in the state, where the defaults are as I wrote before, and then when
the state pops, the difference will be noted and the default will apply.
Hope that helps,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Art
Tevs
Sent: Tuesday, April 15, 2008 1:46 PM
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Moles
Sent: Tuesday, April 15, 2008 5:17 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using Custom Mouse Cursor
On Tue, 2008-04-15 at 18:04 +0200, Guy wrote:
Hello,
I have
that the differences you mentioned about the implementation
and performance of 3D/2D cursors are heavy weighted and therefore not
merge to the same API (at least for the time being).
Anyway, I'll peek at Present3D to get ideas. :-)
Thanks,
Guy.
From: [EMAIL
?
Good luck,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, April 09, 2008 10:01 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Dilemma with the usage of object Shaders in
differend views
uniform you
share among both lit and unlit object?? If you do so, then don't. Make
two uniforms, one for the lit and one for the unlit objects and share
each of them among the relevant group of objects.
Hope it helps, tell us how you progress,
Guy.
-Original Message-
From: [EMAIL PROTECTED
luck,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Guerrero, Michael (CIV)
Sent: Thursday, April 10, 2008 1:24 AM
To: OpenSceneGraph Users
Subject: [osg-users] runCameraSetUp not called after attaching new
images to the camera
address, I'll share this
knowledge. Same if one day I'll use multiple graphics card.
Thanks again,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, April 07, 2008 6:16 PM
To: OpenSceneGraph Users
Subject
and then only the last setting of the shader will be set, and
it also might affect performance. So I still think attaching shaders to
the views would do what you want.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday
Hello.
1x1 texture should be rendered and call the shaders. I did it once in
multipass program that ran some algorithm on the GPU.
Be sure that you use orthographic projection and the viewport to be 1x1:
camera-setProjectionMatrixAsOrtho2D(0,1,0,1);
camera-setViewport(0, 0, 1, 1);
Guy
Maybe you could send your whole file. The code you inlined here seem
right.
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, April 08, 2008 2:51 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Two
texture format there are also definitions in osg/Texture
In osg/Image:
enum AllocationMode {
NO_DELETE,
USE_NEW_DELETE,
USE_MALLOC_FREE
};
Good luck,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
These files contain the fire and the smoke trail.
Good luck,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerrick
Bivins
Sent: Tuesday, April 08, 2008 5:00 PM
To: OpenSceneGraph Users
Subject: [osg-users] cessnafire particle setup
Hi ,
Does
the shaders uniforms for the View
properties, and set the uniforms values differently at each View node.
Hope it helps,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Christian Heine
Sent: Tuesday, April 08, 2008 5:39 PM
To: OpenSceneGraph Users
Yes, I've noticed too late...
Sorry.
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver
Kutter
Sent: Tuesday, April 08, 2008 5:48 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Two separated subgraphs, 2nd trial
Hi Guy
? And then again, does the nVidia card has address of memory buffer
for each n'th virtual desktop?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
were my inventions, already implemented :)
Thanks for the reference and if anyone knows extensions of the sort for
windows I'll really appreciate it.
Thanks again,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Monday, April 07
Thanks,
I'll look into it.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Monday, April 07, 2008 3:44 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] nVidia card textures memory
Hi,
Guy wrote:
Hello,
First I know my
Robert checked-in the support and example JP wrote for MRT several days
ago, so I guess the last svn update should help you with that.
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
zhangguilian
Sent: Sunday, April 06, 2008 5:16 PM
:: PROTECTED | StateAttribute::ON?
Guy.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces
Sent: Thursday, April 03, 2008 9:28 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Replacing a stateset.
El MiƩrcoles 02 Abril 2008ES 20:07:53 Dorosky
Kifak-Hey) :)
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Tuesday, April 01, 2008 2:57 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Multiple Render Targets - Request
forComments/Testing
Hi Art,
Art Tevs
, the
camera should activate some visitor on it's sub-graph, find the draw
buffers required, and then setup itself for the maximum need. But then
the setting would be the same for the whole sub-graph.
Does it makes sense?
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto
the image attachments you should also
set the camera's rendering cache to NULL (the cache is pointer to
RenderStage), so on the next frame it will initialize the RenderStage
with the new settings.
The osgprerender shows how to attach image to color buffer.
Guy
Yes, you are right. Forget what I said... you can regard it as white noise.
Guy.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alberto Luaces
Sent: Wednesday, April 02, 2008 9:45 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance drop
Hi,
What language is the shader in osgvertexprogram?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
with the shader can render what it wants to what
buffer it wants.
Is that what Art ment?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hmm.. in the example there is code, I meant what language is it? It's
not GLSL. Is it Cg? I'm not familiar with shaders beside GLSL and I want
to read that refraction shader in order to implement a different shader,
and I want to know what language to learn.
Thanks,
Guy.
-Original Message
the flag on whether the
StateAttribute is ON or OFF, but if there is only one attachment (or
less), and the user didn't set the StateAttribute to ON, the drawBuffers
extension shouldn't be applied.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P
Ok, thanks.
I'll check the specs as you suggested.
Hope I'll find there information about that assembly language.
Thanks again,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, April 02, 2008 3:40 PM
shaders.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Wednesday, April 02, 2008 4:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Multiple Render Targets - Request
forComments/Testing
Hi,
Guy wrote:
Hi,
Using MRT
In my company it also improved the program performance by more than 20%.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-S?bastien Guay
Sent: Wednesday, April 02, 2008 5:24 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users
the examples under my hands.
Thanks anyway,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, April 02, 2008 5:36 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvertexprogram example
Hi Guy,
What I
?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Thanks for the info.
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Wednesday, March 26, 2008 5:38 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] The Course in Paris
Hello Guy --
The Intermediate course
be experienced with Database
pager and LOD? Is OSG1.2 experience is good enough?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, March 26, 2008 12:45 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] skydome
Hi Guy,
On Wed, Mar 26, 2008 at 10:20 AM, Guy [EMAIL PROTECTED] wrote
if the problem continues.
And of course maybe it has nothing to do with it, and then I apologize
for wasting your time.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-S?bastien Guay
Sent: Monday, March 24, 2008 10:03 PM
To: OpenSceneGraph Users
Thank you very much, I will try it asap.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J.P.
Delport
Sent: Wednesday, March 12, 2008 8:32 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Z buffer resolution
Hi,
Guy wrote:
Hello all.
I
is
about 15km and the object size is 2m the object disappears. Also
sometimes it seems a clipping plane several meters in front of the
camera emerges.
Does anyone have the same problem?
Any ideas how to overcome it?
Thanks,
Guy.
___
osg-users mailing
Yes, that can be cool Star Wars-like text effect!!
The force is strong with this one...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of arnaud
houegbelo
Sent: Tuesday, February 19, 2008 3:59 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users]
Hi all,
When using MRT, are all the targets passed to the rest of the pipeline
(blending, accumulation, stencil etc)?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg
Check the osgdistortion example and don't add the screen camera (the second
camera) to the scene. That's more or less what you are looking for.
If not, can you describe what did you do and what didn't work?
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
: Monday, February 18, 2008 6:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Loading an image file
Hello Guy,
This method also creates geometry, I think those guys are trying to
avoid geometry creation.
I think the class osg::DrawPixels can do the trick, but I never tried
it.
It's
Robert,
If it is possible to add objects while running, what is the purpose of
the realize function? I thought it initialize not only the camera. Is it
possible to add ANY object while running or there are some limitations
to this?
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED
knowledge about this issue will be
helpful.
Thanks,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Wojciech Lewandowski
Sent: Friday, February 15, 2008 3:53 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Framerate vs stats?
Hi
How could it be a driver bug if it's debug/release issue?!?
Don't both versions use the same driver?
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-S?bastien Guay
Sent: Friday, February 15, 2008 5:16 PM
To: OpenSceneGraph Users
how to read the data to the images (or any other way
to get the data from the MRT to the RAM)?
Thanks,
Guy.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
201 - 246 of 246 matches
Mail list logo