Hi,
It looks like the MATERIAL fields are not being added to the ac file is the
first problem. I have downloaded the viewer program from the Inivis resources
site http://www.inivis.com/ac3d/download/AC3Dloader113.zip and it shows the
test object in the zip file as black object.
In my trawler
hi friends:
adding empty group to the scene view tree will make the light and normal lose
it's effect? i do this in order to add geometries to the group later on.
Shawl
From: Robert Osfield
Date: 2012-10-22 23:48
To: OpenSceneGraph Users
Subject: Re: [osg-users] slave camera render to
add an empty group to the root . the mode looks like without normal .
when removed the empty group . the light and other geometries appeared
have someone met this situation?
Shawl
发件人: wh_xiexing
发送时间: 2012-11-01 17:23
收件人: osg-users
主题: [osg-users] adding empty group to the scenview
Hi J-S,
Thank you very much for the reply!
I've reworked old manipulators so they fit with the new implementation and
hierarchy in osgGA. Currently I've created sub classes based on current
manipulators in osgGA such as OrbitManipulator however I think it would be
great to submit small
osgEarth 2.3 is now available!
osgEarth is a powerful terrain rendering SDK built on top of
OpenSceneGraph. It supports web standards, high-resolution imagery,
elevation data, vector features, thousands of map projections, annotations,
and dozens of utilities for geospatial visualization. It is
where can I download it ?
On Thu, Nov 1, 2012 at 12:54 PM, Glenn Waldron gwald...@gmail.com wrote:
osgEarth 2.3 is now available!
osgEarth is a powerful terrain rendering SDK built on top of
OpenSceneGraph. It supports web standards, high-resolution imagery,
elevation data, vector
Carlos,
Tarballs are at
http://github.com/gwaldron/osgearth/tagshttps://github.com/gwaldron/osgearth/tags
Glenn Waldron / Pelican Mapping / @glennwaldron
On Thu, Nov 1, 2012 at 11:41 AM, Carlos Sanches ces...@gmail.com wrote:
where can I download it ?
On Thu, Nov 1, 2012 at 12:54 PM,
Hello Janna,
Currently I've created sub classes based on current manipulators in osgGA such
as OrbitManipulator however I think it would be great to submit small patched
to osg later.
I think that's generally a good idea as it means you have less code to
maintain on your side in the
hi friends
sometimes we need fixed size object like annotation and control point , i
know that using hud camera can make an object fixed size . has any better
away to do that?
Shawl___
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