Re: [osg-users] Dynamically change the persistence of the motion blur example

2013-05-17 Thread Robert Osfield
Hi Bill, Is there any reason why you could retain a ref_ptr to the Operation and modify it in your frame loop, or get the list of operations and use a dynamic_castMotionBlurOperation*() to determine which one is the one you need to modify? Robert. On 16 May 2013 23:15, William Hart

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
Hi, OpenThreads is also part of the OpenSceneGraph trunk, you can download it and it builds for many known platforms including Windows without problems Nick On Fri, May 17, 2013 at 7:49 AM, Nav Joseph nk...@tatapowersed.com wrote: How does one build OpenThreads library standalone on Windows?

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Nav Joseph
Ok thanks, using the lib that was with the osg build worked, but initially I was getting some error that it couldn't find OpenThreads_somethingwin32.lib. Now that error is no longer there. But still, I would like to know how to get it built on Windows without having to build the whole of OSG.

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
But still, I would like to know how to get it built on Windows without having to build the whole of OSG It is CMake driven. Generate solution and projects and work only with the OpenThreads project On Fri, May 17, 2013 at 12:39 PM, Nav Joseph nk...@tatapowersed.com wrote: Ok thanks, using

Re: [osg-users] Dynamically change the persistence of the motion blur example

2013-05-17 Thread William Hart
Hi Robert, Sorry I'm not much of a C++ programmer, I do most of what I can in python and only wrap the bits I need to. This sounds like what I want to do, is there somethings similar amongst the example s? thanks -Bill On 17/05/2013, at 6:46 PM, Robert Osfield

[osg-users] osgUtil::Optimizer::optimize not obeying Permissible Optimizations for MERGE_GEODES

2013-05-17 Thread Frank Sullivan
Greetings! This may be by design, but just in case, I wanted to ask about it. I'm using version 3.0.0, and if I look on Line 282 of osgUtil/Optimizer.cpp, the MergeGeodesVisitor is created. However, the optimizer object (this) is not passed into the constructor, and so the visitor does not

Re: [osg-users] 3D mice

2013-05-17 Thread Thomas Lerman
I am finally getting back to this (you know, priorities). I have VRPN compiled on my computer. However, it would appear that the 3DConnexion SpaceMouse Pro might not be supported? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54047#54047