Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Björn Blissing
Hi, Tried compiling my own project with the latest master got some more warnings coming from included header files in OSG: Code: OpenSceneGraph\include\osgShadow/ViewDependentShadowTechnique(209): warning C4100: 'maxSize': unreferenced formal parameter OpenSceneGraph\include\osg/GLObjects(64):

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Robert Osfield
Hi Laurens, Do you have a githib account that you'd like me to credit with this submissions? Where possible I've been utilizing the git commit --author feature where I have the email address used on github. Robert. On 6 June 2016 at 15:21, Voerman, L. wrote: > Hi Robbert, Björn, > as I am upda

Re: [osg-users] Moved to BUILD FORUM - Best Pipeline For Integrating Blender Models?

2016-06-06 Thread Dave Sargrad
Hi, Christian, that is useful. Ty sir. I'll try osgconv in a similar workflow. Thank you! Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67464#67464 ___ osg-users mailing list osg-use

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Robert Osfield
Hi Björn, On 6 June 2016 at 13:55, Björn Blissing wrote: > In the LUA-plugin: > > > Code: > > d:\code\github\openscenegraph\src\osgplugins\lua\lua-5.2.3\src\lapi.c(1110): > warning C4702: unreachable code Removing the return statement that the warning is complaining about would force a in the b

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
rmilh wrote: > > > > Yes. In FindCOLLADA.cmake : > > IF (COLLADA_INCLUDE_DOMANY_DIR) > SET(COLLADA_DOM_2_4_OR_LATER TRUE) > ELSEIF() > SET(COLLADA_DOM_2_4_OR_LATER FALSE) > ENDIF() > > You will have to unset/remove entry COLLADA_INCLUDE_DOMANY_DIR . > > Cheers, > Robert Milharcic > You ar

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Björn Blissing
robertosfield wrote: > The HORROR!!! :-) What? Don't you approve of using the variable name 'c' throughout the entire codebase and in pretty much every scope? :-) With these warnings out of the way I only get these warnings: In the LUA-plugin: Code: d:\code\github\openscenegraph\src\os

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Robert Milharcic
Hi Dave Hi, This is my current latest COLLADA configuration. The reason that the COLLADA_DOM_ROOT was wrong was because I had an improper COLLADA_DIR environment variable. https://drive.google.com/open?id=0BzUf-8Ad-iIkOWhuYUhWSTZEWDQ Can you see something in this configuration that would ca

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Robert Osfield
The HORROR!!! :-) OK, merged the disabling of the warning for the 3ds plugin. Thanks. On 6 June 2016 at 13:02, Björn Blissing wrote: > > robertosfield wrote: >> Hi Bjorn, >> >> Could you post a log of the warnings that this CMakeLists.txt works >> around? If there aren't too many we could just

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Björn Blissing
robertosfield wrote: > Hi Bjorn, > > Could you post a log of the warnings that this CMakeLists.txt works > around? If there aren't too many we could just fix them. > > Robert. There are quite many, so IMHO we should just disable this warning for this subproject. But I is your call. Here ar

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, This is my current latest COLLADA configuration. The reason that the COLLADA_DOM_ROOT was wrong was because I had an improper COLLADA_DIR environment variable. https://drive.google.com/open?id=0BzUf-8Ad-iIkOWhuYUhWSTZEWDQ Can you see something in this configuration that would cause COLLAD

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
rmilh wrote: > > > I believe COLLADA_INCLUDE_DIR shouldn't point to DOM headers. You should > probably set it to > c:/osg/OpenSceneGraph-3.4.0/OpenSceneGraph-3.4.0/3rdParty/x64/include . You > should also set DEBUG variants of the boost libraries to point to > libboost_*mt-gd*.lib (mt = mul

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, ... The process of documenting the details, led to a tiny bit of progress (https://drive.google.com/open?id=0BzUf-8Ad-iIkY1VnQWtKNnpKNWs). Oddly, daeRMaterials.cpp references domAny.h in dom, yet as mentioned in my detailed analysis above, I actually find this file in dae. Thank you!

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Robert Milharcic
Hi Dave, I apologize for not providing the detail. Let me attempt to. Rather than compile the DOM, I downloaded the full set of 3rd party dependencies from this page. http://www.openscenegraph.org/index.php/download-section/dependencies The specific download I used is this one (http://downlo

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Dave Sargrad
Hi, I apologize for not providing the detail. Let me attempt to. Rather than compile the DOM, I downloaded the full set of 3rd party dependencies from this page. http://www.openscenegraph.org/index.php/download-section/dependencies The specific download I used is this one (http://download.osgv

Re: [osg-users] MSVS2015 3rdparty build

2016-06-06 Thread Björn Blissing
memory_leak wrote: > > Tryed this evening and I got it work, with some minor problems: > > * Curl does not build. I pulled source from git, and I don't know if it is > due to change in Curl or something else, but your cmake file is configured to > include some sources which are not found in cu

Re: [osg-users] freetype build support on Windows

2016-06-06 Thread Carl-Gustaf Kung
I don't know if I missunderstand your original post somehow, but I did build freetype twice in last few days with no issues whatsoever. I am on windows 10 64-bit and I have built it with VS2015 Community Edition, both debug and release libs. If you use cmake file that comes with freetype from

Re: [osg-users] [build] DAE build failure.. dae.h not found

2016-06-06 Thread Robert Osfield
Hi Dave, I don't know how you've gone about getting the dae plugin to work so it's not possible for us to know what might have gone wrong along the way. Given the lack of details about your set up the best I can do is general statements. For instance you need to compile the COLLADA_DOM for your

Re: [osg-users] freetype build support on Windows

2016-06-06 Thread Robert Osfield
Hi Stuart, I believe it should be possible to have the FindFreetype.cmake detect that PNG is used and create an additional libraries var or just add it into FREETYPE_LIBRARIES var. Have a look at how the other Free*.cmake modules handle extra dependencies that need to be linked in. If this is do

Re: [osg-users] osg::View NO_LIGHT bug?

2016-06-06 Thread Robert Osfield
HI Nickolai, If you don't want the default global light then simple do: viewer.setLightingMode(osg::Viewer::NO_LIGHT); Rather than switching it to SKY_LIGHT! Robert. On 5 June 2016 at 22:44, Nickolai Medvedev wrote: > Well, we can deceive viewer if we make so: > > > Code: > viewer.get

Re: [osg-users] Preparing to make 3.5.3 dev release, please test

2016-06-06 Thread Robert Osfield
Hi Bjorn, Could you post a log of the warnings that this CMakeLists.txt works around? If there aren't too many we could just fix them. Robert. On 5 June 2016 at 21:27, Björn Blissing wrote: > The included CMakeLists file is for the 3ds plugin. > > My suggestion is to disable the variable shado