Thank you for your answers!
It looks like it works.
Peter
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Hello.
I'm currently implementing a screen capture functionality and I have a few
questions regarding the GraphicsContext size and the Image::readPixels
function.
In the first scenario I want to create a graphics context of size 3840x1080. My
Monitor is only 2560x1600 and the graphics context
Hi,
have a look at osgPoster (I think that's the name).
Nick
On Tue, Sep 3, 2013 at 2:41 PM, Christoffer Pettersson hoffe...@hotmail.com
wrote:
Hello.
I'm currently implementing a screen capture functionality and I have a few
questions regarding the GraphicsContext size and the
Hi Nick,
I'll look into the osgPoster. Thanks so much.
Update: I was able to fix the problem with 2 cameras rendering to the same
position. In the real application I have a lot more than 2 cameras and I had
attached the callback to the wrong camera. :)
//Christoffer
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UNCLASSIFIED
Hi all,
Firstly, I am not too familiar with osg, so my terminology may be wrong.
Let me outline what I am trying to achieve first before I go into my question.
I am trying to allow Qt's touch events to be able to manipulate the osg scene
to perform transformations such as
Hi everybody,
Recently , I have read the open source code provided by osgOcean project.
And FFTOceanSurface class is really hard to understand , especially in the
shader technique in osgOcean. I want to konw if anyone has the algorithms
materials-mainly about mathmatic theory-
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