I've managed to get the HUD to process events. The problem is that it is now 
capturing all events, and I cannot use the camera manipulators underneath the 
HUD.

It seems to be the case that the InteractiveWidgetHandler is always returning 
true, because the widget is full-screen and thus always getting picked. 
However, I only want that to return true when the QWidget actually handles the 
event (i.e. a button gets pressed or a slider gets dragged or something), not 
when an empty part of the widget is clicked.

Any thoughts?

Thank you!

Cheers,
Nick

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http://forum.openscenegraph.org/viewtopic.php?p=59062#59062





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