Xatpy wrote:
I think that what you should use is osgText::Text.
There, you can do -setFont(font). font is the name of the font that you
want to use.
Hi Xatpy, could you give me a specific example how to use osgText::Text,
because when I googled what do I have to include and I found these
Hi Sebastian,
I am a new member of this forum, I just signed up yesterday. I put my question
up right away, but the forum had to approve my membership and my question, so I
guess that is why you could not see the context.
Sorry about that, I think now it is visible.
Could you take a look at it
Hi,
But I am a little confused, why you judge the good old primitive restart
functionality
Because triangle strips are no longer faster than triangles. Using triangles
with an optimized idexing (see post-transform cache optimization) is very
performant.
I also use GPU computing CUDA /
Instead of calling many singleDraws or a multiDraw with all its offsets
you have to remember
I think you're talking about draw-instanced feature here, which is completely
different, but very efficient.
Cheers,
Aurelien
--
Read this topic online here:
Hj Paul,
On 23 April 2014 22:42, Paul Martz skewmat...@gmail.com wrote:
I don't think you want the values of OPENGL_HEADER1 and OPENGL_HEADER2 to be
in the CMake cache, as subsequently changing OPENGL_PROFILE would then fail
to reset their values. I've attached a top-level CMakeLists.txt that
Thanks for your response!
I have a lot (5000 aprox) of trees in my example scene. Each tree has got two
planes and textures. However, my terrain geometry is relatively simple. I think
that the terrain is not the problem. And there are some buildings in some
places. Also, there are cars and
Hi UtherPendragon17 (),
Look in the OSG examples folders.
($OSG)\examples\osgtext\
There is a project that teachs you to use osg text and fonts.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59140#59140
Hi Jamie,
On 24 April 2014 10:05, Jaime xatp...@hotmail.com wrote:
Thanks for your response!
I have a lot (5000 aprox) of trees in my example scene. Each tree has got two
planes and textures. However, my terrain geometry is relatively simple. I
think that the terrain is not the problem.
Hi Jaime,
Thanks for your response!
I have a lot (5000 aprox) of trees in my example scene. Each tree has got two planes and
textures. However, my terrain geometry is relatively simple. I think that the terrain is
not the problem. And there are some buildings in some places. Also, there are
Hi,
I did not find any option inside the cmake-gui
Thank you!
Cheers,
Sajjadul
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59143#59143
___
osg-users mailing list
Hi Jaime,
what is the format of your terrain model (the file extension)?
Nick
On Thu, Apr 24, 2014 at 11:38 AM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hi Jaime,
Thanks for your response!
I have a lot (5000 aprox) of trees in my example scene. Each tree has got
Trajce Nikolov NICK wrote:
Hi Jaime,
what is the format of your terrain model (the file extension)?
Nick
On Thu, Apr 24, 2014 at 11:38 AM, Sebastian Messerschmidt () wrote:
Hi Jaime,
Thanks for your response!
I have a lot (5000 aprox) of trees in my example
12 matches
Mail list logo