Hi, I have a TriangleStrip mesh that I use for a simple data collection app to show data changes in real time.
Most of the time the mesh looks very clean and smooth. However, sometimes the triangles look like spikes and not smooth. I do not understand why the mesh is broken by the spikes. Can you suggest a solution? Also my mesh is only 500 x 500 triangle, is there a better way to implement a mesh this size? ... Thank you! Cheers, Mike[/img] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73927#73927
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

