If you need to rotate your entire scene you can add a single transform to the
root node and do the rotation. Then can treat that transform as the new root
node.
> On Aug 2, 2016, at 10:27, Antoine Rennuit wrote:
>
> Hi all,
>
>
> My problem is solved my I flip my
That's awesome.
We actually helped BioDigital get going with OSG (ported their iOS app from
Unity to OSG and then ported to Android as well).
They've taken it in-house now and run with it. It's a slick product.
On Tue, Aug 2, 2016 at 3:11 AM, Tony Vasile wrote:
> Thanks for
We could also possibly help you migrate the project forward to OSG 2.8
(which we helped maintain for a while) or 3.x if you want some consulting.
On Thu, Aug 4, 2016 at 7:17 AM, Konstantin wrote:
> Hi!
>
> Make clean your build first of all (remove object files)!
>
> KOS
>
Hi Sebastian,
I am sorry, I will try to become better.
Cheers,
Udo
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Hi Udo,
Hi Sebastian,
it is still running, but I just got following error 1 min ago:
Please try to abstract the problem and its solution from your first
problem. It is again a missing/wrong library.
Also, if you don't need freetype, feel free to remove it by removing
freetype link and
and this:
c:\users\udo\documents\entwicklung\openscenegraph-3.4.0\src\osgplugins\lua\lua-5.2.3\src\lapi.c(1110):
warning C4702: Unerreichbarer Code
220> Kompilieren...
but it is still running...
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coming more of them:
Code:
217> CMake does not need to re-run because
C:\Users\Udo\Documents\Entwicklung\OpenSceneGraph-3.4.0\bin\src\osgPlugins\jpeg\CMakeFiles\generate.stamp
is up-to-date.
217> EXIF_Orientation.cpp
217> ReaderWriterJPEG.cpp
216> AnimationPath.cpp
217> Code wird
Hi Sebastian,
it is still running, but I just got following error 1 min ago:
Code:
FreeTypeFont.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol
"FT_Done_Face" in Funktion ""public: virtual __cdecl
FreeTypeFont::~FreeTypeFont(void)" (??1FreeTypeFont@@UEAA@XZ)".
Am 08.08.2016 um 14:32 schrieb Udo Kolm:
Sebastian,
that really was an good advice, cause it really wasnt pointed on 3rd-party.
After changing it and restarted build I got the following:
OpenSceneGraph-3.4.0\src\osgDB\Compressors.cpp(53): fatal error C1083: Datei (Include)
kann nicht geöffnet
Sebastian,
that really was an good advice, cause it really wasnt pointed on 3rd-party.
After changing it and restarted build I got the following:
OpenSceneGraph-3.4.0\src\osgDB\Compressors.cpp(53): fatal error C1083: Datei
(Include) kann nicht geöffnet werden: "zlib.h": No such file or
Hi Udo,
Hi Sebastian,
thanks for the reply. But as I told I am a newbie, please help me out what I
need to have to to do to change such zblib-problem you are talking about.
No worries, we'll steer you through :-)
Basically the biggest hurdle for me was cmake and the 3rd_party
libraries too.
Hi Sebastian,
thanks for the reply. But as I told I am a newbie, please help me out what I
need to have to to do to change such zblib-problem you are talking about.
I use the 3Party-libs which are explicied mentoned to use for at the
downloadpage and I told cmake to use them with the special
Hi Udo,
Seems you're not linking against zlib/the wrong version of zlib.
You disable zlib in the cmake configuration (it is needed for a bunch of
image formats though) or check if you're missing some link library paths.
Are you using your own set of 3rd_party libraries or some pre-built ones?
Hello Forum,
I am still a newbie regarding cmake and Visual Studio 2012 AMD64 and the latest
stable download OpenSceneGraph 3.4.1. I have installed both on Windows 7 and
the cmake-gui was running through create and generating and I was able to start
by opening the file ALL_BUILD.vcxproj and
Hi,
this was discussed while ago for different versions of Visual Studio and
there was a work around (which was not forcing to use force:multiple).
Might be worth to look in the archive
On Mon, Aug 8, 2016 at 10:52 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Hi James,
Hi James,
I haven't dived into the details yet, but I strongly advertise for a
fix, since this is a great polluter in our build-process too (Visual
studio doesn't let you filter some warnings).
Cheers
Sebastian
Hello,
With recent MSVC versions, we’re obliged to use /FORCE_:MULTIPLE, to
Hi Jannik,
NESTED_RENDER plus a higher renderBin number is exactly the way I've sorted
out the issue,
even though there's no way to use the standard camera draw-callback.
So based on your first reply, the POST in-scene camera, if nothing is
assigned to its renderTargetImplementation, will render
Hi, help me
log error
All outputs are up-to-date.
3> lstring.c
3>..\..\..\..\..\sources\openscenegraph3.5.0\src\osgPlugins\lua\lua-5.2.3\src\lstring.c(107):
error C2143: syntax error : missing ';' before 'type'
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