Re: [osg-users] Non emissive ParticleSystem and lighting

2009-03-12 Thread Christophe.medard
Hi All, Anybody having an elegant hint for 3. ??? Christophe - Original Message - From: Christophe.medard To: osg-users@lists.openscenegraph.org Sent: Friday, March 06, 2009 4:07 PM Subject: [osg-users] Non emissive ParticleSystem and lighting A patch solution could be introduced

[osg-users] Non emissive ParticleSystem and lighting

2009-03-06 Thread Christophe.medard
A patch solution could be introduced to give the impression ambient lighting works onto Particle System. Into osgParticleSystem::update() method, after particles' update(dt) method call their _current_color are stepped. We could there re-touch the stepped color and darken it according to an

[osg-users] Non emissive ParticleSystem and lighting

2009-02-20 Thread Christophe.medard
Hi All, Billboarding issues appearing with OSG 2.4.x onto particle systems is greatly fixed into OSG 2.8.0, however the issue concerning absence of influence of the lighting onto non emissive particle effects (that is present at least since osg 2.2.0) remains. Has someone else also stated

Re: [osg-users] Non emissive ParticleSystem and lighting

2009-02-20 Thread Christophe.medard
as somewhat dubious. The particles aren't real geometry, rather image based rendering is used. Robert. On Fri, Feb 20, 2009 at 10:37 AM, Christophe.medard christophe.med...@oktal.fr wrote: Hi All, Billboarding issues appearing with OSG 2.4.x onto particle systems is greatly fixed into OSG 2.8.0

Re: [osg-users] Non emissive ParticleSystem and lighting

2009-02-20 Thread Christophe.medard
see as somewhat dubious. The particles aren't real geometry, rather image based rendering is used. Robert. On Fri, Feb 20, 2009 at 10:37 AM, Christophe.medard christophe.med...@oktal.fr wrote: Hi All, Billboarding issues appearing with OSG 2.4.x onto particle systems is greatly fixed into OSG

Re: [osg-users] OSG 2.8.0 compilation

2009-02-19 Thread Christophe.medard
://pvle.sourceforge.net/ Le Wed, 18 Feb 2009 19:10:16 +0100, Christophe.medard christophe.med...@oktal.fr a écrit: Hi All, While planning to test my end-user application with OpenSceneGraph 2.8.0, after having compiled the latter from the source download I have the following issues during compilation/linking I

Re: [osg-users] OSG 2.8.0 compilation

2009-02-19 Thread Christophe.medard
, Christophe.medard christophe.med...@oktal.fr wrote: Apparently, both Config files apparently are build indeed by CMake but aren't located at the right place (into Mypath/OpenScenegraph-build/include instead of Mypath/include). Don't remember if I had to relocate them manually with 2.6.1. About

[osg-users] OSG 2.8.0 compilation

2009-02-18 Thread Christophe.medard
Hi All, While planning to test my end-user application with OpenSceneGraph 2.8.0, after having compiled the latter from the source download I have the following issues during compilation/linking I didn't have with 2.6.1 : 1) The linking beats the record of warning numbers (approximately 4000

Re: [osg-users] ParticleSystem and alignment = BILLBOARD

2009-02-18 Thread Christophe.medard
@lists.openscenegraph.org Sent: Thursday, February 05, 2009 7:13 PM Subject: Re: [osg-users] ParticleSystem and alignment = BILLBOARD HI Christophe, Could you please try the OSG-2.8.0-rc1 as there was a fix for this issue. Robert. On Thu, Feb 5, 2009 at 6:03 PM, Christophe.medard christophe.med...@oktal.fr wrote

[osg-users] ParticleSystem and alignment = BILLBOARD

2009-02-05 Thread Christophe.medard
Hi All, While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed some bugs appearing onto osgParticle/ concerning the use of particle systems whose alignment is BILLBOARD : emitted particles seems to behave anymore as billboard sprites. Relinking with OSG successive versions,