Hi Jannik, NESTED_RENDER plus a higher renderBin number is exactly the way I've sorted out the issue, even though there's no way to use the standard camera draw-callback.
So based on your first reply, the POST in-scene camera, if nothing is assigned to its renderTargetImplementation, will render to the default Frame Buffer, and that's the reason why nothing shows up in the slave's FBO when its draw is fired from the slave camera, right? Ricky On Fri, Aug 5, 2016 at 5:53 PM, Jannik Heller <scr...@baseoftrash.de> wrote: > Looking at the OSG code more closely there may be an easier way. > > If you set the Camera's render order to NESTED_RENDER, it *will* inherit > the currently used render target. > > Then set a RenderBin number on the camera to make sure it's drawn after > the scene. That should do it. > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68296#68296 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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