Hi,
Just compiled dynamic OSG 3.0.1 Library version. I have found that osgqtbrowser
example shows an empty spite at the center without any Qt content just like
osgqtwidget example. Earlier, when I played with OSG 3.0.1 everything worked
well. Now it doesn't work.
That's not the topic. When I s
Hi,
Thanks for your patience. I use the following code to initialize static OSG
modules in the Qt Widget's source file:
Code:
USE_OSGPLUGIN(osg)
USE_OSGPLUGIN(osg2)
USE_OSGPLUGIN(osgViewer)
USE_OSGPLUGIN(osgQt)
USE_DOTOSGWRAPPER_LIBRARY(osg)
USE_DOTOSGWRAPPER_LIBRARY(osg2)
USE_DOTOSGWRAPPER_LIBR
Hi,
In a hope that static osg build will work without these issues I decided to
build osg as a static lib with dynamic openthreads lib. I use the same code as
qtviewer uses but with special osg initialization that is written in
staticosgviewer example:
Code:
USE_OSGPLUGIN(osg)
USE_OSGPLUGIN(os
I appreciate your answer. I understood that I should firstly read books before
asking silly questions. That's happened because I tried to understand OSG using
BlitzBasic knowledge :x
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=50875#50875
What does it mean? I'm new to graphics engines and I just wanted to know was it
possible to do several things or I shouldn't just waste my time digging into
OSG.
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OK, thanks, looks like I need to read more about OpenSceneGraph before asking
such questions.
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I'm saying about position of a node.
If I model earth (for example) then the camera (for example) or another node
will move from southern pole (0, 0) to equator (0, MAX_INT) and then it will
move again to southern pole though it increments its position (not decrements),
due to integer overflow
Hi,
I'm thinking about how to do a streaming world in OSG and I have noticed one
problem at first.
We have scene graph node position - 32 bit integer. We walk through terrain
meeting some trees, houses while sectors ahead are loading on a background and
then the position of a player and 3d obj
COLLADA importer crashed.
3ds importer worked good and fast but the .3ds model is not so good looking as
.obj model.
I haven't yet tested OpenFlight importer.
I'm a bit disapointed. Why is it so hard to make good and really fast importer
that works for the engine?
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Hi, Peter
> And use "install addon" on the .zip file. You will also need to enable
> it after you install it.
>
It works! I'm very happy.
Thank you!
Cheers,
Dmitry
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Hi,
I have finally completed simple geometry and texture tutorial and now I try to
load complex geometry like character. Everything works OK with .obj file but it
is loaded extremely slow. But I have another question.
I've tried both plugins by Cedric Pinson and from Blender Projects Page
(htt
Hi,
I'm very confused. Can anyone tell me what dependencies turn on particular
features of OpenSceneGraph?
For example, CMake told that it couldn't find DirectInput. Does it mean that I
have to download the whole DirectX SDK?
Where can I find complete list of dependencies telling what features
Hi,
I have built OSG as dynamic library and when I attach the release version of
the library to my test project containing textures tutorial I receive bad alloc
mircosoft visual c++ exception. When I switch to debug version - everything
works ok but image doesn't loads with LoadImageFile (the f
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