Re: [osg-users] first attempts with PagedLODs

2017-01-25 Thread Daniel Lazaroff
thanks David and Laurens. This was exactly the problem, my pagedLods were not setup correctly. Each of my buildings have 4 LODs, each level was in it's own pagedLOD. (I had only a FileNameList and RangeList sized of 1 ) Things seem to work now. David, I'll take a look at your videos, thanks

[osg-users] first attempts with PagedLODs

2017-01-24 Thread Daniel Lazaroff
greetings all, I've started trying out the DatabasePager with a test model of a small city landscape (openflight file) that has been converted into pagedLODs (I'm experimenting with load balancing of VRAM usage). I used the "osgpagedlod.cpp" example to convert and write out the individual

[osg-users] using image data on CPU side, from GLSL imageStore().

2016-07-07 Thread Daniel Lazaroff
Greetings, I am attempting to retrieve data from an image being written to in a geometry shader. The image contains unsigned ints that are the result of calculations done in the geometry shader (stored using the GLSL imageAtomicMin()). I setup an osg::Image and a osg::Texture1D in a similar

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-02-16 Thread Daniel Lazaroff
Greetings Robert ,Chris, Raizel As for an update on my investigations about the dynamic terrain, I spent the last couple of weeks in "Basic Training" mode, learning all about GLSL and the modern pipeline, this was long overdue ;o) I've been actively using OSG for the last couple of years, but

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2015-11-27 Thread Daniel Lazaroff
Greetings, I am looking for suggestions from anyone that might have worked on dynamic terrains (with OSG). We currently are in need of having a very large renderable terrain that can be modified (locally,with respect to the viewpoint) in real time (for digging holes). I have started to

Re: [osg-users] osgShadow::ShadowedScene + multiple parental node paths

2009-07-22 Thread Daniel Lazaroff
and keep you informed on how things are going. thanks again, Daniel Lazaroff -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15249#15249 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgShadow::ShadowedScene + multiple parental node paths

2009-07-21 Thread Daniel Lazaroff
Hi guys, I have been using the LSPSM technique with great visual results so far, but I seem to be having an issue with the osgShadow::ShadowedScene node and multiple parental node paths. If the ShadowedScene node is deep into my scene graph and has a single getParentalNodePaths() there are no