Hi. First, I'm all for new #pragma(tic) approach, because I use uniforms for the same reason currently.Thanks for an easier way to do the same thing! Second, I'd like to clarify that I understand it correctly: #pragma is OSG specific and thus works with OpenGL2, right? Thanks.
2015-03-05 18:39 GMT+07:00 Robert Osfield <[email protected]>: > Hi Robert (Miharcic for those trying to follow this thread), > > I have reviewed your shader composition changes. My first reaction is > WOW. Second reaction much the same ;-) > > I can't pretend that I actually understand all the changes but have > started to get inkling about parts. The range of changes and complexity of > what problem is being tackled is pretty daunting to take in. I get the > sense that your changes pick up where my original work on > osg::ShaderComposition left off, coming much close to completing the > journey. > > Right now my focus is getting OSG-3.4 out the door and given the changes > are so extensive and the problem so complex I won't have time to look at > integrating the changes. The general approach I took with > osg::ShaderComposition is something I no longer feel provides a good > tradeoff between functionality and ease of use, here I feel the tradeoff > with #pragma(tic) shader composition is much better - you don't get all > functionality of osg::ShaderComposition but it is far easier for the > average developer to pick and use. Longer term I feel that features of the > old osg::ShaderComposition would be best step by step integrated into a > method that extends the #pragmat(tic) shader approach. > > If there are small modifications to the core OSG in svn/trunk that would > help make it easier to add your own shader composition work ontop of the > OSG-3.4 let me know. Things like making a method virtual, or adding an > extra option etc. are things that would not be too intrusive and risky > w.r.t the OSG-3.4 release. > > Cheers > Robert. > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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