HI Tianlan,
On 17 April 2014 23:04, Tianlan Shao shaotianlan...@gmail.com wrote:
I still have doubt about the interpretion of the experiment: ...so we'd
expect the scale of the x and y axis to be swapped.. I think that means,
after rotation, the scale is still represented in the original
Hi Thierry,
Ahhh,,, yep I get the issue now, the affinity code that is intended
to separate the threads based on the assumption that it's the main
application running on the machine, which normally is how vis-sim
applications are run, but in multiple parallel OSG applications it
forces the
HI Sylvain,
I don't think there have been any changes to the clean up of GL
objects since 3.2. There must be something odd in the way that the
viewer is being closed down as I've tested the close/re-open of the
viewer pretty extensively in the past. I guess there could have been
a regression,
Hi Dominik,
There isn't anyway we can help if an unspecified model doesn't work in
an unspecified way.
Could you provide the model so that others can test it?
Robert.
On 14 December 2013 17:18, dominik mumi...@gmail.com wrote:
Hi,
I have simple model in .obj file. I am trying to render it
Hi Moassin,
Could you provide a link to the movie so that others can test it?
Robert.
On 30 November 2013 16:38, Mohasin Sayyad melprogram...@gmail.com wrote:
Hi,
I m trying to play flv file with alpha channel
osgmovie -e ffmpeg The_wolf.flv
it shows message transparent movie, enabling
Hi Mateo,
I don't have time to look at your attachment (I have many support
posts to get through) so can't answer specifics.
If you are having problems with the contents of your textures when you
use the textures check to make sure the the RTT Camera that is
rendering to the texture is run
Hi,
I finally found that the problem is related with the display list of
drawables. When the viewer is delete all display list and gl context are
destroy but the drawable are still existing and keep a reference to the context
and the display list.
When we create the new viewer, we
Hi,
Im trying to build a Ragdoll with Bullet and a osgAnimation skeleton.
Ive got the bullet side working and now trying to update the bones of the osg
skeleton with the transforms.
The problem is that I cant seem to get the conversion from worldspace to bone
space right (every bone in bullet
Hi,
I already read through all posts, I could find for PrimitiveRestart in
combination with OSG.
The PrimitiveRestart-extension is definately included since OSG Version 3.2.
But there is neither a description in the API nor an example, that explaines
how to activate GL_PRIMITIVE_RESTART or how
Hi Sylvan,
The Drawables that you keep around beyond the line of the view/context
are they detached from the viewer prior to it's destruction? Doing
this prevents the viewer/context cleanup from knowing that it needs to
clean up those Drawables so they are left with dangling GL object
id's.
The
Hi Robert,
The slave camera works well for the snapshot size but the saved image seems to
be the image before my postprocess shader. I've try to play with the
setRenderOrber of the slave camera with no success, any idea ?
Fabrice
--
Read this topic online here:
Hi Robert,
I think Tianlan may be correct about the getScale function. Here's why:
The osg Matrix class was written as row major ordering (layout in memory is
column major so it works with OpenGl). If you look at the matrix in row major
order with the rotation matrix separated from the
Hi,
Hi Robert,
I think Tianlan may be correct about the getScale function. Here's why:
The osg Matrix class was written as row major ordering (layout in memory is
column major so it works with OpenGl). If you look at the matrix in row major
order with the rotation matrix separated from
Hi Thomas,
Thank you very much for your support!
I'd like to add an argument here.
The document of the getRotate() function says:
/** Get the matrix rotation as a Quat. Note that this function
* assumes a non-scaled matrix and will return incorrect results
* for scaled matrixces. Consider
Hi Fabrice,
Do you use a RTT Camera in the scene graph for the post-process or a
slave RTT Camera?
Robert.
On 18 April 2014 14:41, F Lallauret
fabrice.lallau...@fr.thalesgroup.com wrote:
Hi Robert,
The slave camera works well for the snapshot size but the saved image seems
to be the image
Robert,
I've used the main camera (viewer camera) as a RTT camera for the scene
rendering and I display it on a quad geometry with a second HUD camera. Then,
I've added a shader on quad geode. Is it clear enough? (English isn't my native
langage :))
Cheers
--
Read this
I've managed to get the HUD to process events. The problem is that it is now
capturing all events, and I cannot use the camera manipulators underneath the
HUD.
It seems to be the case that the InteractiveWidgetHandler is always returning
true, because the widget is full-screen and thus always
Hi Tom,
On 18 April 2014 15:27, Jolley, Thomas P thomas.p.jol...@boeing.com wrote:
Hi Robert,
I think Tianlan may be correct about the getScale function. Here's why:
The osg Matrix class was written as row major ordering (layout in memory is
column major so it works with OpenGl).
OSG
HI Fabrice,
On 18 April 2014 17:14, F Lallauret
fabrice.lallau...@fr.thalesgroup.com wrote:
I've used the main camera (viewer camera) as a RTT camera for the scene
rendering and I display it on a quad geometry with a second HUD camera.
Then, I've added a shader on quad geode. Is it clear
Le 18/04/2014 18:53, Robert Osfield a écrit :
HI Fabrice,
On 18 April 2014 17:14, F Lallauret
fabrice.lallau...@fr.thalesgroup.com wrote:
I've used the main camera (viewer camera) as a RTT camera for the scene rendering and I
display it on a quad geometry with a second HUD camera. Then, I've
20 matches
Mail list logo