Re: [osg-users] How to speed up rendering in this case.

2018-07-30 Thread Jinh Tang
another crash stack here, if any help: # Child-SP RetAddr : Args to Child : Call Site 00 006b`5aef9c10 7ff8`344a2a48 : 00e9`0100 `0001 01ef`9f225a70 ` :

Re: [osg-users] How to speed up rendering in this case.

2018-07-30 Thread Jinh Tang
thanks sbrkopac, Yes, they are all unique meshes. don't share any datas. sbrkopac wrote: > Jinh > > Are they 1000 unique meshes? You might want to look into the osgdrawinstanced > example. -- Read this topic online here:

Re: [osg-users] How to speed up rendering in this case.

2018-07-30 Thread Sam Brkopac
Jinh Are they 1000 unique meshes? You might want to look into the osgdrawinstanced example. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74431#74431 ___ osg-users mailing list

[osg-users] How to speed up rendering in this case.

2018-07-30 Thread Jinh Tang
Hi All, suppose 1, I have 1000 meshes, and each mesh has 12000 points to draw. (to create 1000 geometry and add them to node in main GUI thread?) 2, also have another work thread, it will modify above 1000 meshes at any time. (will setDataVariance to Dynamic and modify geometry in

[osg-users] CameraManipulator init

2018-07-30 Thread Sam Brkopac
Hi All, I was digging through the CameraManipulator code and came across the init function. I noticed it runs a few times during scene setup, and after looking into the code I see the following: Code: /** Start/restart the manipulator. FIXME: what does this actually

Re: [osg-users] OSG users in Scandinavia / Northern Europe?

2018-07-30 Thread Chris Hanson
I had a great time meeting with and talking OSG, osgEarth and OpenIG with Per and Nick here in Goteborg. I'm heading to Oslo tomorrow. I seem to recall there were some OSG users in the Norwegian ship and oil business (Statoil, perhaps?). If anyone wants to meet up, I'll be in Norway for several

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Robert Osfield
On Mon, 30 Jul 2018 at 15:59, Andrew Cunningham wrote: > > Back on the original topic :) > > This is a really simple QtOSGWidget that I used as a starting point for an > OSG widget in a QDialog. Simple and works fine. > > https://github.com/vicrucann/QtOSG-hello Just had a quick look at the

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Andrew Cunningham
Back on the original topic :) This is a really simple QtOSGWidget that I used as a starting point for an OSG widget in a QDialog. Simple and works fine. https://github.com/vicrucann/QtOSG-hello -- Read this topic online here:

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Robert Osfield
On Mon, 30 Jul 2018 at 11:00, Wojciech Lewandowski wrote: > I find your response as rather harsh and wonder why it hits me. Thats why I > feel the need to reply. My response is blunt because I'm frustrated that despite my best efforts to community clearly to the community and asking

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Wojciech Lewandowski
Hi, Robert I find your response as rather harsh and wonder why it hits me. Thats why I feel the need to reply. Sigh So it's good you guys are getting somewhere. Sorry, we don't use 3.6 yet and haven't seen this announcement. And I am glad its fixed in 3.6 already. Its a pity I doubled your

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Robert Osfield
Hi Wojtek, On Mon, 30 Jul 2018 at 08:53, Wojciech Lewandowski wrote: > I understand my setDrawBuffer / setReadBuffer observation was probably not > the only problem. But I believe this one is genuine problem that should not > be neglected. So I decide to write this small followup and elaborate

Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-30 Thread Wojciech Lewandowski
Hi Stuart, I understand my setDrawBuffer / setReadBuffer observation was probably not the only problem. But I believe this one is genuine problem that should not be neglected. So I decide to write this small followup and elaborate a bit to make it clearer. In the meantime I did some more research