Re: [osg-users] osgAndroid - Deploying and Debugging

2015-09-29 Thread Akhtar Shamim
Hi Rafa Thank you for the pointer. I managed to compile and run the application in an Android device successfully. I have also managed to compile and run the osgAndroidExampleGLES1 on my mobile device. I can see the blue background for the example together with three buttons. However, now when i

Re: [osg-users] Modern GLSL and OSG

2015-09-29 Thread Garth D
Hi Jan, On 28/09/15 17:36, Jan Ciger wrote: On Sun, Sep 27, 2015 at 9:28 PM, Garth D wrote: As a side note, I have to say that I am really liking the ability to hang Uniforms off arbitrary parts of the scene graph- generally on Geometry or Groups depending on

[osg-users] OpenSceneGraph scripting interface

2015-09-29 Thread Sebastian Messerschmidt
Hi folks, There has been some scripting support/reflection interface in OSG for quite a while now. Does anyone have some experiences here? I didn't find any specific examples in source, nor some mail on this list explaining the interface. Can anyone provide a minimal example? The background

Re: [osg-users] OpenSceneGraph scripting interface

2015-09-29 Thread Robert Osfield
Hi Sebastian, In OSG-3.4 there is a new osgDB::ClassInterface that provides a easy easy to access properties of scene graph classes in a generic way, and a way to invoke methods. Another component for scripting support is the new osg::ScriptEngine, osg::Script and ScriptNodeCallback classes

Re: [osg-users] OpenSceneGraph scripting interface

2015-09-29 Thread Trajce Nikolov NICK
Hi Sebastian, I have some experience with this and all I did I just exposed the viewer to C# and used unmanaged dlls for the implementation. Here is the link with the source code http://comments.gmane.org/gmane.comp.graphics.openscenegraph.user/83902 If it helps Cheers, Nick On Tue, Sep 29,

[osg-users] Selecting techniques for an osgEffect in Camera Callbacks

2015-09-29 Thread Florent Berthaut
Hi all, I recently switched from Ogre to OpenSceneGraph so that I can take advantage of the OpenGL 3+ possiblities, but i'm facing some issues getting some of what was working in Ogre work in OSG. What I need to do is to render the same scene on different windows, each with a different

[osg-users] OSG and NVX_gpu_memory_info

2015-09-29 Thread Garth D
Hi all, I was wondering if anyone has been successful in using the NVX_gpu_memory_info extension with OpenSceneGraph, and the best place to call glGetIntegerv to get the associated values. Details on the extension here: https://www.opengl.org/registry/specs/NVX/gpu_memory_info.txt I'm

[osg-users] [osgPlugins] OpenFlight plugin update

2015-09-29 Thread Chris Kuliukas
Hi, I've started writing an update to the OpenFlight plugin to support the "extended material" options in Creator, mainly so we can use the auto-generated bump-map textures in our shaders. I don't want to have to redo it every time there's an OSG update though, so I'm wondering what the

Re: [osg-users] Oculus+OSG

2015-09-29 Thread Antoine Galluet
Hi, Please tell me if you prefer me to post my issue in another thread to keep this one clean. I'm starting with openscenegraph and the oculus. I compiled the viewer and I can load the basic example (cow, plane). But I have an error when I try to load one of my own .osgb. The viewer returns

Re: [osg-users] Oculus+OSG

2015-09-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 29/09/15 12:22, Antoine Galluet wrote: > Hi, > > Please tell me if you prefer me to post my issue in another thread > to keep this one clean. > Please, don't hijack threads with unrelated issues. Make a new thread/topic. > I'm starting

[osg-users] How to get all visible nodes

2015-09-29 Thread Artem Ivanov
Hi, I'm new to OSG, so I think I have simple question, but I cannot find answer for it. Actually I'm working with osgEarth and have some osgEarth::PlaceNodes on the terrain, some models and so on. So, I have lots of views. For some needs, I need a mechanism which will allow me to get all the