thanks David and Laurens.
This was exactly the problem, my pagedLods were not setup correctly. Each of my
buildings have 4 LODs, each level was in it's own pagedLOD. (I had only a
FileNameList and RangeList sized of 1 )
Things seem to work now.
David, I'll take a look at your videos, thanks
greetings all,
I've started trying out the DatabasePager with a test model of a small city
landscape (openflight file) that has been converted into pagedLODs (I'm
experimenting with load balancing of VRAM usage).
I used the "osgpagedlod.cpp" example to convert and write out the individual
Greetings,
I am attempting to retrieve data from an image being written to in a geometry
shader. The image contains unsigned ints that are the result of calculations
done in the geometry shader (stored using the GLSL imageAtomicMin()).
I setup an osg::Image and a osg::Texture1D in a similar
Greetings Robert ,Chris, Raizel
As for an update on my investigations about the dynamic terrain, I spent the
last couple of weeks in "Basic Training" mode, learning all about GLSL and the
modern pipeline, this was long overdue ;o) I've been actively using OSG for the
last couple of years, but
Greetings,
I am looking for suggestions from anyone that might have worked on dynamic
terrains (with OSG).
We currently are in need of having a very large renderable terrain that can be
modified (locally,with respect to the viewpoint) in real time (for digging
holes).
I have started to
and keep you informed on how
things are going.
thanks again,
Daniel Lazaroff
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15249#15249
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Hi guys,
I have been using the LSPSM technique with great visual results so far, but I
seem to be having an issue with the osgShadow::ShadowedScene node and multiple
parental node paths.
If the ShadowedScene node is deep into my scene graph and has a single
getParentalNodePaths() there are no
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