Re: [osg-users] Disapplying of StateAttributes

2008-04-15 Thread Guy
in the state, where the defaults are as I wrote before, and then when the state pops, the difference will be noted and the default will apply. Hope that helps, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs Sent: Tuesday, April 15, 2008 1:46 PM

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Guy
Thanks, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles Sent: Tuesday, April 15, 2008 5:17 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Using Custom Mouse Cursor On Tue, 2008-04-15 at 18:04 +0200, Guy wrote: Hello, I have

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Guy
that the differences you mentioned about the implementation and performance of 3D/2D cursors are heavy weighted and therefore not merge to the same API (at least for the time being). Anyway, I'll peek at Present3D to get ideas. :-) Thanks, Guy. From: [EMAIL

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-09 Thread Guy
? Good luck, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, April 09, 2008 10:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Dilemma with the usage of object Shaders in differend views

Re: [osg-users] Sharing uniforms among statesets?; was: Shader question concerning GL_LIGHTING

2008-04-09 Thread Guy
uniform you share among both lit and unlit object?? If you do so, then don't. Make two uniforms, one for the lit and one for the unlit objects and share each of them among the relevant group of objects. Hope it helps, tell us how you progress, Guy. -Original Message- From: [EMAIL PROTECTED

Re: [osg-users] runCameraSetUp not called after attaching new images to the camera

2008-04-09 Thread Guy
luck, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guerrero, Michael (CIV) Sent: Thursday, April 10, 2008 1:24 AM To: OpenSceneGraph Users Subject: [osg-users] runCameraSetUp not called after attaching new images to the camera

Re: [osg-users] nVidia card textures memory

2008-04-08 Thread Guy
address, I'll share this knowledge. Same if one day I'll use multiple graphics card. Thanks again, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, April 07, 2008 6:16 PM To: OpenSceneGraph Users Subject

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread Guy
and then only the last setting of the shader will be set, and it also might affect performance. So I still think attaching shaders to the views would do what you want. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday

Re: [osg-users] HDR with osg

2008-04-08 Thread Guy
Hello. 1x1 texture should be rendered and call the shaders. I did it once in multipass program that ran some algorithm on the GPU. Be sure that you use orthographic projection and the viewport to be 1x1: camera-setProjectionMatrixAsOrtho2D(0,1,0,1); camera-setViewport(0, 0, 1, 1); Guy

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Guy
Maybe you could send your whole file. The code you inlined here seem right. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 08, 2008 2:51 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Two

Re: [osg-users] Glenum pixelFormat

2008-04-08 Thread Guy
texture format there are also definitions in osg/Texture In osg/Image: enum AllocationMode { NO_DELETE, USE_NEW_DELETE, USE_MALLOC_FREE }; Good luck, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier

Re: [osg-users] cessnafire particle setup

2008-04-08 Thread Guy
These files contain the fire and the smoke trail. Good luck, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerrick Bivins Sent: Tuesday, April 08, 2008 5:00 PM To: OpenSceneGraph Users Subject: [osg-users] cessnafire particle setup Hi , Does

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread Guy
the shaders uniforms for the View properties, and set the uniforms values differently at each View node. Hope it helps, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christian Heine Sent: Tuesday, April 08, 2008 5:39 PM To: OpenSceneGraph Users

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Guy
Yes, I've noticed too late... Sorry. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oliver Kutter Sent: Tuesday, April 08, 2008 5:48 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Two separated subgraphs, 2nd trial Hi Guy

[osg-users] nVidia card textures memory

2008-04-07 Thread Guy
? And then again, does the nVidia card has address of memory buffer for each n'th virtual desktop? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread Guy
were my inventions, already implemented :) Thanks for the reference and if anyone knows extensions of the sort for windows I'll really appreciate it. Thanks again, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Monday, April 07

Re: [osg-users] nVidia card textures memory

2008-04-07 Thread Guy
Thanks, I'll look into it. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Monday, April 07, 2008 3:44 PM To: OpenSceneGraph Users Subject: Re: [osg-users] nVidia card textures memory Hi, Guy wrote: Hello, First I know my

Re: [osg-users] Multiple render targets

2008-04-06 Thread Guy
Robert checked-in the support and example JP wrote for MRT several days ago, so I guess the last svn update should help you with that. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of zhangguilian Sent: Sunday, April 06, 2008 5:16 PM

Re: [osg-users] Replacing a stateset.

2008-04-05 Thread Guy
:: PROTECTED | StateAttribute::ON? Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces Sent: Thursday, April 03, 2008 9:28 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Replacing a stateset. El MiƩrcoles 02 Abril 2008ES 20:07:53 Dorosky

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
Kifak-Hey) :) Thanks, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Tuesday, April 01, 2008 2:57 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Multiple Render Targets - Request forComments/Testing Hi Art, Art Tevs

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
, the camera should activate some visitor on it's sub-graph, find the draw buffers required, and then setup itself for the maximum need. But then the setting would be the same for the whole sub-graph. Does it makes sense? Thanks, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto

Re: [osg-users] Getting the Image from a Texture2D used as a render target

2008-04-02 Thread Guy
the image attachments you should also set the camera's rendering cache to NULL (the cache is pointer to RenderStage), so on the next frame it will initialize the RenderStage with the new settings. The osgprerender shows how to attach image to color buffer. Guy

Re: [osg-users] Performance drop higherRAMusageafterswitchingfrom OSG 1.2 to latest SVN

2008-04-02 Thread Guy
Yes, you are right. Forget what I said... you can regard it as white noise. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces Sent: Wednesday, April 02, 2008 9:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance drop

[osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Hi, What language is the shader in osgvertexprogram? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
with the shader can render what it wants to what buffer it wants. Is that what Art ment? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Hmm.. in the example there is code, I meant what language is it? It's not GLSL. Is it Cg? I'm not familiar with shaders beside GLSL and I want to read that refraction shader in order to implement a different shader, and I want to know what language to learn. Thanks, Guy. -Original Message

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
the flag on whether the StateAttribute is ON or OFF, but if there is only one attachment (or less), and the user didn't set the StateAttribute to ON, the drawBuffers extension shouldn't be applied. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
Ok, thanks. I'll check the specs as you suggested. Hope I'll find there information about that assembly language. Thanks again, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, April 02, 2008 3:40 PM

Re: [osg-users] Multiple Render Targets - Request forComments/Testing

2008-04-02 Thread Guy
shaders. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, April 02, 2008 4:54 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Multiple Render Targets - Request forComments/Testing Hi, Guy wrote: Hi, Using MRT

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Guy
In my company it also improved the program performance by more than 20%. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-S?bastien Guay Sent: Wednesday, April 02, 2008 5:24 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users

Re: [osg-users] osgvertexprogram example

2008-04-02 Thread Guy
the examples under my hands. Thanks anyway, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, April 02, 2008 5:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgvertexprogram example Hi Guy, What I

[osg-users] Reflection

2008-03-30 Thread Guy
? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] The Course in Paris

2008-03-30 Thread Guy
Thanks for the info. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, March 26, 2008 5:38 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] The Course in Paris Hello Guy -- The Intermediate course

[osg-users] The Course in Paris

2008-03-26 Thread Guy
be experienced with Database pager and LOD? Is OSG1.2 experience is good enough? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] skydome

2008-03-26 Thread Guy
Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, March 26, 2008 12:45 PM To: OpenSceneGraph Users Subject: Re: [osg-users] skydome Hi Guy, On Wed, Mar 26, 2008 at 10:20 AM, Guy [EMAIL PROTECTED] wrote

Re: [osg-users] osgViewer::View::getCameraContainingPosition() returns weird results when using slave cameras

2008-03-24 Thread Guy
if the problem continues. And of course maybe it has nothing to do with it, and then I apologize for wasting your time. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-S?bastien Guay Sent: Monday, March 24, 2008 10:03 PM To: OpenSceneGraph Users

Re: [osg-users] Z buffer resolution

2008-03-12 Thread Guy
Thank you very much, I will try it asap. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, March 12, 2008 8:32 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Z buffer resolution Hi, Guy wrote: Hello all. I

[osg-users] Z buffer resolution

2008-03-11 Thread Guy
is about 15km and the object size is 2m the object disappears. Also sometimes it seems a clipping plane several meters in front of the camera emerges. Does anyone have the same problem? Any ideas how to overcome it? Thanks, Guy. ___ osg-users mailing

Re: [osg-users] HUD with perspective

2008-02-20 Thread Guy
Yes, that can be cool Star Wars-like text effect!! The force is strong with this one... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of arnaud houegbelo Sent: Tuesday, February 19, 2008 3:59 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users]

[osg-users] MRT

2008-02-19 Thread Guy
Hi all, When using MRT, are all the targets passed to the rest of the pipeline (blending, accumulation, stencil etc)? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Different frame ratio for different cameras?

2008-02-18 Thread Guy
Check the osgdistortion example and don't add the screen camera (the second camera) to the scene. That's more or less what you are looking for. If not, can you describe what did you do and what didn't work? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [osg-users] Loading an image file

2008-02-18 Thread Guy
: Monday, February 18, 2008 6:20 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Loading an image file Hello Guy, This method also creates geometry, I think those guys are trying to avoid geometry creation. I think the class osg::DrawPixels can do the trick, but I never tried it. It's

Re: [osg-users] Adding nodes to the scene while the viewer is running

2008-02-16 Thread Guy
Robert, If it is possible to add objects while running, what is the purpose of the realize function? I thought it initialize not only the camera. Is it possible to add ANY object while running or there are some limitations to this? Thanks, Guy. -Original Message- From: [EMAIL PROTECTED

Re: [osg-users] Framerate vs stats?

2008-02-16 Thread Guy
knowledge about this issue will be helpful. Thanks, Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech Lewandowski Sent: Friday, February 15, 2008 3:53 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Framerate vs stats? Hi

Re: [osg-users] Framerate vs stats?

2008-02-16 Thread Guy
How could it be a driver bug if it's debug/release issue?!? Don't both versions use the same driver? Thanks, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-S?bastien Guay Sent: Friday, February 15, 2008 5:16 PM To: OpenSceneGraph Users

[osg-users] MRT

2008-02-12 Thread Guy
how to read the data to the images (or any other way to get the data from the MRT to the RAM)? Thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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