Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sonya Blade
Your comments will be appreciated,Regards, From: sonyablade2...@hotmail.com To: osg-users@lists.openscenegraph.org Date: Mon, 4 Aug 2014 10:18:39 +0100 Subject: [osg-users] Erratical behaviour with PolytopeIntersector Dear All, I'm experiencing very weird problem when using the polytope

Re: [osg-users] Multiple instances of same Drawable in different colors

2014-08-06 Thread Robert Osfield
Hi Frie, osg::ShapeDrawable was never intended with this type of usage, it's just a convenience for the occasional visualization the shape primitives. osg::Geometry is the class intended for general usage in the scene graph and is designed around OpenGL fast paths so you can achieve the better

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Robert Osfield
On 6 August 2014 07:13, Sonya Blade sonyablade2...@hotmail.com wrote: Your comments will be appreciated, There is no way for me to provide an answer without reproducing the problem first hand to see what the issue might be, no doubt others are a similar position and simply can't provide an

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sebastian Messerschmidt
Hi Sonya, I'm not sure, but I guess the result simply contains all vertices contained. So you will have to filter the results yourself or check the interface for options to configure the results filtering. Your comments will be appreciated, Regards,

Re: [osg-users] [MASSMAIL] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Peter Hrenka
Hello, On 08/04/2014 11:18 AM, Sonya Blade wrote: Dear All, I'm experiencing very weird problem when using the polytope intersector. Since there is not any explicit example on how to use polytope example with rectangular selection I use osgPick example in OSG and modify the codes to

Re: [osg-users] [MASSMAIL] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sonya Blade
Hi All and Thanks for your feedback, Please find the reproduced example and obj file at the attachment, it doesn't have any visual aids,with 1st user click program creates leftbottom of rectangle, second user click creates righttop, for intersection rectangle and invokes PolytopeIntersector. If

[osg-users] osgviewer can't read dds file....is this a bug?

2014-08-06 Thread Shyguy
osgviewer can't read dds file which format is dxt1.I am using osg 3.3.1 and I converted that file to dxt3 , dxt5...with nvDXT tool...but it results same...I wonder ifthis is natutral or any other method to read dds fileAnyway...thanks in advence. 당신과 제가 다름이 세상을 풍요롭게 합니다...^^v

Re: [osg-users] osgviewer can't read dds file....is this a bug?

2014-08-06 Thread Trajce Nikolov NICK
Hi, osg can read S3TC images. I think you have to do osgviewer --image myfile.dds. Do osgviewer --help you will see the correct option Cheers, Nick On Wed, Aug 6, 2014 at 11:25 AM, Shyguy jj2...@nate.com wrote: osgviewer can't read dds file which format is dxt1. I am using osg 3.3.1 and I

Re: [osg-users] Missing namespace causes collisions

2014-08-06 Thread Robert Osfield
On 5 August 2014 22:36, Benjamin Beier benja...@desaster-games.com wrote: If you would move your typedefs inside the 'osg' namespace each framework would prioritize their own definitions correctly. OSG typedefs ARE inside OSG namespaces. Be clear, it's only GL fallback typedef's that are

Re: [osg-users] osgviewer can\'t read dds file....is this a bug?

2014-08-06 Thread Shyguy
I used that option --image.Coverted with nvDXT to with some format -u565 -u888 works fine.Other tool cantread my file. but osgviewer can't...I put my sample file in this mail. thanks -- Original Message -- Date: Wednesday, Aug 6, 2014 06:32:36 PM From: "Trajce Nikolov NICK"

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-06 Thread Wojciech Lewandowski
Hi, Trajce, I am on vacations. Quick answer is impossible in my opinion. I would bet that projection software uses some matrix tricks and it would be hard to figure it out without seeing the code and solution. There is a chance though, that matrix obtained there is not a right projection matrix

Re: [osg-users] osgviewer can\'t read dds file....is this a bug?

2014-08-06 Thread Trajce Nikolov NICK
strange. I did osgviewer --image sample.dds and it works just fine. Attached is a screenshot. is there any message on the console? Can you locate osgdb_dds.dll (you on windows??? or linux)? is your osg bin folder in your PATH? Nick On Wed, Aug 6, 2014 at 11:45 AM, Shyguy jj2...@nate.com wrote:

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-06 Thread Trajce Nikolov NICK
Hi Wojtek, thanks for the fast reply. I am going to investigate this but there is no source code (black box) so it is hard to say. I took very naive approach for the moment since I am not familiar with the code of the MinimalShadowMap that much and will try to force the conditions in the snippet

Re: [osg-users] [MASSMAIL] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sebastian Messerschmidt
Hi Sonya, Hi All and Thanks for your feedback, Please find the reproduced example and obj file at the attachment, it doesn't have any visual aids, with 1st user click program creates leftbottom of rectangle, second user click creates righttop, for intersection rectangle and invokes

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Peter Hrenka
Hello again, On 08/06/2014 10:28 AM, Sonya Blade wrote: Hi All and Thanks for your feedback, Please find the reproduced example and obj file at the attachment, it doesn't have any visual aids, with 1st user click program creates leftbottom of rectangle, second user click creates

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sonya Blade
Thank you for the entrypoint, What you mean by rescaling the geomtry directly? Directly modify the vertices and dirty the displaylist, rather than using transformation matrices? I'll try that workaround, it sounds quite coherent for the reason of discrepancy. I can see that you are using

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Peter Hrenka
Hello, On 08/06/2014 02:33 PM, Sonya Blade wrote: Thank you for the entrypoint, What you mean by rescaling the geomtry directly? Directly modify the vertices and dirty the displaylist, rather than using transformation matrices? I'll try that workaround, it sounds quite coherent for the

Re: [osg-users] Erratical behaviour with PolytopeIntersector

2014-08-06 Thread Sonya Blade
Thank You sincerely, Shame on me,Regards, Date: Wed, 6 Aug 2014 14:53:32 +0200 From: peter.hre...@intes.de To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Erratical behaviour with PolytopeIntersector Hello, On 08/06/2014 02:33 PM, Sonya Blade wrote: Thank you for the

Re: [osg-users] How to texturing a cube using shaders

2014-08-06 Thread ying song
Hello Robert, Yes, you are right. The reason is that I didn't set up the texture coordinates. I did the following change, and I could texturing the model in the shader. I think the problem is that gl_MultiTexCoord0 actually didn't give out any texture coordinates in my first code. vertex

Re: [osg-users] How to texturing a cube using shaders

2014-08-06 Thread ying song
Hello Robert, Yes, you are right. The reason is that I didn't set up the texture coordinates. I did the following change, and I could texturing the model in the shader. I think the problem is that gl_MultiTexCoord0 actually didn't give out any texture coordinates in my first code. vertex

Re: [osg-users] How to texturing a cube using shaders

2014-08-06 Thread Robert Osfield
Hi Ying, The cow.osg model uses osg::TexGen (wrapper for glTexGen) to generate the texture coordinates so the ones assigned to actual geometry are ignored. glTexGen is part of the fixed function pipeline in OpenGL so you don't get this functionality when using shaders. You'll have to implement

Re: [osg-users] MinimalShadowMap::ViewData::clampProjection

2014-08-06 Thread Trajce Nikolov NICK
Hi again Wojtek, I read the code of MinimalShadowMap and tried to understand it (at least the part of the clamping of the projection matrix). Did some hacks and got some result. The best results I have got is that the shadows are now still but flickering. Before they were based on the heading and

Re: [osg-users] Multiple instances of same Drawable in different colors

2014-08-06 Thread Friederike Schneemann
Hi Robert, Thank you very much for your quick reply. I didn't know that using ShapeDrawables is not recommended at all, but as a beginner it's the first which comes across while using google to learn osg :) I will maximum place 64 geometry instances (each currently consisting of 3

[osg-users] [build] Building for Android on Mac

2014-08-06 Thread Mike Strean
Hi! all I've previously ( several months ago ) had success compiling for Android ... with the latest source I get Code: /usr/local/src/build-android/include/osg/GL:107:32: fatal error: TargetConditionals.h: No such file or directory commenting out the #include for TargetConditionals.h gets

[osg-users] Problems using ortho camera

2014-08-06 Thread Nikolay Brezin
Hi, everyone, sorry for may be stupid question. I need to use orthographic camera in my application instead of perspective and I have some troubles with it. Following code DISPLAYS cow. Code: int main( int argc, char **argv ) { int width = 1024; int height = 768; osg::Node *scene =