Are you compiling it against an OpenGL 3.2 or higher OSG build? I say
abandoned because there was no response to my original post for more then 8
months, and there appears to be no activity in the repository for quite some
time.
Maybe I'm doing something wrong, but as far as I can tell osgPPU
Hello.
Not sure what you mean "abandoned, but it works for me.
I have run some of the osgPPU examples.
thnx.
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Hi,
Does VBP support an option to not write the log files to the HDD when creating
databases? I have tried logging off , logging 0 etc when creating the script to
run VPB but these and other common variants for logging do nothing. The only
reason I ask is that the log files end up huge when bui
Hi,
I've posted a submission which should solve this issue :
http://forum.openscenegraph.org/viewtopic.php?p=52849#52849
The problem was in the ArrayDispatcher.cpp file : some kind of array types
(like ArrayInt you use here) where not registered with associated dispatchers.
It solves my issue,
I'd love to know the answer to this too, since osgPPU appears to be abandoned.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52848#52848
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There's been no response to this for quite some time, so I'm guessing osgPPU is
abandoned? I've tried compiling it a number of different ways on a number of
different platforms, but it doesn't look like it works any-longer with current
OpenGL.
Meanwhile any tips on OSG-only glow implementati
I tried using a more recent boost 1.51 which already includes ASIO. The
reason being that there is a Windows installer for Boost that includes
Visual Studio 2010 binaries - I did not want to use a really old version of
that installer with dependencies compiled against a previous Visual Studio
versi
Hi,
As I developed the resthttp-plugin I sticked to the header-only version
of boost and the separate asio-lib to keep it simple to get the plugin
compiling on windows and other platforms as using asio from within boost
you'll also need to link aainst the boost libs, it doesn't suffice to
include
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