I had the same problem with VS2010 and there are two ways to get around it.
1. Use /FORCE:multiple
2. Create a typdef:
Code:
#pragma once
// Compatibility layer for VS2010 bug. The compiler tries to link the same
// multiple symbols in for the OSG fstream classes which inherit from the STL
the paintEvent(..). Inside the paint event you call the frame() function.
This will prevent any segmentation faults from being discovered, because it's
always maintaining a 1:1 update call.
Hope this helps,
Braden Edmunds
--
Read this topic online here:
http
the same link problems as I am, please email me and I can give you
the source code that works for me.
Thanks,
Braden Edmunds
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54936#54936
___
osg-users mailing
Hi Robert,
Thank you for your suggestion, I didn't know it had already been completed. I
downloaded the latest dev version (3.1.8) and compiled it with all of the
options I need. I've removed any reference of fstream from the headers, and I
still get link errors:
Warning 4 warning
implementation and adding a convenience function in osgDB (
http://forum.openscenegraph.org/viewtopic.php?t=12254).
I would be willing to do the work, if this is still a direction the project
managers wish it to go.
Please let me know.
Thanks,
Braden Edmunds
--
Braden Edmunds
Reaction Engineering
Hi Robert,
Thank you very much, setting the geometry to dynamic was the key.
Thanks,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53981#53981
___
osg-users mailing list
I've roughly followed the osgmanipulator.cpp example to create
osgManipulator::Translate1DDragger objects and link them to my custom geometry
items and everything works fine. I'm encountering a problem when I try to
update a geometry item inside of the traverse method. The following code is
Hi Sujan,
Hopefully these steps can will help you build in both release and debug mode:
1. Download the osg source
2. Run Cmake (setup all paths: 3rd_party libs, Qt directory, etc)
a. Make sure you select the Visual Studio 10 compiler
b. Click Generate
3. Locate the solution file (.sln)
Hi zonk,
Ah okay. That worked. Thanks a bunch.
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47554#47554
___
osg-users mailing list
osg-users@lists.openscenegraph.org
The only problem I've ran into is Qt can't find the plugins needed to load the
textures. I have to build in visual studio to see any textures.
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47534#47534
Never mind. I'm an idiot. Spherical Manipulator.
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47538#47538
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi all,
I am new to osg and 3d graphics in general and I need a little advice on how to
adjust the camera based on a matrix. I need a camera that will always be
focused at (0,0,0), but has the capabilities to rotate around the origin so
that it moves in a circular motion.
This is my code so
I would guess it has something to do with being repainted. It probably only
repaints on mouse movement not clicks.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47294#47294
___
osg-users mailing
Okay sweet. It works now. Thanks!
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47047#47047
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
Does anyone know if the OSG wiki page is down? I get the following message back:
TimeoutError: Unable to get database connection within 20 seconds
Tried loading on several machines to no avail.
Cheers,
Braden
--
Read this topic online here:
Make sure you're using the right libs for your build config. If in debug mode
all the libs included in your linker should have *d.lib.
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46917#46917
16 matches
Mail list logo