Hi All,
I tried to move to a recent release of OSG but it seems that starting from
3.1.9 (to 3.2.0 included), what has been removed from osg::Geometry has
completrly broken the 3d visualization.
To reproduce the problem just try to load a5_ivm_crt_v2_RT_whl_front_wheel.ive
(attached) with
Hi all,
Im experimenting with osgViewer, and would like to know how I would go about
changing the pivot point of the scene if the user clicks on an object and I
want to use the scenes object's centre point as the new pivot point? Is this
possible with the current manipulators?
So ultimately I
Hi Jason,
very easy to do this. You control the view matrix manually. Something like
viewer.getCamera()-setViewMatrixAsLookAt(eye,center, up)
probably you would want to do an UpdateCallback for the camera that gets
the new pivot point and change only the center
Nick
On Thu, Nov 21, 2013 at
Hi Trajce,
Thank you for your response, so will this still allow the user to be looking at
one location, while the scene itself rotates around a different location?
I did think I tried this, and I thought the whole view changed to the new
centre, I will try again all the same.
Cheers
Jason
Hi Jason,
I guess you have to have a look at the CameraManipulators available and
probably inherit and override some code. There is some OrbitManipulator
maybe you can start with.
Nick
On Thu, Nov 21, 2013 at 9:17 AM, Jason Anderssen janders...@exactal.comwrote:
Hi Trajce,
Thank you for
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