I've managed to get the HUD to process events. The problem is that it is now capturing all events, and I cannot use the camera manipulators underneath the HUD.
It seems to be the case that the InteractiveWidgetHandler is always returning true, because the widget is full-screen and thus always getting picked. However, I only want that to return true when the QWidget actually handles the event (i.e. a button gets pressed or a slider gets dragged or something), not when an empty part of the widget is clicked. Any thoughts? Thank you! Cheers, Nick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59062#59062 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

