Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-28 Thread Alberto Luaces
Paul Leopard writes: Nobody else has seen this? Paul, if you can attach the source code you used to generate that mesh, I can test it for you on the latest SVN version. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Robert Osfield
Hi Rebecca, On 27 January 2014 18:34, Rebecca N. Palmer r.pal...@bham.ac.uk wrote: I haven't ever seen this threading crash with osgviewerQt when compiling against Qt4. That suggests the problem is in the Debian/Ubuntu packaging rather than OSG itself (my test builds were as a .deb package,

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Alberto Luaces
Robert Osfield writes: [...] XInitThreads() patch is hack for a problem that lies entirely elsewhere in the stack, most likely Qt. I completely agree. Debian *shouldn't* by compiling the examples into binaries. The OSG build by default doesn't build the examples, just the libraries,

[osg-users] Redistribution

2014-01-28 Thread Clement.Chu
Hi all, Do I need to pay any patent fee or another fee if my commercial program is using OSG for 3D display? Thanks. Regards, Clement ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Redistribution

2014-01-28 Thread Ivan Nikolaev
On 01/28/2014 10:51 AM, clement@csiro.au wrote: Hi all, Do I need to pay any patent fee or another fee if my commercial program is using OSG for 3D display? Thanks. Regards, Clement Hi, standing to OSGPL license ( http://www.openscenegraph.org/index.php/about/licensing), you can

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Robert Osfield
Hi Alberto, Thanks for pitching in. On 28 January 2014 09:42, Alberto Luaces alua...@udc.es wrote: Debian *shouldn't* by compiling the examples into binaries. The OSG build by default doesn't build the examples, just the libraries, plugins and applications, why on earth would debian be

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Alberto Luaces
Robert Osfield writes: Hi Alberto, Thanks for pitching in. On 28 January 2014 09:42, Alberto Luaces alua...@udc.es wrote: Debian *shouldn't* by compiling the examples into binaries. The OSG build by default doesn't build the examples, just the libraries, plugins and

Re: [osg-users] Unable to bind a Texture2DMultisample to a StateSet

2014-01-28 Thread Paweł Księżopolski
I have checked in non op getModeUsage() from Texture2DMultisample and Texture2DArray. The same applies to osg::TextureBuffer. I never use setTextureAttributeAndModes() with it. -- Paweł Księżopolski -- Read this topic online here:

[osg-users] osgTerrain GeometryTechnique

2014-01-28 Thread Sebastian Messerschmidt
Hi, I'm trying to load an heightfield and smooth it by adding a GeometryTechnique to the osgTerrain::TerrainTile. Since I didn't get it working I tried the osgthreadedTerrain example. Loading a heightfield or elevation from texture and modifying the filter used doesn't change anything there

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Rebecca N. Palmer
I have now tested a normal OpenSceneGraph build (i.e. cmake $source_dir -DCMAKE_BUILD_TYPE=Release; make; sudo make install), and found that it also has the osgviewerQt crash on my system, so this isn't a packaging bug; given that similar issues have been reported in Qt before, I agree it may

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Robert Osfield
Hi Rebecca, On 28 January 2014 13:17, Rebecca N. Palmer r.pal...@bham.ac.uk wrote: I have now tested a normal OpenSceneGraph build (i.e. cmake $source_dir -DCMAKE_BUILD_TYPE=Release; make; sudo make install), and found that it also has the osgviewerQt crash on my system, so this isn't a

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Rémi Thebault
Hi With MinGW x86 build (g++-4.8), with current SVN revision (and it is the same with 3.2 release), running osgDB::readNodeFile(cessna.osg) will print an error like Could not find plugin to read objects from file cessna.osg This is because by default the plugins dll do not have the d suffix,

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Robert Osfield
Hi Rémi, On 28 January 2014 14:26, Rémi Thebault remi.theba...@outlook.com wrote: Hi With MinGW x86 build (g++-4.8), with current SVN revision (and it is the same with 3.2 release), running osgDB::readNodeFile(cessna.osg) will print an error like Could not find plugin to read objects from

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-28 Thread Paul Leopard
Ok, I will. Right now the code uses some of our own libraries and including them would not be feasible. I will try to create a version that does not use our libs and post it soon ... Thanks things are more like they are now than they have ever been before

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Alberto Luaces
Rebecca N. Palmer writes: I have now tested a normal OpenSceneGraph build (i.e. cmake $source_dir -DCMAKE_BUILD_TYPE=Release; make; sudo make install), and found that it also has the osgviewerQt crash on my system, so this isn't a packaging bug; given that similar issues have been reported in

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Alberto Luaces
Rebecca N. Palmer writes: try compiling OSG with Qt5. At least this combination doesn't crash on my system. osgviewerQt is now single threaded by default on Qt 5 (http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2014-January/065916.html), to avoid another vaguely

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for, 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Rémi Thebault
Hi Robert It looks like the script in OsgMacroUtils.cmake is a bit out of date. The problem you've seen also suggests that it's out sync with the build of the plugins. Could you try the attached OsgMacroUtils.cmake, I've simply removed the section: IF(NOT UNIX)

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.1 dev release and OSG-3.2rc2

2014-01-28 Thread Rebecca N. Palmer
A default build of the OSG won't build the examples, so won't build osgviewerQt. Did you enable the build of the examples? I compiled the example separately with g++ -o osgviewerQt '/home/palmer/fs_dev/git/osg/examples/osgviewerQt/osgviewerQt.cpp' -DUSE_QT4 -DQT_SHARED -I/usr/include/qt4

Re: [osg-users] Redistribution

2014-01-28 Thread Clement.Chu
Thanks for your reply. I am worried about FFMpeg. Since OSG is using ffmpeg on some functions, some patented algorithms are used inside ffmpeg. Even my program won't call ffmpeg any function, but I am worried OSG includes ffmpeg and OSG may have a risk on include patented algorithm. Does

Re: [osg-users] Redistribution

2014-01-28 Thread Sebastian Messerschmidt
Hi Clement, Thanks for your reply. I am worried about FFMpeg. Since OSG is using ffmpeg on some functions, some patented algorithms are used inside ffmpeg. Even my program won't call ffmpeg any function, but I am worried OSG includes ffmpeg and OSG may have a risk on include patented

Re: [osg-users] Redistribution

2014-01-28 Thread Robert Osfield
Hi Clement, On 28 January 2014 19:56, clement@csiro.au wrote: Thanks for your reply. I am worried about FFMpeg. Since OSG is using ffmpeg on some functions, some patented algorithms are used inside ffmpeg. Even my program won't call ffmpeg any function, but I am worried OSG includes

Re: [osg-users] Delaunay Aberrations on Linux but not Windows

2014-01-28 Thread Paul Leopard
Here is the code : http://www.3rdm.biz/files/OSG_DelaunayTest.cpp Or cut and paste : Code: #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osgUtil/SmoothingVisitor #include osgUtil/DelaunayTriangulator #include osgDB/WriteFile #include iostream #include algorithm

[osg-users] building OSG 3.0.1

2014-01-28 Thread Andy Skinner
We're using 3.0.1. I'd like to update, but at the moment don't have time and have something else going on. I'm able to build on a Mac OS X 10.7.5 machine. With a few changes to our makefile (which calls cmake and then gmake), I'm trying to build on Mac OS X 10.8. (The changes involve