If you're generating the cmake file through the cmake application then it
should be generated in your build folder. If you are using cmake on the
command line then you will need to pass cmake -G "Visual Studio XX" to the
command line, where XX is your Visual Studio version.
On Sun, Jun 3, 2018 at
Hi,
it seems my fault was to look into the "src" directory for the sources.
With the cmakelists.txt file in the base directory openscenegraph cmake worked
succesfully.
Now it is only to find out how to find the project file for VC++ which might
load the project into the IDE?
--
Hi Sam,
i do not have any binaries so i don't see any way to set a path to it?
I am trying to build binaries and my hope was the delivered cmakelists.txt
would be the key for this. As Robert pointed out the cmakelists.txt file in the
src/osg directory should do the job but it spits the weird
robertosfield wrote:
> HI Peter,
>
> It's the OpenSceneGraph/CMakeLists.txt that it the one you should open
> in CMakeSetup. All the CMakeLists.txt below this will rely upon all
> the setting/includes that it sets up.
>
> Robert.
>
>
>
Hi Robert,
this is exactly the one i am referreing
Hi Peter,
Not sure how you're attempting to compile OSG but I'd recommend you'd do
the following:
[image: osg1.png]
>From here I would hit Configure and then Generate. Open up the ALL_BUILD
project and right-click OpenThreads and hit build. This will ensure all the
dependencies are in place.
Hi,
Thank you Robert...
Here is how I create the mesh:
float column_x_loc = -(LAND_WIDTH * LAND_TRIANGLE_WIDTH)/2;
float column_z_loc = -(LAND_DEPTH * LAND_TRIANGLE_DEPTH)/2
float column_y_loc = DETAIL_TERRAIN_FLOOR;
for (int c = 0;c < LAND_WIDTH;c++)
{
Hi Mike,
You don't provide any details about how you've created the mesh,
whether you've loaded it from some loader, you've use some util from
the OSG or other 3rd party tool or done it by hand yourself. Given we
know nothing about how you've created the mesh there isn't much can do
to help
HI Peter,
It's the OpenSceneGraph/CMakeLists.txt that it the one you should open
in CMakeSetup. All the CMakeLists.txt below this will rely upon all
the setting/includes that it sets up.
Robert.
On 3 June 2018 at 13:30, Peter Klose wrote:
>
> robertosfield wrote:
>> Hi Peter,
>>
>> You
Hi,
I have a TriangleStrip mesh that I use for a simple data collection app to show
data changes in real time.
Most of the time the mesh looks very clean and smooth. However, sometimes the
triangles look like spikes and not smooth. I do not understand why the mesh is
broken by the spikes.
robertosfield wrote:
> Hi Peter,
>
> You shouldn't need to compile OpenThreads independently, just point
> CMakeSetup at OpenSceneGraph/CMakeLists.txt and OpenThreads will be
> built alongside the rest of the OSG.
>
> Robert.
>
> --
> Post generated by Mail2Forum
Hi Robert,
On 3 June 2018 at 11:11, Robert Osfield wrote:
> Hi Dan,
>
> On 1 June 2018 at 16:01, Daniel Emminizer, Code 5773
> wrote:
>> Attached is a demo of the problem that generates a console warning. More
>> complex scenes can cause crashes. The red triangle has the problem, but the
>> green one
Hi Peter,
You shouldn't need to compile OpenThreads independently, just point
CMakeSetup at OpenSceneGraph/CMakeLists.txt and OpenThreads will be
built alongside the rest of the OSG.
Robert.
On 3 June 2018 at 11:51, Peter Klose wrote:
> Hi,
>
> i am trying to build OSG with MS Visual Studio
Hi,
i am trying to build OSG with MS Visual Studio 2013 on Windows7.
I have downloaded the latest release from git, same with CMake, but it seems
that there are some files missing?
Any helb would be appreciated.
Thank you!
Cheers,
Peter
the cmake-messages:
--
The C
Hi Dan,
On 1 June 2018 at 16:01, Daniel Emminizer, Code 5773
wrote:
> Attached is a demo of the problem that generates a console warning. More
> complex scenes can cause crashes. The red triangle has the problem, but the
> green one does not.
I have built the example, and to help with test
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