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2016-07-04 Thread kiran naik
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Re: [osg-users] Osgb to collada

2016-07-04 Thread Tony Vasile
You need a plugin for the Collada conversion. If your OpenSceneGraph build has the plugin built for it, then it is as simple as Nickolai points out. If you don't have the plugin built you will need to built it and possibly the appropriate Collada library. Tony V

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello again, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield wrote: > Weird. I have just had a look t the source file the compiler is > complaining about and it looks pretty standard. > > The gles plugin on Linux is not particularly large either. I can't see > any

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield wrote: > Hi Jan, > > On 4 July 2016 at 14:12, Jan Ciger wrote: > > It was a fresh checkout from Github master from a few minutes ago. I have > > modified the main CMakeLists.txt and added

Re: [osg-users] osgShadow with GLES

2016-07-04 Thread Werner Modenbach
Hi Pierre-Jean, I was also doing some research in that. I think the shader you adopted is not the only place where shaders have to be given. I found some place with comments like "I don't use my shader because the fixed function shaders have better performance". This is just how I remember

[osg-users] osgShadow with GLES

2016-07-04 Thread Pierre-Jean Petitprez
Hi, I would like to use the osgShadow soft shadow map on an Android device (with GLES 2). I have already written my own Phong shader for my objects which works very well. Now I would like to add the shadow map. I have taken the shader code from the SoftShadowMap.cpp file and I have adapted it

Re: [osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-07-04 Thread Tung Nguyen
Hi, Pelle Nordqvist .fbx is working correctly that mean I open it in 3ds Max and can see it move, i dont have osganimationviewer, just osgviewer and when open FBX in osgviewer, i have error about lack of plugin support for FBX file. About the OSGB file, i tried export and the result is save as

Re: [osg-users] Explicitly synchronize all viewer cameras?

2016-07-04 Thread Robert Osfield
Hi Philipp, The ThreadPerCamera is just shorthand for CullThreadPerCameraDrawThreadPerContext, which will explain a bit more what's actually happening - it's meant to allow the draw thread to progress in parallel with the next frame. There is a mechanism built into the backend to hold back the

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Robert Osfield
Hi Jan, On 4 July 2016 at 14:12, Jan Ciger wrote: > It was a fresh checkout from Github master from a few minutes ago. I have > modified the main CMakeLists.txt and added /bigobj, as mentioned in the > error message, to CMAKE_CXX_FLAGS for MSVC and now the same code seems to

[osg-users] Explicitly synchronize all viewer cameras?

2016-07-04 Thread Philipp Meyer
Hi, I'm using multiple cameras and want them to render the scene in parallel to increase GPU load. For that, I set the threading model of my Viewer to "ThreadPerCamera". That all works fine, however, I'm facing the issue that the viewer seems to begin the next frame before the current frame

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 2:29 PM, Robert Osfield wrote: > Hi Jan, > > The gles plugin is a tool to aid conversion of fixed function pipeline > scene graphs across to shader based ones compatible with GLES2, it's > not specifically tied to GLES though and should

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Robert Osfield
Hi Jan, The gles plugin is a tool to aid conversion of fixed function pipeline scene graphs across to shader based ones compatible with GLES2, it's not specifically tied to GLES though and should happily compile and work with a normal OpenGL build. The error you report looks like a compiler

[osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, I am updating my OSG at work and when building with the MSVC 2015, I am getting this: 72>C:\R\Dependencies-x64-2015\OpenSceneGraph\src\osgPlugins\gles\OpenGLESGeometryOptimizer.cpp : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj And the

Re: [osg-users] Osgb to collada

2016-07-04 Thread Nickolai Medvedev
Hi, Ninnin. By means of the osgConv program you can convert into any known osg model. It is simple: osgconv.exe model.osgb model.dae It must work. Hope, it help you. Good luck! Cheers, Nickolai -- Read this topic online here:

Re: [osg-users] Osgb to collada

2016-07-04 Thread Joe Kindle
Hi, anyone ? Thank you! Cheers, Joe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67977#67977 ___ osg-users mailing list osg-users@lists.openscenegraph.org