I'm saying about position of a node. 
If I model earth (for example) then the camera (for example) or another node 
will move from southern pole (0, 0) to equator (0, MAX_INT) and then it will 
move again to southern pole though it increments its position (not decrements), 
due to integer overflow (MAX_INT + inc_pos = inc_pos).

Again, if I have a node with position (200, 200) and a child node with position 
(MAX_INT, MAX_INT) the result position of the child's node will be MAX_INT + 
200, MAX_INT + 200. That means integer overflow again.

These two cases are not clear for me. Sorry, if I've expressed myself not so 
clearly. Thanks for your answers.

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http://forum.openscenegraph.org/viewtopic.php?p=50875#50875





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