Hi Preet,
On 17/03/12 8:09 , Preet wrote:
If I do this, then I need to maintain the underlying ref_ptr object
no? This isn't particularly convenient. What was wrong with assigning
the osg::Node's pointer to mysteryPtr instead? Basically with ...
osg::ref_ptrosg::Node someNode;
mysteryPtr =
The demo application osgviewerQt shows the grid of images as black,
but the dump truck works just fine. It's not a problem finding the
file because trying to add the dumptruck to the layout instead of one
of the others makes it disappear.
I ran my app with OSG_NOTIFY_LEVEL=debug and don't see
Hi, iirc to use GL_RGB16I_EXT, you should set source format to GL_RGB_INTEGER_EXTalso this is unnormalized texture format, so afaik you should write to it corresponding values (like int(INT_MAX*value)) where value is original value in range 0..1 Also i've used 32float per channel images to read
It can be problem with image format (like osg plugin fails to read 16bit per
channel image) or something along these lines
17.03.2012, 01:06, Zachary Hilbun osgfo...@tevs.eu:
Hi,
This turned out to be a problem with the image itself rather than my code.
On most PNG viewers, it looks like a
afaik there are implementation dependent restrictions on viewport size, you may
hitting those limits
16.03.2012, 19:14, Doug Domke doug.do...@boeing.com:
UGH! I just found that I was mistaken about the video growing properly
without the stencil. It actually doesn't. Once its viewport
Hi Preet,
On 16 March 2012 19:53, Preet prismatic.proj...@gmail.com wrote:
Typically I use osg::ref_ptr to let osg handle reference counting.
Right now I'm trying to create a 'rendering engine' for another
library with osg. The idea for the other library is to maintain an API
that allows
Hi Brad,
Thank you for the report. I personally investigated and reported another
issue with VBOs on Nvidia drivers few months ago. And that issue was fixed
in 290 driver series. It may be a long shot but I am just curious if these
two problems could be related. While investigating my issue (
Hi folks, sorry I didn't chime in earlier - was on the road.
Like Wojtek said, this doesn't seem to be reproducible when using newer NVidia
drivers, and it's not an issue that we hear about often. Good driver support of
vertex buffer objects used to be pretty spotty, which is why we introduced
Hi,
I have been trying to build an app relying on OSG 3.0, OSGart 2rc3 and VS 2008.
I am not an expert on MS VS 2008 so maybe I have missed something while
configuring.
I have built everything in both debug configuration and release.
the problem is that when starting the debugger I get a
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