Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Trajce Nikolov NICK
Thanks Wang, actually I figured it out. I study the code and yes, I am seeing the Drawable calling the rendering method (doOneFrame()). However, the OpenGLRenderManager in it's override of begin() is calling glClear() so no matter I was doing mygui was keeping clearing the background even if ther

Re: [osg-users] github not synchronized

2015-11-11 Thread Jason Beverage
So is Github going to be the new official home of osg? On Tue, Nov 10, 2015, 5:12 AM philippe renon wrote: > Thanks a bunch :) > > > > I've provided Robert with the necessary security tokens to take over the > > openscenegraph user account on github. Things should go smoothly from now > > on. >

Re: [osg-users] [build] using 3Ds Model in osgFX::BumpMapping and the Texture UV Coords for diffuse are not loaded

2015-11-11 Thread Tobias Rick
For everyone who wants to use a bump map shader in osg you can find a working code in the lines below. The source file: > > #include > #include > #include > #include > #include > #include > #include > #include > #include > #include > > #include > #include > #include > #include >

Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Wang Rui
Hi Trajce, This should be easy because MyGUI window is encapsulated in derived osg::Drawable class and displayed in a HUD camera. You may simply set the camera ortho matrix to a different value like (0.0, 0.4, 0.0, 0.4) to have OSG scene as background. Wang Rui -- Original

Re: [osg-users] [build] using 3Ds Model in osgFX::BumpMapping and the Texture UV Coords for diffuse are not loaded

2015-11-11 Thread Tobias Rick
I never thought, that I can say this. But I resolved my problem. Thank you Scrawl for your tip using an own shader. I used the shaders from http://fabiensanglard.net/bumpMapping/index.php (Vertex shader + Fragment shader) and modified it in addition from http://forum.openscenegraph.org/viewtopi

Re: [osg-users] xrandr version

2015-11-11 Thread Robert Osfield
On 11 November 2015 at 16:55, Gianni Ambrosio wrote: > Hi Robert, > I removed the xrandr version check just for a try. > > Some old RedHat and CentOS distributions (at least 5.9) uses an xrandr > version 1.1.1. > > I also verified that width, height and refreshRate are correct even with > xrandr

Re: [osg-users] xrandr version

2015-11-11 Thread Gianni Ambrosio
Hi Robert, I removed the xrandr version check just for a try. Some old RedHat and CentOS distributions (at least 5.9) uses an xrandr version 1.1.1. I also verified that width, height and refreshRate are correct even with xrandr 1.1.1. Regards, Gianni -- Read this topic online

Re: [osg-users] xrandr version

2015-11-11 Thread Robert Osfield
Hi Gianni, I don't recall the decision making process w.r.t the xrandr 1.2 version check, it'll have been quite a few years back. My guess that was the minimum version that looked appropriate at the time. Just throwing away the version check is unlikely to be generally safe. It'd only be safe if

Re: [osg-users] Intercepting Windows messages

2015-11-11 Thread Trajce Nikolov NICK
Hi Anders, here is what I do for this on Windows while (!viewer->done()) { #if defined(_WIN32) MSG msg; if (::PeekMessage(&msg,NULL,0,0,PM_NOREMOVE)) { ::GetMessage(&msg, NULL, 0, 0); if (wins.size()) { osgViewe

[osg-users] xrandr version

2015-11-11 Thread Gianni Ambrosio
Hi, I'm trying to get the screen refresh rate from GraphicsWindowX11::getScreenSettings(...). Looking at the code I realized the point is the xrandr version. In fact supportsRandr() methods require xrandr version at least 1.2. But since I found the line: OSG_NOTICE << "You must build osgViewer

[osg-users] Intercepting Windows messages

2015-11-11 Thread Anders Backman
Hi. Trying the 3DConnexion SpaceNavigator with OSG. However I would like to stay away from VRPN and such dependencies... I was wondering how to best intercept Windows messages from the GraphicsWindowWin32 class. This class has a virtual method handleNativeWindowingEvent which I would like to ove