Re: [osg-users] [osgPPU] osgPPU with GL3

2013-02-24 Thread Joshua No
Are you compiling it against an OpenGL 3.2 or higher OSG build? I say abandoned because there was no response to my original post for more then 8 months, and there appears to be no activity in the repository for quite some time. Maybe I'm doing something wrong, but as far as I can tell osgPPU

Re: [osg-users] [osgPPU] osgPPU with GL3

2013-02-24 Thread Peterakos
Hello. Not sure what you mean "abandoned, but it works for me. I have run some of the osgPPU examples. thnx. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [vpb] Log file options

2013-02-24 Thread Colin Knowles
Hi, Does VBP support an option to not write the log files to the HDD when creating databases? I have tried logging off , logging 0 etc when creating the script to run VPB but these and other common variants for logging do nothing. The only reason I ask is that the log files end up huge when bui

Re: [osg-users] custom vertex attribut, using BIND_OVERALL

2013-02-24 Thread Aurelien Albert
Hi, I've posted a submission which should solve this issue : http://forum.openscenegraph.org/viewtopic.php?p=52849#52849 The problem was in the ArrayDispatcher.cpp file : some kind of array types (like ArrayInt you use here) where not registered with associated dispatchers. It solves my issue,

Re: [osg-users] How to create glow effect in OSG

2013-02-24 Thread Joshua No
I'd love to know the answer to this too, since osgPPU appears to be abandoned. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52848#52848 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] osgPPU with GL3

2013-02-24 Thread Joshua No
There's been no response to this for quite some time, so I'm guessing osgPPU is abandoned? I've tried compiling it a number of different ways on a number of different platforms, but it doesn't look like it works any-longer with current OpenGL. Meanwhile any tips on OSG-only glow implementati

Re: [osg-users] resthttp plugin build issues

2013-02-24 Thread Christian Buchner
I tried using a more recent boost 1.51 which already includes ASIO. The reason being that there is a Windows installer for Boost that includes Visual Studio 2010 binaries - I did not want to use a really old version of that installer with dependencies compiled against a previous Visual Studio versi

Re: [osg-users] resthttp plugin build issues

2013-02-24 Thread Stephan Huber
Hi, As I developed the resthttp-plugin I sticked to the header-only version of boost and the separate asio-lib to keep it simple to get the plugin compiling on windows and other platforms as using asio from within boost you'll also need to link aainst the boost libs, it doesn't suffice to include