Re: [osg-users] OSG developer console example

2017-10-23 Thread Kazim Kamilov
Hi, community! Update! Fixed few bugs, added vec2, vec3 and vec4 support. If you find any errors, please, let me know! Thank you! Cheers, Kazim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72236#72236 Attachments:

Re: [osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Björn Blissing
Jan Ciger wrote: > > There is a project integrating the Oculus Rift with OSG already, maybe that > you could use as a starting point - the HMDs work very similarly even though > the APIs are obviously different.  > There have even been a fork of the Oculus Rift project which uses

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Curtis Rubel
Hi, Looks like the 2018.1.1 SDK's are out now for Linux, Windows and Mac, as well as something for IOS. at least at this US link: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=26416130 ... Thank you! Cheers, Curtis -- Read this topic online here:

[osg-users] rendering order

2017-10-23 Thread Gianluca Natale
Hi all, I have an issue with order of rendering. I do know that OSG has rendering bins to provide the order of rendering, and that, inside a rendering bin, it optimizes drawing by sorting objects to render WRT the state sets. That's fine. But now I have an use case that I don't know how to

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Trajce Nikolov NICK
yea :) .. thanks guys! On Mon, Oct 23, 2017 at 2:19 PM, Curtis Rubel wrote: > Hi Nick, > > I got a reply from AutoDesk seems they had it > down for maintenance and its back up now at this > link: > > http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=10775847 > >

Re: [osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Jan Ciger
Hello, On Mon, Oct 23, 2017 at 12:03 PM, Gianluca Natale wrote: > Hi all, > > We have the requirement to implement VR in our applicaton, that is > currently completely based upon OSG 3.0.1 (I do know that it is a bit old, > yes!). > > Specifically, we would need to

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Curtis Rubel
Hi Nick, I got a reply from AutoDesk seems they had it down for maintenance and its back up now at this link: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112=10775847 Cheers, Curtis -- Read this topic online here:

Re: [osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Ralf Habacker
Am 23.10.2017 um 12:03 schrieb Gianluca Natale: > Hi all, > > We have the requirement to implement VR in our applicaton, that is > currently completely based upon OSG 3.0.1 (I do know that it is a bit > old, yes!). > > Specifically, we would need to support HTC VIVE VR displays. > I do know we

Re: [osg-users] found memory leak in OSG 3.0.1

2017-10-23 Thread Gianluca Natale
Never mind, I forwarded an old message! :) From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Gianluca Natale Sent: Monday, October 23, 2017 12:34 PM To: Osg Users Subject: [osg-users] FW: found memory leak in OSG 3.0.1 Hi all, In my

[osg-users] FW: about using HTC VIVE VR in OSG

2017-10-23 Thread Gianluca Natale
Hi all, We have the requirement to implement VR in our applicaton, that is currently completely based upon OSG 3.0.1 (I do know that it is a bit old, yes!). Specifically, we would need to support HTC VIVE VR displays. I do know we have to allocate a quad buffer for that, I mean let OSG allocate a

[osg-users] FW: found memory leak in OSG 3.0.1

2017-10-23 Thread Gianluca Natale
Hi all, In my application I'm using OSG 3.0.1 (I do know it is old, but I do not have the time now to move to a newer version). I think I have a memory leak, and I don't know if it's my fault or a bug in OSG. Using the task manager (on Win 8.1 Pro), I see this. When I call: GraphicsContext*

[osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Gianluca Natale
Hi all, We have the requirement to implement VR in our applicaton, that is currently completely based upon OSG 3.0.1 (I do know that it is a bit old, yes!). Specifically, we would need to support HTC VIVE VR displays. I do know we have to allocate a quad buffer for that, I mean let OSG allocate a

Re: [osg-users] [3rd party] autodesk fbx sdk

2017-10-23 Thread Voerman, L.
And Autodesk fixed the download page. Regards, Laurens. On Sat, Oct 21, 2017 at 12:03 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks a bunch Curtis. That will do it. I am on Windows at the moment. > >