Hi, I'm thinking about how to do a streaming world in OSG and I have noticed one problem at first.
We have scene graph node position - 32 bit integer. We walk through terrain meeting some trees, houses while sectors ahead are loading on a background and then the position of a player and 3d objects becomes maximum integer value. What then? I don't know. What I are regular methods to avoid such limitations? Maybe I should reset position to relative value in each sector? Thank you! Cheers, Dmitry ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50857#50857 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

