I discovered that using Wojciech's solution with the single threaded option doesn't allways work. But I am not sure if all examples actually parse this argument?
This works even better. But as you state: The taskbar gets really looong... > So day to day I actually develop under multi-monitor mode as > it seems to be more stable with the desktop. I just constrain > the output of the apps to a single monitor The problem is that I get this problem even for applications that are restricted to one monitor, ie. osgwindows and osgkeyboardmouse. > As Robert said - check your using the latest and greatest > driver it might just start working for you... The forceware 169.21 driver IS the lastest WHQL drivers for my gfx-card. /Björn > -----Ursprungligt meddelande----- > Från: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] För Colin Dunlop > Skickat: den 3 april 2008 14:44 > Till: OpenSceneGraph Users > Ämne: Re: [osg-users] Problem with multi monitor with NVIDIA card > > Hi Byorn, > > I've always had mixed results with multi-monitor > configuration. There are two multi-monitor options, > horizontal-span or multi-monitor mode, and several ways of > setting these up via a combination of the Display and the > ever changing (for the worse IMO) NVidia settings dialog. > > What I found works best for fullscreen apps over two monitors > is NOT checking the Display "extend my desktop to this > monitor" option, and then configuring a "horizontal span" in > the NVidia settings dialog. > Basically things work more reliably when Windows is not involved. > In horizontal span Windows just sees things as one very wide display. > > The downside to NOT using the multi-monitor mode is that your > task bar is stretched the entire length, and windows pop-up > between two monitors. There used to be some option to not > stretch your task bar in "span" mode and to do pop-ups on a > chosen monitor, however I found they were not reliable (for > me) and changed and reset between sessions or on the moon phase... > > So day to day I actually develop under multi-monitor mode as > it seems to be more stable with the desktop. I just constrain > the output of the apps to a single monitor, however for > testing I use single monitor mode or horizontal span as > described above which works fine for all the OSG apps. And in > summary I've never had my cake and eaten it - if you want > dual-screen performance and correctness choose span, and if > you can accept some dual-screen OpenGL glitches choose > multi-monitor ;-) > > As Robert said - check your using the latest and greatest > driver it might just start working for you... > > Cheers, > > Colin. > > Björn Blissing wrote: > > I recently got the SVN release of OSG 2.3.7. When I compile > and run the examples in single monitor mode they all work > fine. But when I go to multi monitor mode some of them look > really wierd. I have attached a picture of how this artifact > looks like (In this case the osgKeyboardMouse example, but > all looks pretty much the same). > > > > I run these examples on a Windows XP computer with a Inter > Core 2 Duo CPU and 4GB ram and a NVIDIA GeForce 8800 GTX card > running forceware 169.21 drivers. I have tried to change the > multi monitor GPU acceleration setting to compability mode > without any success (although it works if I set this to > SingleScreenPerformance mode but then I only get the image on > one of my screens). > > > > Is this a known NVIDIA error? Are there any known workarounds? > > > > Examples tested in multi monitor configuration (all work in > single monitor configuration): > > osgAnimate - Wierd > > osgAutoTransform - OK > > osgBillboard - Ok > > osgBlendEquation - Wierd > > osgCallback - Wierd > > osgClip - Wierd > > osgCubeMap - Wierd > > osgDelaunay - Ok > > osgDepthPartition - Ok > > osgDistortion - Ok > > osgFadeText - Ok > > osgForest - Wierd > > osgFxBrowser - Ok > > osgGeometry - Wierd > > osgGeometryShaders - Ok > > osgHangglide - Wierd > > osgHud - Wierd > > osgKeyboard - Ok > > osgKeyboardMouse - Wierd > > osgLight - Wierd > > > > /Björn > > <<wierd1.jpg>> > > > > > > > > > ---------------------------------------------------------------------- > > -- > > > > > > > ---------------------------------------------------------------------- > > -- > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > > org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce > negraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

