Re: [osg-users] An error in the implementation of the old function void View::setUpViewInWindow in OSG-3.1.7

2013-06-26 Thread Robert Osfield
Hi Evgeny, Thanks for the report. This bug has been fixed already, and is part of 3.1.8 ;-) Cheers, Robert. On 26 June 2013 03:51, Evgeny Pereguda evgeny-pereg...@yandex.ru wrote: Hi, I have started to use the last version of OSG - 3.1.7, and I found that implementation of old function

Re: [osg-users] Passing location-based data to a fragment shader

2013-06-26 Thread Trajce Nikolov NICK
Hi Shahar, I read this post and found it interesting. Just out of curiosity : Each texel in the new texture, should be set based on the world location of the corresponding texel in the current geometry texture Are you trying to overlay a texture on top of txp archive and it should be

[osg-users] Question regarding new Geometry implementation

2013-06-26 Thread Sebastian Messerschmidt
Hi Robert, I'm currently checking the new 3.1.8 release with much appreciated new osg::Geometry implementation. There are some question comming up however: I'm trying to adapt some of the osg-plugins to the new Geometry, for instance the openflight implementation. There are calls like

Re: [osg-users] Question regarding new Geometry implementation

2013-06-26 Thread Robert Osfield
Hi Sebastian, On 26 June 2013 10:03, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: I'm currently checking the new 3.1.8 release with much appreciated new osg::Geometry implementation. There are some question comming up however: I'm trying to adapt some of the osg-plugins to

Re: [osg-users] Question regarding new Geometry implementation

2013-06-26 Thread Sebastian Messerschmidt
Hi Robert, Okay, so in my case (in which I get the information about the binding long after the array was created/filled) it is and will be legal to use the long winded setBinding? cheers Sebastian Hi Sebastian, On 26 June 2013 10:03, Sebastian Messerschmidt sebastian.messerschm...@gmx.de

[osg-users] how to control manually every frame of animation in a BasicAnimationManager

2013-06-26 Thread Francesco Argese
Hi, I'm trying to control a BasicAnimationManager * manually i.e. I like to be able to implement a command to display a certain keyframe of the animation. At the moment I'm already able to launch play, stop with various play modes on a fbx model. I've found the manner to extract channels [1]

[osg-users] Display Order with OpenGL ES 2.0 on Android

2013-06-26 Thread Bruno Ronzani
Hi, I'm facing a little problem with OSG on Android : I use an ortho2D camera to display simple quads, but they are displayed in the wrong order. Simple example : I try to display a green square in front of a green square, so I add the red square first in my graph, and then my green square.

Re: [osg-users] Question regarding new Geometry implementation

2013-06-26 Thread Robert Osfield
Hi Sebastian, On 26 June 2013 10:34, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Okay, so in my case (in which I get the information about the binding long after the array was created/filled) it is and will be legal to use the long winded setBinding? The Array::setBinding()

Re: [osg-users] OsgEarth for comercial uses

2013-06-26 Thread Glenn Waldron
Carlos, To echo what Chris said, you can use osgEarth for free in your commercial application. Nothing more is required except that you abide by the license, which says that any changes you make to the osgEarth SDK itself must be made public. ReadyMap.org is not available for commercial use. For

Re: [osg-users] Changes to osgDB::fstream

2013-06-26 Thread Braden Edmunds
Hello, Well due to much frustration I've gone into the source code and modified it so that osgDB::ofstream and osgDB::ifstream don't inherit from std::ifstream or std::ofstream. I've added functions so that it replicates how the class acted before. I also had to change how osgDB::Output

Re: [osg-users] Changes to osgDB::fstream

2013-06-26 Thread Robert Osfield
Hi Braden, I'm curious why you seem to be having more problems than other VisualStudio users, it seems like you've had to jump through more hoops than most to get around this VisualStudio bug. Could you post your changes to osg-submissions. I can review them to see if it would be appropriate to