Dear Robert,
Thanks for your suggestion, but that does not fix the issue. (Diff to
osgprerendercubemap.cpp attached.) Any other ideas?
-Andrew
On 11/05/2012 10:37 AM, Robert Osfield wrote:
HI Andrew,
Try putting an osg::LightSource with a positional light into the scene.
Robert.
On 3
Hello again.
Forgot to mention this picture is the result of
float depth_value = gl_FragCoord.z;
gl_FragData[0] = vec4(depth_value, depth_value, depth_value, 1);
This is how i try to export the depth texture.
thnx again.
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Hi Andrew,
Try applying an osg::LightModel state attribute to your scene graph with
setLocalViewer set to true. I use this to get consistent specular
highlights across walls in our CAVE setups. Hope this helps.
Cheers,
Farshid
On Wed, Nov 7, 2012 at 5:22 AM, Andrew Straw straw...@astraw.com
That's it! Many thanks! That had been a source of frustration for some time.
-Andrew
On 07-Nov-12 17:52, Farshid Lashkari wrote:
Hi Andrew,
Try applying an osg::LightModel state attribute to your scene graph
with setLocalViewer set to true. I use this to get consistent specular
highlights
Peterakos wrote on 2012-11-07:
Hello.
I use the following to render a cessna.
Viewer viewer; viewer.setSceneData(group); Camera* camera =
viewer.getCamera(); camera-setProjectionMatrixAsPerspective(45, 1, 1,
30); viewer.setUpViewInWindow(40,40,width,height); return
viewer.run();
Hi,
I build OSG for Android with GLES1. I loaded models successfully on my mobile.
Now I want to play video instead of model (like the one in Windows desktop).
Is it possible to play a video using OSG on Android.
Can you please help me how to build plugins for these if possible. I searched
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