Hi Mike, You don't provide any details about how you've created the mesh, whether you've loaded it from some loader, you've use some util from the OSG or other 3rd party tool or done it by hand yourself. Given we know nothing about how you've created the mesh there isn't much can do to help advice how to resolve the issues.
Robert. On 3 June 2018 at 17:30, Mike Raider <[email protected]> wrote: > Hi, > > I have a TriangleStrip mesh that I use for a simple data collection app to > show data changes in real time. > > Most of the time the mesh looks very clean and smooth. However, sometimes > the triangles look like spikes and not smooth. I do not understand why the > mesh is broken by the spikes. Can you suggest a solution? Also my mesh is > only 500 x 500 triangle, is there a better way to implement a mesh this size? > > > ... > > Thank you! > > Cheers, > Mike[/img] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73927#73927 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

