Re: [osg-users] Problem using Bones

2015-03-06 Thread Dario Minieri
Hi, I will make some debug in a few daysmany thanks for now :D Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62972#62972 ___ osg-users mailing list

Re: [osg-users] OpenSceneGraph-3.3.6 dev release tagged

2015-03-06 Thread Robert Osfield
Hi Zhuwan, On 6 March 2015 at 13:24, webmaster webmas...@3dvri.com wrote: But,the code which i downloaded is OpenSceneGraph-3.3.5.zip??? Oopps, Copy and Paste Anti-Pattern strikes! Thanks for testing and spotting this error. I thought I had update all the links on the webpage before I

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-03-06 Thread Robert Osfield
Hi Michael, On 6 March 2015 at 14:42, michael kapelko korn...@gmail.com wrote: First, I'm all for new #pragma(tic) approach, because I use uniforms for the same reason currently.Thanks for an easier way to do the same thing! Second, I'd like to clarify that I understand it correctly: #pragma

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-03-06 Thread michael kapelko
Hi. First, I'm all for new #pragma(tic) approach, because I use uniforms for the same reason currently.Thanks for an easier way to do the same thing! Second, I'd like to clarify that I understand it correctly: #pragma is OSG specific and thus works with OpenGL2, right? Thanks. 2015-03-05 18:39

Re: [osg-users] OpenSceneGraph-3.3.6 dev release tagged

2015-03-06 Thread webmaster
hi Robert, But,the code which i downloaded is OpenSceneGraph-3.3.5.zip??? regards zhuwan 03,06,2015 在2015-3-6 4:00:59,Robert Osfield robert.osfi...@gmail.com 写道: -原始邮件- 发件人: Robert Osfield robert.osfi...@gmail.com 发送时间: 2015-3-6 4:00:59 收件人: OpenSceneGraph Users

Re: [osg-users] GL error line 2255: invalid operation

2015-03-06 Thread Trajce Nikolov NICK
Thanks Sebastian. I have to switch to my Windows machine :-) Cheers, Nick On Fri, Mar 6, 2015 at 8:47 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi Nick, Try geDebugger [1] etc.. Under visual studio they even integrate into the GUI, so you will be able to debug the

Re: [osg-users] GL error line 2255: invalid operation

2015-03-06 Thread Sebastian Messerschmidt
Am 06.03.2015 um 10:34 schrieb Trajce Nikolov NICK: Thanks Sebastian. I have to switch to my Windows machine :-) Maybe some of the Unix-users here can drop in and tell us if there is some tool on Unix to debug OpenGL calls. Cheers Sebastian Cheers, Nick On Fri, Mar 6, 2015 at 8:47 AM,

[osg-users] Texture2D subload woes

2015-03-06 Thread Eric Sokolowsky
I have need for some custom code to run after the Texture2D::applyTexImage2D_subload function is called. (I am reading back the image from OpenGL, which might have been compressed by the graphics card, and saving it to disk.) So I have been using a subloadCallback to put the custom code in place.

Re: [osg-users] Texture2D subload woes

2015-03-06 Thread Robert Osfield
Hi Eric, It's a long time since I looked at the subload callback. Having the load and subload methods available in osg::Texture2D seems like a sensible option. However, it might be that you don't need the callback at all. Have you looked at the

Re: [osg-users] Texture2D subload woes

2015-03-06 Thread Eric Sokolowsky
Hi Robert, I am using that function to get the image from the texture in my custom subload callback. The problem is how or when do I call that? It must be in the draw thread, so that's why I was using a subload callback, but I no longer want to override the default processing found in

Re: [osg-users] Texture2D subload woes

2015-03-06 Thread Eric Sokolowsky
I subclassed Texture2D and implemented apply(), and it now works very well, without duplicating code. I'm not sure if there's a better solution but I'm happy with this one. Eric On Fri, Mar 6, 2015 at 3:52 PM, Eric Sokolowsky e...@byu.net wrote: Hi Robert, I am using that function to get the