Hi Evgeny,
Thanks for the report. This bug has been fixed already, and is part of 3.1.8 ;-)
Cheers,
Robert.
On 26 June 2013 03:51, Evgeny Pereguda evgeny-pereg...@yandex.ru wrote:
Hi,
I have started to use the last version of OSG - 3.1.7, and I found that
implementation of old function
Hi Shahar,
I read this post and found it interesting. Just out of curiosity :
Each texel in the new texture, should be set based on the world location of
the corresponding texel in the current geometry texture
Are you trying to overlay a texture on top of txp archive and it should be
Hi Robert,
I'm currently checking the new 3.1.8 release with much appreciated new
osg::Geometry implementation.
There are some question comming up however:
I'm trying to adapt some of the osg-plugins to the new Geometry, for
instance the openflight implementation.
There are calls like
Hi Sebastian,
On 26 June 2013 10:03, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
I'm currently checking the new 3.1.8 release with much appreciated new
osg::Geometry implementation.
There are some question comming up however:
I'm trying to adapt some of the osg-plugins to
Hi Robert,
Okay, so in my case (in which I get the information about the binding
long after the array was created/filled) it is and will be legal to use
the long winded setBinding?
cheers
Sebastian
Hi Sebastian,
On 26 June 2013 10:03, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de
Hi,
I'm trying to control a BasicAnimationManager * manually i.e. I like to be able
to implement a command to display a certain keyframe of the animation. At the
moment I'm already able to launch play, stop with various play modes on a fbx
model.
I've found the manner to extract channels [1]
Hi,
I'm facing a little problem with OSG on Android : I use an ortho2D camera to
display simple quads, but they are displayed in the wrong order.
Simple example : I try to display a green square in front of a green square, so
I add the red square first in my graph, and then my green square.
Hi Sebastian,
On 26 June 2013 10:34, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Okay, so in my case (in which I get the information about the binding long
after the array was created/filled) it is and will be legal to use the long
winded setBinding?
The Array::setBinding()
Carlos,
To echo what Chris said, you can use osgEarth for free in your commercial
application. Nothing more is required except that you abide by the license,
which says that any changes you make to the osgEarth SDK itself must be
made public.
ReadyMap.org is not available for commercial use. For
Hello,
Well due to much frustration I've gone into the source code and modified it so
that osgDB::ofstream and osgDB::ifstream don't inherit from std::ifstream or
std::ofstream. I've added functions so that it replicates how the class acted
before.
I also had to change how osgDB::Output
Hi Braden,
I'm curious why you seem to be having more problems than other
VisualStudio users, it seems like you've had to jump through more
hoops than most to get around this VisualStudio bug.
Could you post your changes to osg-submissions. I can review them to
see if it would be appropriate to
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