Hi,

I'm thinking about how to do a streaming world in OSG and I have noticed one 
problem at first.

We have scene graph node position - 32 bit integer. We walk through terrain 
meeting some trees, houses while sectors ahead are loading on a background and 
then the position of a player and 3d objects becomes maximum integer value. 
What then? I don't know.

What I are regular methods to avoid such limitations?

Maybe I should reset position to relative value in each sector?

Thank you!

Cheers,
Dmitry

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50857#50857





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to