Hi Jesper!
For doing high quality screenshots I recommend you read the following articles:
Poster Quality Screenshots by Steve Rabin (Nintendo of America Inc)
Available in Game Programming Gems 4, 2004.
And
Rendering Print Resolution Screenshots by Alex Vlachos and Evan Hart (ATI
Research)
there is an osg example I should study in depth?
/Björn Blissing
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.
2009/5/5 Björn Blissing bjorn.bliss...@vti.se
The viewer.sync() and viewer.update() seems to be deprecated.
And it seems a bit odd (at least for me) to just throw away the functionallity
contained in viewer.run
,
Did you try to just add an UpdateCallback to your root node for example
who makes the job to add or remove nodes ?
2009/5/5 Björn Blissing bjorn.bliss...@vti.se
Well that will of course be diffrent depending on if I use
Viewer
You can try and take a look at the following master thesis:
http://www.ub.uit.no/munin/bitstream/10037/1065/1/thesis.pdf
/Björn
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För xyc508
Skickat: den 20 oktober 2008 13:00
Till:
Hi,
On Friday 10 October 2008 17:27, Björn Blissing wrote:
I have dug down on this problem during the day.
The problem is that the code that checks if ATOMIC should use GCC
BUILTIN fails.
I have traced this failure to the combination of the XEON processor
and GCC version
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Robert Osfield
Skickat: den 14 oktober 2008 12:57
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Problem with
OpenThreads::Atomicwhenbuildingapplication with OSG 2.6.0 on SUSE 10.2
Hi Björn,
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Björn Blissing
Skickat: den 10 oktober 2008 13:40
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Problemwith OpenThreads::Atomic when
buildingapplication with OSG2.6.0 on SUSE 10.2
Line 4
Line 4:
U OpenThreads::Atomic::operator--() display.cpp:0
Tells that the symbol is referenced from dispay.cpp.
This is one of the offending symbols. Find out why this
display.cpp is compiled with this code non inline?
There seems to be some problem during the preprocessor step
I have dug down on this problem during the day.
The problem is that the code that checks if ATOMIC should use GCC BUILTIN fails.
I have traced this failure to the combination of the XEON processor and GCC
version.
But if I forces it to use GCC_BUILTINS and compiles OSG and my code with the
Hi Björn,
Hmm, did you change the OpenThreads config file by hand?
Looking at the code I can think of hating that effect ...
No. I did not. I let cmake generate it for me.
Also, can you tell, if OpenThreads.so includes that symbol?
nm -C is your friend.
Below is the complete output of
No. I did not. I let cmake generate it for me.
Hmm, strange.
Indeed...
Where are the Atomic operators referenced from?
I am not sure actually. My code is based on the CompositeViewer example. And
contains nothing unusual to my knowledge.
Are there any objrct files from previous builds
Where are the Atomic operators referenced from?
I am not sure actually. My code is based on the
CompositeViewer example.
And contains nothing unusual to my knowledge.
So, one of the libs/objects you link must contain that
unresolved reference.
So which one?
nm can tell you which
and Windows.
/Björn Blissing
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Hello Björn,
I am building OpenSceneGraph 2.6.0 from source on a machine
running SUSE 10.2.
When running cmake script I get the following warnings.
...
-- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
-- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Failed
--
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För
Jean-Sébastien Guay
Skickat: den 8 oktober 2008 16:20
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Problem with OpenThreads::Atomic when
buildingapplication with OSG 2.6.0 on SUSE 10.2
Hi
Just as you we put OSG under source control, although only
the include files. But the OpenThreads/Config file is NOT
under source control.
Ok, just as I suspected.
I have built OSG with CMAKE out of source and if I check
the OpenThreads/Config file on each computer I can clearly
Is it possible (and appropriate) to use compositeViewer inside a GLUT window?
/Björn
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and 174.47 show the same issue.
Cheers,
Wojtek
- Original Message -
From: Björn Blissing [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Sent: Thursday, April 03, 2008 1:12 PM
Subject: [osg-users] Problem with multi monitor with NVIDIA card
I recently got the SVN
and correctness choose span, and if
you can accept some dual-screen OpenGL glitches choose
multi-monitor ;-)
As Robert said - check your using the latest and greatest
driver it might just start working for you...
Cheers,
Colin.
Björn Blissing wrote:
I recently got the SVN release
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