand you correctly. I do have limited access to the viewer. It is for example possible to change the viewMatrix of the camera permanently if no camera manipulator is attached. The P

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread Jason Daly
On 01/10/2012 02:55 PM, wang shuiying wrote: Hello, we know that in openGL rendering pipeline, there is a stage called rasterization after per-vertex operation and before per-fragment operation. In rasterization stage, openGl generates certain properties (e.g. texture coordinates)for each fragme

[osg-users] Help:How to control rasterization stage through osg?

2012-01-10 Thread wang shuiying
Hello, we know that in openGL rendering pipeline, there is a stage called rasterization after per-vertex operation and before per-fragment operation. In rasterization stage, openGl generates certain properties (e.g. texture coordinates)for each fragment as a linear function of the eye-space o

Re: [osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-10 Thread Robert Osfield
Hi Sebas, On 10 January 2012 17:54, Sebas Walther wrote: > The main application manages the camera manipulators itself. My program is > only a plugin for this application. What if another programer wants to build > a new camera manipulator for the main application? It will be difficult and > a

Re: [osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-10 Thread Sebas Walther
Hi Robert, > Why not use a custom camera manipulator? The main application manages the camera manipulators itself. My program is only a plugin for this application. What if another programer wants to build a new camera manipulator for the main application? It will be difficult and annoying t

Re: [osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-10 Thread Robert Osfield
HI Sebas, On 10 January 2012 15:38, Sebas Walther wrote: > Hi robert, > > I know that this is possible in general. The Problem is that all the views > and viewers are managed by a main application. I do not have access to this > while-loop of the viewer. Besides I need the Manipulator. I just h

Re: [osg-users] Scene graph structure vs. performance question

2012-01-10 Thread Jason Daly
On 01/10/2012 02:06 AM, Joel Graff wrote: The application isn't designed to create particularly large scene graphs, but it is a shader development tool. I can't really guess at the effect of a bloated structure, but I have the funny feeling it won't really matter. I also don't really know ho

Re: [osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-10 Thread Sebas Walther
Hi robert, I know that this is possible in general. The Problem is that all the views and viewers are managed by a main application. I do not have access to this while-loop of the viewer. Besides I need the Manipulator. I just have to manipulate the viewMatrix sometimes. Anyway, thanks for your

Re: [osg-users] Draw line in 3D screen

2012-01-10 Thread Robert Osfield
Hi Lalit, In the past I've tackled problems like drawing from mouse coords into 3D by creating a ray from the mouse coords and then intersecting this with a plane. The maths for computing the intersection point can be handled by the osg::Plane class, there is no need to use the high level scene g

Re: [osg-users] OSG website unresponsive

2012-01-10 Thread Robert Osfield
Hi All, On the version control front I've sought feedback on the various contenders and git looks to be the one of the best combinations for our needs. I don't think we need to go on debating the topic further as we've debated it plenty of the years. I'm curious, are their scripts available for

Re: [osg-users] osg-users Digest, Vol 55, Issue 12

2012-01-10 Thread Robert Osfield
Hi Terry, On 9 January 2012 18:35, Terry Welsh wrote: > Ideally, I would like to have total control over the paths to search > just using environment variables, but I don't see a way to do this. > Are there any ways to control the plugin search paths other than with > setLibraryFilePathList() and