Hi,
after trying to create a osgQML item myself and finding both of your
projects, I thought I'd let you know that I ended up using
QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one).
This solution works charming and spares me the hussle of creating FBOs
myself or switch
Jan Ciger wrote:
Just a quick report - I have managed to compile your code and it does
indeed work with the Oculus SDK on Linux. I have send you a pull
request with a modification already.
Great!
I have merged your changes. On windows the CMake module path started searching
from the
On Fri, Jul 5, 2013 at 11:01 AM, Björn Blissing bjorn.bliss...@vti.se wrote:
Great!
I have merged your changes. On windows the CMake module path started
searching from the wrong path, so I changed it so that it always starts
searching from the current CMakeLists.txt file directory.
I also
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32
compiler after configuring with cmake 2.8.11 on windows 7 (basic).
But, in the compilation process i got the following errors :-
In file included from
C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtGui/qopengl.h:55:0,
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh lokeshkumar.2...@msit.in wrote:
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32
compiler after configuring with cmake 2.8.11 on windows 7 (basic).
But, in the compilation process i got the following errors :-
I assume you are not
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh lokeshkumar.2...@msit.in wrote:
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32
compiler after configuring with cmake 2.8.11 on windows 7 (basic).
But, in the compilation process i got the following errors :-
Oh another thing -
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