Re: [osg-users] Left handed scene

2016-08-08 Thread Sam Brkopac
If you need to rotate your entire scene you can add a single transform to the root node and do the rotation. Then can treat that transform as the new root node. > On Aug 2, 2016, at 10:27, Antoine Rennuit wrote: > > Hi all, > > > My problem is solved my I flip my

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-08-08 Thread Chris Hanson
That's awesome. We actually helped BioDigital get going with OSG (ported their iOS app from Unity to OSG and then ported to Android as well). They've taken it in-house now and run with it. It's a slick product. On Tue, Aug 2, 2016 at 3:11 AM, Tony Vasile wrote: > Thanks for

Re: [osg-users] How to get OSG 2.5?

2016-08-08 Thread Chris Hanson
We could also possibly help you migrate the project forward to OSG 2.8 (which we helped maintain for a while) or 3.x if you want some consulting. On Thu, Aug 4, 2016 at 7:17 AM, Konstantin wrote: > Hi! > > Make clean your build first of all (remove object files)! > > KOS >

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
Hi Sebastian, I am sorry, I will try to become better. Cheers, Udo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68316#68316 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Sebastian Messerschmidt
Hi Udo, Hi Sebastian, it is still running, but I just got following error 1 min ago: Please try to abstract the problem and its solution from your first problem. It is again a missing/wrong library. Also, if you don't need freetype, feel free to remove it by removing freetype link and

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
and this: c:\users\udo\documents\entwicklung\openscenegraph-3.4.0\src\osgplugins\lua\lua-5.2.3\src\lapi.c(1110): warning C4702: Unerreichbarer Code 220> Kompilieren... but it is still running... -- Read this topic online here:

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
coming more of them: Code: 217> CMake does not need to re-run because C:\Users\Udo\Documents\Entwicklung\OpenSceneGraph-3.4.0\bin\src\osgPlugins\jpeg\CMakeFiles\generate.stamp is up-to-date. 217> EXIF_Orientation.cpp 217> ReaderWriterJPEG.cpp 216> AnimationPath.cpp 217> Code wird

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
Hi Sebastian, it is still running, but I just got following error 1 min ago: Code: FreeTypeFont.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "FT_Done_Face" in Funktion ""public: virtual __cdecl FreeTypeFont::~FreeTypeFont(void)" (??1FreeTypeFont@@UEAA@XZ)".

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Sebastian Messerschmidt
Am 08.08.2016 um 14:32 schrieb Udo Kolm: Sebastian, that really was an good advice, cause it really wasnt pointed on 3rd-party. After changing it and restarted build I got the following: OpenSceneGraph-3.4.0\src\osgDB\Compressors.cpp(53): fatal error C1083: Datei (Include) kann nicht geöffnet

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
Sebastian, that really was an good advice, cause it really wasnt pointed on 3rd-party. After changing it and restarted build I got the following: OpenSceneGraph-3.4.0\src\osgDB\Compressors.cpp(53): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "zlib.h": No such file or

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Sebastian Messerschmidt
Hi Udo, Hi Sebastian, thanks for the reply. But as I told I am a newbie, please help me out what I need to have to to do to change such zblib-problem you are talking about. No worries, we'll steer you through :-) Basically the biggest hurdle for me was cmake and the 3rd_party libraries too.

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
Hi Sebastian, thanks for the reply. But as I told I am a newbie, please help me out what I need to have to to do to change such zblib-problem you are talking about. I use the 3Party-libs which are explicied mentoned to use for at the downloadpage and I told cmake to use them with the special

Re: [osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Sebastian Messerschmidt
Hi Udo, Seems you're not linking against zlib/the wrong version of zlib. You disable zlib in the cmake configuration (it is needed for a bunch of image formats though) or check if you're missing some link library paths. Are you using your own set of 3rd_party libraries or some pre-built ones?

[osg-users] [build] Problem during generating the exectable files with VS 2012 :: Link2019 Error

2016-08-08 Thread Udo Kolm
Hello Forum, I am still a newbie regarding cmake and Visual Studio 2012 AMD64 and the latest stable download OpenSceneGraph 3.4.1. I have installed both on Windows 7 and the cmake-gui was running through create and generating and I was able to start by opening the file ALL_BUILD.vcxproj and

Re: [osg-users] Potential fix for osgDB MSVC linkage issues (FORCE:MULTIPLE needed)

2016-08-08 Thread Trajce Nikolov NICK
Hi, this was discussed while ago for different versions of Visual Studio and there was a work around (which was not forcing to use force:multiple). Might be worth to look in the archive On Mon, Aug 8, 2016 at 10:52 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi James,

Re: [osg-users] Potential fix for osgDB MSVC linkage issues (FORCE:MULTIPLE needed)

2016-08-08 Thread Sebastian Messerschmidt
Hi James, I haven't dived into the details yet, but I strongly advertise for a fix, since this is a great polluter in our build-process too (Visual studio doesn't let you filter some warnings). Cheers Sebastian Hello, With recent MSVC versions, we’re obliged to use /FORCE_:MULTIPLE, to

Re: [osg-users] Rendering in-scene camera from different cameras

2016-08-08 Thread Riccardo Corsi
Hi Jannik, NESTED_RENDER plus a higher renderBin number is exactly the way I've sorted out the issue, even though there's no way to use the standard camera draw-callback. So based on your first reply, the POST in-scene camera, if nothing is assigned to its renderTargetImplementation, will render

[osg-users] [osgPlugins] build osg 3.5.4 plugin lua error, on vs 2010

2016-08-08 Thread nguyen duy nam
Hi, help me log error All outputs are up-to-date. 3> lstring.c 3>..\..\..\..\..\sources\openscenegraph3.5.0\src\osgPlugins\lua\lua-5.2.3\src\lstring.c(107): error C2143: syntax error : missing ';' before 'type'