Hi,

I have a TriangleStrip mesh that I use for a simple data collection app to show 
data changes in real time.

Most of the time the mesh looks very clean and smooth.  However, sometimes the 
triangles look like spikes and not smooth.  I do not understand why the mesh is 
broken by the spikes.  Can you suggest a solution?  Also my mesh is only 500 x 
500 triangle, is there a better way to implement a mesh this size? 


... 

Thank you!

Cheers,
Mike[/img]

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http://forum.openscenegraph.org/viewtopic.php?p=73927#73927



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