Is this like a scanning sweep laser beam?
I'd model it as a triangular frustum with a texture on it generated by a
shader with some kind of animated fBm (Fractal Brownian Motion) noise.
Is this a work project or school or what?
On Fri, May 24, 2019 at 7:35 PM Matheus Santos
wrote:
> Hi, I
Hi, I need to implement a laser inside an underwater simulation. The simulation
uses the physics from the gazebo and renders the scene with OSG. Now I need to
project a green laser (vertical or horizontal) from the robot, inside the
scene. I have no idea how to do something like that (and have
Hi Antoine,
It's not possible to know what is causing the issues with running your
setup from your description, stack trace of the seg fault is the bare
minimum for starting to guess at what might be the issue. It could be
an OSG bug as you are not using the OSG how it's intended or usually
Hi Cully,
It seems like the problem that split window or frame buffer to different
part.
There are two way to do this in osg.
1.add slave camera to osgViewer::view,each camera has different
graphiccontext.
2.add osgViewer::view to osgViewer::compositeViewer,and one
I ran into the same problem. I tried around a bit, and I got it to generate
solution files with cmake.
First, open the CMakeLists.txt in the osgQt and edit line 95 and remove the
"3.6.0" version number.
The result is then
Code:
FIND_PACKAGE(OpenSceneGraph REQUIRED osgDB osgGA osgUtil osgText
Dear OSG Community,
I searched quite a lot through the source code and the beginner guide, but I
was unable to find a way to make this work, so I am posting here hoping that
you could help me.
I am developing a tool to run physical simulations (of robots) in parallel.
This tool is used to
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